mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
Camera.cpp | ||
Camera.h | ||
CompMessage.cpp | ||
CompMessage.h | ||
CompModels.cpp | ||
Computer.cpp | ||
Computer.h | ||
Console.cpp | ||
Controls.cpp | ||
Game.cpp | ||
Game.h | ||
GameMP.vcxproj | ||
GameMP.vcxproj.filters | ||
GameMP.vcxproj.user | ||
LCDDrawing.cpp | ||
LCDDrawing.h | ||
LoadingHook.cpp | ||
Map.cpp | ||
PlayerSettings.h | ||
SEColors.h | ||
SessionProperties.cpp | ||
SessionProperties.h | ||
StdAfx.cpp | ||
StdAfx.h | ||
WEDInterface.cpp |