Serious-Engine/Sources/SeriousSkaStudio/parser.h
2016-03-11 15:57:17 +02:00

64 lines
1.4 KiB
C

typedef union {
INDEX i;
float f;
const char *str;
float v2[2];
float v3[3];
int i3[3];
float f12[12];
} YYSTYPE;
#define c_float 258
#define c_int 259
#define c_string 260
#define k_SE_MESH 261
#define k_SE_SKELETON 262
#define k_PARENT 263
#define k_BONES 264
#define k_VERTICES 265
#define k_NORMALS 266
#define k_UVMAPS 267
#define k_NAME 268
#define k_TEXCOORDS 269
#define k_SURFACES 270
#define k_TRIANGLE_SET 271
#define k_WEIGHTS 272
#define k_WEIGHT_SET 273
#define k_MORPHS 274
#define k_RELATIVE 275
#define k_TRUE 276
#define k_FALSE 277
#define k_MORPH_SET 278
#define k_SE_MESH_END 279
#define k_SE_SKELETON_END 280
#define k_SE_ANIM 281
#define k_SEC_PER_FRAME 282
#define k_FRAMES 283
#define k_BONEENVELOPES 284
#define k_MORPHENVELOPES 285
#define k_DEFAULT_POSE 286
#define k_SE_ANIM_END 287
#define k_ANIM_SET_LIST 288
#define k_ANIM_ID 289
#define k_MAX_DISTANCE 290
#define k_MESHLODLIST 291
#define k_SKELETONLODLIST 292
#define k_TRESHOLD 293
#define k_COMPRESION 294
#define k_LENGTH 295
#define k_ANIMSPEED 296
#define k_SHADER_PARAMS 297
#define k_SHADER_PARAMS_END 298
#define k_SHADER_SURFACES 299
#define k_SHADER_SURFACE 300
#define k_SHADER_NAME 301
#define k_SHADER_TEXTURES 302
#define k_SHADER_UVMAPS 303
#define k_SHADER_COLORS 304
#define k_SHADER_FLOATS 305
#define k_SHADER_FLAGS 306
#define k_FULL_FACE_FORWARD 307
#define k_HALF_FACE_FORWARD 308
extern YYSTYPE yylval;