mirror of
https://github.com/ptitSeb/Serious-Engine
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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_WorldSettingsController_INCLUDED
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#define _EntitiesMP_WorldSettingsController_INCLUDED 1
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extern "C" DECL_DLL CDLLEntityClass CWorldSettingsController_DLLClass;
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class CWorldSettingsController : public CEntity {
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public:
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virtual BOOL IsTargetable(void) const { return TRUE; };
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual BOOL IsImportant(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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FLOAT m_tmStormStart;
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CTString m_strName;
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FLOAT m_tmLightningStart;
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FLOAT m_fLightningPower;
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FLOAT m_tmStormEnd;
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FLOAT m_tmPyramidPlatesStart;
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FLOAT m_tmActivatedPlate1;
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FLOAT m_tmDeactivatedPlate1;
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FLOAT m_tmActivatedPlate2;
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FLOAT m_tmDeactivatedPlate2;
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FLOAT m_tmActivatedPlate3;
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FLOAT m_tmDeactivatedPlate3;
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FLOAT m_tmActivatedPlate4;
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FLOAT m_tmDeactivatedPlate4;
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FLOAT m_tmPyramidMorphRoomActivated;
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FLOAT m_tmShakeStarted;
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FLOAT3D m_vShakePos;
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FLOAT m_fShakeFalloff;
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FLOAT m_fShakeFade;
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FLOAT m_fShakeIntensityY;
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FLOAT m_tmShakeFrequencyY;
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FLOAT m_fShakeIntensityB;
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FLOAT m_tmShakeFrequencyB;
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FLOAT m_fShakeIntensityZ;
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FLOAT m_tmShakeFrequencyZ;
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BOOL m_bShakeFadeIn;
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CEntityPointer m_penEnvPartHolder;
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BOOL m_bNoSaveGame;
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FLOAT m_tmGlaringStarted;
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FLOAT m_tmGlaringEnded;
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FLOAT m_fGlaringFadeInRatio;
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FLOAT m_fGlaringFadeOutRatio;
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COLOR m_colGlade;
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COLOR m_colBlendStart;
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COLOR m_colBlendStop;
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COLOR m_colShadeStart;
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COLOR m_colShadeStop;
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BOOL m_bApplyShadingToModels;
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FLOAT m_tmStormAppearTime;
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FLOAT m_tmStormDisappearTime;
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CEntityPointer m_penScrollHolder;
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CEntityPointer m_penTextFXHolder;
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CEntityPointer m_penCreditsHolder;
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CEntityPointer m_penHudPicFXHolder;
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
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BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
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FLOAT GetStormFactor(void);
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#define STATE_CWorldSettingsController_Main 1
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BOOL
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_WorldSettingsController_INCLUDED
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