Serious-Engine/Sources/Engine/Base/Priority.inl
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

43 lines
1.0 KiB
C++

#ifndef SE_INCL_PRIORITY_INL
#define SE_INCL_PRIORITY_INL
#ifdef PRAGMA_ONCE
#pragma once
#endif
class CSetPriority {
public:
#ifdef PLATFORM_WIN32
DWORD sp_dwProcessOld;
int sp_iThreadOld;
HANDLE sp_hThread;
HANDLE sp_hProcess;
CSetPriority(DWORD dwProcess, int iThread)
{
sp_hProcess = GetCurrentProcess();
sp_hThread = GetCurrentThread();
sp_dwProcessOld = GetPriorityClass(sp_hProcess);
sp_iThreadOld = GetThreadPriority(sp_hThread);
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, dwProcess);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, iThread);
ASSERT(bSuccessProcess && bSuccessThread);
}
~CSetPriority(void)
{
BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, sp_dwProcessOld);
BOOL bSuccessThread = SetThreadPriority(sp_hThread, sp_iThreadOld);
ASSERT(bSuccessProcess && bSuccessThread);
}
#else
CSetPriority(DWORD dwProcess, int iThread) { STUBBED(""); }
~CSetPriority(void) { STUBBED(""); }
#endif
};
#endif /* include-once blocker. */