typedef union { INDEX i; float f; const char *str; float v2[2]; float v3[3]; int i3[3]; float f12[12]; } YYSTYPE; #define c_float 258 #define c_int 259 #define c_string 260 #define k_SE_MESH 261 #define k_SE_SKELETON 262 #define k_PARENT 263 #define k_BONES 264 #define k_VERTICES 265 #define k_NORMALS 266 #define k_UVMAPS 267 #define k_NAME 268 #define k_TEXCOORDS 269 #define k_SURFACES 270 #define k_TRIANGLE_SET 271 #define k_WEIGHTS 272 #define k_WEIGHT_SET 273 #define k_MORPHS 274 #define k_RELATIVE 275 #define k_TRUE 276 #define k_FALSE 277 #define k_MORPH_SET 278 #define k_SE_MESH_END 279 #define k_SE_SKELETON_END 280 #define k_SE_ANIM 281 #define k_SEC_PER_FRAME 282 #define k_FRAMES 283 #define k_BONEENVELOPES 284 #define k_MORPHENVELOPES 285 #define k_DEFAULT_POSE 286 #define k_SE_ANIM_END 287 #define k_ANIM_SET_LIST 288 #define k_ANIM_ID 289 #define k_MAX_DISTANCE 290 #define k_MESHLODLIST 291 #define k_SKELETONLODLIST 292 #define k_TRESHOLD 293 #define k_COMPRESION 294 #define k_LENGTH 295 #define k_ANIMSPEED 296 #define k_SHADER_PARAMS 297 #define k_SHADER_PARAMS_END 298 #define k_SHADER_SURFACES 299 #define k_SHADER_SURFACE 300 #define k_SHADER_NAME 301 #define k_SHADER_TEXTURES 302 #define k_SHADER_UVMAPS 303 #define k_SHADER_COLORS 304 #define k_SHADER_FLOATS 305 #define k_SHADER_FLAGS 306 #define k_FULL_FACE_FORWARD 307 #define k_HALF_FACE_FORWARD 308 extern YYSTYPE yylval;