Serious-Engine/Sources/Engine/Math/Float.cpp
Ryan C. Gordon 9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00

189 lines
4.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Math/Float.h>
#if (defined __GNU_INLINE__)
#define MCW_PC 0x0300
#define _MCW_PC MCW_PC
#define _PC_24 0x0000
#define _PC_53 0x0200
#define _PC_64 0x0300
inline ULONG _control87(WORD newcw, WORD mask)
{
// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
#if defined(__x86_64__) || defined(__POWERPC__) || defined(__arm__)
static WORD fpw=_PC_64;
if (mask != 0)
{
fpw &= ~mask;
fpw |= (newcw & mask);
}
return(fpw);
#else
WORD fpw = 0;
// get the current FPU control word...
__asm__ __volatile__ ("fstcw %0" : "=m" (fpw) : : "memory");
if (mask != 0)
{
fpw &= ~mask;
fpw |= (newcw & mask);
__asm__ __volatile__ (" fldcw %0" : : "m" (fpw) : "memory");
}
return(fpw);
#endif
}
// (for intel compiler...)
#elif ((defined __MSVC_INLINE__) && (!defined _MSC_VER))
#define MCW_PC 0x0300
#define _MCW_PC MCW_PC
#define _PC_24 0x0000
#define _PC_53 0x0200
#define _PC_64 0x0300
inline ULONG _control87(WORD newcw, WORD mask)
{
WORD fpw = 0;
// get the current FPU control word...
__asm fstcw word ptr [fpw];
if (mask != 0)
{
fpw &= ~mask;
fpw |= (newcw & mask);
__asm fldcw word ptr [fpw];
}
return(fpw);
}
#elif (!defined _MSC_VER)
#error Implement for your platform, or add a stub conditional here.
#endif
/* Get current precision setting of FPU. */
enum FPUPrecisionType GetFPUPrecision(void)
{
// get control flags from FPU
ULONG fpcw = _control87( 0, 0);
// extract the precision from the flags
switch(fpcw&_MCW_PC) {
case _PC_24:
return FPT_24BIT;
break;
case _PC_53:
return FPT_53BIT;
break;
case _PC_64:
return FPT_64BIT;
break;
default:
ASSERT(FALSE);
return FPT_24BIT;
};
}
/* Set current precision setting of FPU. */
void SetFPUPrecision(enum FPUPrecisionType fptNew)
{
ULONG fpcw;
// create FPU flags from the precision
switch(fptNew) {
case FPT_24BIT:
fpcw=_PC_24;
break;
case FPT_53BIT:
fpcw=_PC_53;
break;
case FPT_64BIT:
fpcw=_PC_64;
break;
default:
ASSERT(FALSE);
fpcw=_PC_24;
};
// set the FPU precission
_control87( fpcw, MCW_PC);
}
/////////////////////////////////////////////////////////////////////
// CSetFPUPrecision
/*
* Constructor with automatic setting of FPU precision.
*/
CSetFPUPrecision::CSetFPUPrecision(enum FPUPrecisionType fptNew)
{
// remember old precision
sfp_fptOldPrecision = GetFPUPrecision();
// set new precision if needed
sfp_fptNewPrecision = fptNew;
if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
SetFPUPrecision(fptNew);
}
}
/*
* Destructor with automatic restoring of FPU precision.
*/
CSetFPUPrecision::~CSetFPUPrecision(void)
{
// check consistency
ASSERT(GetFPUPrecision()==sfp_fptNewPrecision);
// restore old precision if needed
if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
SetFPUPrecision(sfp_fptOldPrecision);
}
}
BOOL IsValidFloat(float f)
{
return _finite(f) && (*(ULONG*)&f)!=0xcdcdcdcdUL;
/* int iClass = _fpclass(f);
return
iClass==_FPCLASS_NN ||
iClass==_FPCLASS_ND ||
iClass==_FPCLASS_NZ ||
iClass==_FPCLASS_PZ ||
iClass==_FPCLASS_PD ||
iClass==_FPCLASS_PN;
*/
}
BOOL IsValidDouble(double f)
{
#ifdef _MSC_VER
return _finite(f) && (*(unsigned __int64*)&f)!=0xcdcdcdcdcdcdcdcdI64;
#else
return _finite(f) && (*(unsigned long long*)&f)!=0xcdcdcdcdcdcdcdcdll;
#endif
/* int iClass = _fpclass(f);
return
iClass==_FPCLASS_NN ||
iClass==_FPCLASS_ND ||
iClass==_FPCLASS_NZ ||
iClass==_FPCLASS_PZ ||
iClass==_FPCLASS_PD ||
iClass==_FPCLASS_PN;
*/
}