Serious-Engine/Sources/EntitiesMP/Item.cpp
2016-03-11 15:57:17 +02:00

424 lines
18 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Item.es"
#include "StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
#include <EntitiesMP/Item.h>
#include <EntitiesMP/Item_tables.h>
#line 9 "D:/SE1_GPL/Sources/EntitiesMP/Item.es"
// used to render certain entities only for certain players (like picked items, etc.)
extern ULONG _ulPlayerRenderingMask;
void CItem::SetDefaultProperties(void) {
m_strName = "Item";
m_strDescription = "";
m_fValue = 0.0f;
m_fRespawnTime = 0.0f;
m_fCustomRespawnTime = 0.0f;
m_bRespawn = FALSE ;
m_penTarget = NULL;
m_bPickupOnce = FALSE ;
m_soPick.SetOwner(this);
m_soPick.Stop_internal();
m_fPickSoundLen = 0.0f;
m_bDropped = FALSE ;
m_ulPickedMask = 0;
m_bFloating = FALSE ;
m_penPrediction = NULL;
CMovableModelEntity::SetDefaultProperties();
}
void CItem::AdjustDifficulty(void)
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{
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}
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void CItem::AdjustMipFactor(FLOAT & fMipFactor)
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{
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CAttachmentModelObject * pamo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_FLARE );
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if(pamo != NULL )
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{
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FLOAT fRatio = (Clamp (fMipFactor , 5.0f , 7.0f) - 5.0f) / 2.0f;
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UBYTE ubRatio = UBYTE (255 * fRatio );
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COLOR colMutiply = RGBToColor (ubRatio , ubRatio , ubRatio ) | CT_OPAQUE ;
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pamo -> amo_moModelObject . mo_colBlendColor = colMutiply ;
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}
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if(m_ulPickedMask == 0){
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return ;
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}
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BOOL bFlare = TRUE ;
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if(_ulPlayerRenderingMask & m_ulPickedMask ){
#line 67 "D:/SE1_GPL/Sources/EntitiesMP/Item.es"
extern INDEX plr_bRenderPicked ;
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if(! plr_bRenderPicked ){
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fMipFactor = UpperLimit (0.0f);
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}
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extern INDEX plr_bRenderPickedParticles ;
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if(! plr_bRenderPickedParticles ){
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bFlare = FALSE ;
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}
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}
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}
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BOOL CItem::ShowItemParticles(void)
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{
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if(_ulPlayerRenderingMask & m_ulPickedMask ){
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extern INDEX plr_bRenderPickedParticles ;
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if(! plr_bRenderPickedParticles ){
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return FALSE ;
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}
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}
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return TRUE ;
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}
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BOOL CItem::MarkPickedBy(CEntity * pen)
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{
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if(! IsOfClass (pen , "Player")){
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return FALSE ;
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}
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INDEX iPlayer = ((CPlayerEntity *) pen ) -> GetMyPlayerIndex ();
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BOOL bPickedAlready = (1 << iPlayer ) & m_ulPickedMask ;
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m_ulPickedMask |= (1 << iPlayer );
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return bPickedAlready ;
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}
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FLOAT CItem::GetPredictionRange(void)
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{
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extern FLOAT cli_fPredictItemsRange ;
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return cli_fPredictItemsRange ;
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}
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BOOL CItem::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient)
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{
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{
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colLight = 0x40404040;
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colAmbient = 0x60606060;
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}
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vLightDirection = FLOAT3D (- 1 , - 1 , - 1);
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vLightDirection . Normalize ();
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vLightDirection *= GetRotationMatrix ();
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return FALSE ;
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}
#line 149 "D:/SE1_GPL/Sources/EntitiesMP/Item.es"
void CItem::Initialize(void) {
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InitAsModel ();
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SetFlags (GetFlags () | ENF_SEETHROUGH );
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if(m_bFloating ){
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SetPhysicsFlags (EPF_MODEL_FLYING );
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}else {
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SetPhysicsFlags (EPF_MODEL_SLIDING );
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}
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SetCollisionFlags (ECF_ITEM );
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en_fDeceleration = 60.0f;
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SetModel (MODEL_ITEM );
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SetDesiredTranslation (FLOAT3D (0 , 0 , 0));
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}
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void CItem::AddItem(ULONG ulIDModel,ULONG ulIDTexture,
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) {
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AddAttachmentToModel (this , * GetModelObject () , ITEMHOLDER_ATTACHMENT_ITEM , ulIDModel , ulIDTexture ,
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ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture );
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}
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void CItem::AddItemSpecial(INDEX iAttachmentPos,ULONG ulIDModel,ULONG ulIDTexture,
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) {
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AddAttachmentToModel (this , * GetModelObject () , iAttachmentPos , ulIDModel , ulIDTexture ,
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ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture );
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}
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void CItem::AddItemAttachment(INDEX iAttachment,ULONG ulIDModel,ULONG ulIDTexture,
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ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) {
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CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ;
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AddAttachmentToModel (this , mo , iAttachment , ulIDModel , ulIDTexture ,
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ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture );
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}
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void CItem::SetItemAttachmentAnim(INDEX iAttachment,INDEX iAnim)
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Item.es"
{
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CModelObject & mo =
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GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject .
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GetAttachmentModel (iAttachment ) -> amo_moModelObject ;
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mo . PlayAnim (iAnim , 0);
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}
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void CItem::AddFlare(ULONG ulIDModel,ULONG ulIDTexture,
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const FLOAT3D & vPos,const FLOAT3D & vStretch)
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{
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if(! m_bRespawn && ! m_bDropped )
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{
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AddAttachmentToModel (this , * GetModelObject () ,
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ITEMHOLDER_ATTACHMENT_FLARE , ulIDModel , ulIDTexture , 0 , 0 , 0);
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CAttachmentModelObject & amo = * GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_FLARE );
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amo . amo_moModelObject . StretchModel (vStretch );
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amo . amo_plRelative . pl_PositionVector = vPos ;
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}
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}
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void CItem::StretchItem(const FLOAT3D & vStretch) {
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CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ;
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mo . StretchModel (vStretch );
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ModelChangeNotify ();
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}
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SLONG CItem::GetUsedMemory(void)
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{
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SLONG slUsedMemory = sizeof (CItem ) - sizeof (CMovableModelEntity ) + CMovableModelEntity :: GetUsedMemory ();
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slUsedMemory += m_strDescription . Length ();
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slUsedMemory += m_strName . Length ();
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slUsedMemory += 1 * sizeof (CSoundObject);
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return slUsedMemory ;
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}
BOOL CItem::
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ItemCollected(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CItem_ItemCollected
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput;Return(STATE_CURRENT,EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CItem::
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ItemLoop(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CItem_ItemLoop
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CItem::ItemLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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m_fCustomRespawnTime = ClampDn (m_fCustomRespawnTime , 0.0f);
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SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x03200002, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200002_ItemLoop_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200002
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x03200003, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CItem::H0x03200003_ItemLoop_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200003
;
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SetPredictable (TRUE );
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AdjustDifficulty ();
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x03200004, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200004_ItemLoop_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200004
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EPass):{const EPass&epass= (EPass&)__eeInput;
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if(! IsOfClass (epass . penOther , "Player")){
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return FALSE;
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}
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if(! (m_bPickupOnce || m_bRespawn )){
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SendToTarget (m_penTarget , EET_TRIGGER , epass . penOther );
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m_penTarget = NULL ;
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}
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Call(STATE_CURRENT, STATE_CItem_ItemCollected, TRUE, epass );return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EEnd):{const EEnd&e= (EEnd&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x03200005, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CItem::H0x03200005_ItemLoop_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200005
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SetTimerAfter(m_fPickSoundLen + 0.5f);
Jump(STATE_CURRENT, 0x03200006, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200006_ItemLoop_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200006
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x03200007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CItem::H0x03200007_ItemLoop_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200007
;
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Destroy ();
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CItem::
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ItemReceived(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CItem_ItemReceived
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CItem::ItemReceived expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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SwitchToEditorModel ();
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if((m_bPickupOnce || m_bRespawn )){
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SendToTarget (m_penTarget , EET_TRIGGER , NULL );
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}
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if(!(m_bRespawn )){ Jump(STATE_CURRENT,0x0320000c, FALSE, EInternal());return TRUE;}
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ASSERT (m_fRespawnTime > 0.0f);
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SetTimerAfter(m_fRespawnTime );
Jump(STATE_CURRENT, 0x03200009, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200009_ItemReceived_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x03200009
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x0320000a, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break;
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}return TRUE;}BOOL CItem::H0x0320000a_ItemReceived_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0320000a
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SwitchToModel ();Jump(STATE_CURRENT,0x0320000b, FALSE, EInternal());return TRUE;}BOOL CItem::H0x0320000c_ItemReceived_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0320000c
{
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Return(STATE_CURRENT,EEnd ());
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return TRUE;
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}Jump(STATE_CURRENT,0x0320000b, FALSE, EInternal());return TRUE;}
BOOL CItem::H0x0320000b_ItemReceived_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0320000b
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};