mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-28 00:14:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
233
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
void HUD_SetEntityForStackDisplay(CRationalEntity *pren);
|
|
%}
|
|
|
|
|
|
class CEntityStateDisplay : CRationalEntity {
|
|
name "EntityStateDisplay";
|
|
thumbnail "Thumbnails\\EntityStateDisplay.tbn";
|
|
features "HasTarget", "HasName";
|
|
|
|
properties:
|
|
1 CTString m_strName "Name" 'N' = "EntityStateDisplay",
|
|
2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_dGREEN|0xFF), // entity which it points to
|
|
|
|
|
|
components:
|
|
1 model MODEL_MARKER "ModelsMP\\Editor\\Debug_EntityStack.mdl",
|
|
2 texture TEXTURE_MARKER "ModelsMP\\Editor\\Debug_EntityStack.tex"
|
|
|
|
functions:
|
|
void ~CEntityStateDisplay()
|
|
{
|
|
HUD_SetEntityForStackDisplay(NULL);
|
|
}
|
|
|
|
procedures:
|
|
Main() {
|
|
|
|
// init as nothing
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
GetModelObject()->StretchModel(FLOAT3D(0.4f, 0.4f, 0.4f));
|
|
|
|
// setup target for stack display every 1/10th of the second so
|
|
// that after a reload or restart everything will work allright
|
|
while(TRUE) {
|
|
wait(0.1f)
|
|
{
|
|
on (EBegin) : {
|
|
if (m_penTarget!=NULL) {
|
|
HUD_SetEntityForStackDisplay((CRationalEntity *)&*m_penTarget);
|
|
} else {
|
|
HUD_SetEntityForStackDisplay(NULL);
|
|
}
|
|
resume;
|
|
}
|
|
on (ETimer) : {
|
|
stop;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
};
|
|
}; |