Serious-Engine/Sources/EntitiesMP/WorldSettingsController.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_WorldSettingsController_INCLUDED
#define _EntitiesMP_WorldSettingsController_INCLUDED 1
extern "C" DECL_DLL CDLLEntityClass CWorldSettingsController_DLLClass;
class CWorldSettingsController : public CEntity {
public:
virtual BOOL IsTargetable(void) const { return TRUE; };
virtual const CTString &GetName(void) const { return m_strName; };
virtual BOOL IsImportant(void) const { return TRUE; };
DECL_DLL virtual void SetDefaultProperties(void);
FLOAT m_tmStormStart;
CTString m_strName;
FLOAT m_tmLightningStart;
FLOAT m_fLightningPower;
FLOAT m_tmStormEnd;
FLOAT m_tmPyramidPlatesStart;
FLOAT m_tmActivatedPlate1;
FLOAT m_tmDeactivatedPlate1;
FLOAT m_tmActivatedPlate2;
FLOAT m_tmDeactivatedPlate2;
FLOAT m_tmActivatedPlate3;
FLOAT m_tmDeactivatedPlate3;
FLOAT m_tmActivatedPlate4;
FLOAT m_tmDeactivatedPlate4;
FLOAT m_tmPyramidMorphRoomActivated;
FLOAT m_tmShakeStarted;
FLOAT3D m_vShakePos;
FLOAT m_fShakeFalloff;
FLOAT m_fShakeFade;
FLOAT m_fShakeIntensityY;
FLOAT m_tmShakeFrequencyY;
FLOAT m_fShakeIntensityB;
FLOAT m_tmShakeFrequencyB;
FLOAT m_fShakeIntensityZ;
FLOAT m_tmShakeFrequencyZ;
BOOL m_bShakeFadeIn;
CEntityPointer m_penEnvPartHolder;
BOOL m_bNoSaveGame;
FLOAT m_tmGlaringStarted;
FLOAT m_tmGlaringEnded;
FLOAT m_fGlaringFadeInRatio;
FLOAT m_fGlaringFadeOutRatio;
COLOR m_colGlade;
COLOR m_colBlendStart;
COLOR m_colBlendStop;
COLOR m_colShadeStart;
COLOR m_colShadeStop;
BOOL m_bApplyShadingToModels;
FLOAT m_tmStormAppearTime;
FLOAT m_tmStormDisappearTime;
CEntityPointer m_penScrollHolder;
CEntityPointer m_penTextFXHolder;
CEntityPointer m_penCreditsHolder;
CEntityPointer m_penHudPicFXHolder;
#line 77 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
BOOL IsTargetValid(SLONG slPropertyOffset,CEntity * penTarget);
#line 87 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
FLOAT GetStormFactor(void);
#line 114 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
BOOL HandleEvent(const CEntityEvent & ee);
#define STATE_CWorldSettingsController_Main 1
BOOL
#line 184 "D:/SE1_GPL/Sources/EntitiesMP/WorldSettingsController.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_WorldSettingsController_INCLUDED