Serious-Engine/Sources/build-linux.sh
Ryan C. Gordon 9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00

24 lines
529 B
Bash
Executable File

#!/bin/bash
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+2
echo "Will build with 'make -j$NCPU' ... please edit this script if incorrect."
set -e
set -x
rm -rf cmake-build
mkdir $_
cd $_
#cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
#ninja
# This is the eventual path for amd64.
#cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_I386_ASM=FALSE ..
# Right now we force x86, though...
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
make -j$NCPU