/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" #include "StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" #include #include #line 9 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" // used to render certain entities only for certain players (like picked items, etc.) extern ULONG _ulPlayerRenderingMask; void CItem::SetDefaultProperties(void) { m_strName = "Item"; m_strDescription = ""; m_fValue = 0.0f; m_fRespawnTime = 0.0f; m_fCustomRespawnTime = 0.0f; m_bRespawn = FALSE ; m_penTarget = NULL; m_bPickupOnce = FALSE ; m_soPick.SetOwner(this); m_soPick.Stop_internal(); m_fPickSoundLen = 0.0f; m_bDropped = FALSE ; m_ulPickedMask = 0; m_bFloating = FALSE ; m_penPrediction = NULL; CMovableModelEntity::SetDefaultProperties(); } void CItem::AdjustDifficulty(void) #line 41 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 42 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 45 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::AdjustMipFactor(FLOAT & fMipFactor) #line 46 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 48 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" CAttachmentModelObject * pamo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_FLARE ); #line 49 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(pamo != NULL ) #line 50 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 51 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" FLOAT fRatio = (Clamp (fMipFactor , 5.0f , 7.0f) - 5.0f) / 2.0f; #line 52 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" UBYTE ubRatio = UBYTE (255 * fRatio ); #line 53 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" COLOR colMutiply = RGBToColor (ubRatio , ubRatio , ubRatio ) | CT_OPAQUE ; #line 54 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" pamo -> amo_moModelObject . mo_colBlendColor = colMutiply ; #line 55 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 58 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(m_ulPickedMask == 0){ #line 60 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return ; #line 61 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 63 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" BOOL bFlare = TRUE ; #line 65 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(_ulPlayerRenderingMask & m_ulPickedMask ){ #line 67 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" extern INDEX plr_bRenderPicked ; #line 68 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! plr_bRenderPicked ){ #line 70 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" fMipFactor = UpperLimit (0.0f); #line 71 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 73 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" extern INDEX plr_bRenderPickedParticles ; #line 74 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! plr_bRenderPickedParticles ){ #line 76 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" bFlare = FALSE ; #line 77 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 78 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 81 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 84 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" BOOL CItem::ShowItemParticles(void) #line 85 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 87 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(_ulPlayerRenderingMask & m_ulPickedMask ){ #line 89 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" extern INDEX plr_bRenderPickedParticles ; #line 90 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! plr_bRenderPickedParticles ){ #line 92 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return FALSE ; #line 93 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 96 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return TRUE ; #line 97 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 100 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" BOOL CItem::MarkPickedBy(CEntity * pen) #line 101 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 102 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! IsOfClass (pen , "Player")){ #line 103 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return FALSE ; #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 105 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" INDEX iPlayer = ((CPlayerEntity *) pen ) -> GetMyPlayerIndex (); #line 106 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" BOOL bPickedAlready = (1 << iPlayer ) & m_ulPickedMask ; #line 107 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" m_ulPickedMask |= (1 << iPlayer ); #line 108 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return bPickedAlready ; #line 109 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 112 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" FLOAT CItem::GetPredictionRange(void) #line 113 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 114 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" extern FLOAT cli_fPredictItemsRange ; #line 115 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return cli_fPredictItemsRange ; #line 116 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 119 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" BOOL CItem::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) #line 120 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 123 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 125 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" colLight = 0x40404040; #line 126 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" colAmbient = 0x60606060; #line 127 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 138 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" vLightDirection = FLOAT3D (- 1 , - 1 , - 1); #line 139 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" vLightDirection . Normalize (); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" vLightDirection *= GetRotationMatrix (); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return FALSE ; #line 144 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 149 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::Initialize(void) { #line 150 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" InitAsModel (); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetFlags (GetFlags () | ENF_SEETHROUGH ); #line 153 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(m_bFloating ){ #line 154 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetPhysicsFlags (EPF_MODEL_FLYING ); #line 155 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" }else { #line 156 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetPhysicsFlags (EPF_MODEL_SLIDING ); #line 157 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 159 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetCollisionFlags (ECF_ITEM ); #line 162 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" en_fDeceleration = 60.0f; #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetModel (MODEL_ITEM ); #line 166 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetDesiredTranslation (FLOAT3D (0 , 0 , 0)); #line 167 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 175 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::AddItem(ULONG ulIDModel,ULONG ulIDTexture, #line 176 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) { #line 177 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" AddAttachmentToModel (this , * GetModelObject () , ITEMHOLDER_ATTACHMENT_ITEM , ulIDModel , ulIDTexture , #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture ); #line 179 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 180 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::AddItemSpecial(INDEX iAttachmentPos,ULONG ulIDModel,ULONG ulIDTexture, #line 181 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) { #line 182 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" AddAttachmentToModel (this , * GetModelObject () , iAttachmentPos , ulIDModel , ulIDTexture , #line 183 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture ); #line 184 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 187 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::AddItemAttachment(INDEX iAttachment,ULONG ulIDModel,ULONG ulIDTexture, #line 188 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ULONG ulIDReflectionTexture,ULONG ulIDSpecularTexture,ULONG ulIDBumpTexture) { #line 189 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" AddAttachmentToModel (this , mo , iAttachment , ulIDModel , ulIDTexture , #line 191 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ulIDReflectionTexture , ulIDSpecularTexture , ulIDBumpTexture ); #line 192 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 194 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::SetItemAttachmentAnim(INDEX iAttachment,INDEX iAnim) #line 195 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 196 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" CModelObject & mo = #line 197 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject . #line 198 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" GetAttachmentModel (iAttachment ) -> amo_moModelObject ; #line 199 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" mo . PlayAnim (iAnim , 0); #line 200 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 203 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::AddFlare(ULONG ulIDModel,ULONG ulIDTexture, #line 204 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" const FLOAT3D & vPos,const FLOAT3D & vStretch) #line 205 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 207 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! m_bRespawn && ! m_bDropped ) #line 208 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 209 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" AddAttachmentToModel (this , * GetModelObject () , #line 210 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ITEMHOLDER_ATTACHMENT_FLARE , ulIDModel , ulIDTexture , 0 , 0 , 0); #line 211 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" CAttachmentModelObject & amo = * GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_FLARE ); #line 212 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" amo . amo_moModelObject . StretchModel (vStretch ); #line 213 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" amo . amo_plRelative . pl_PositionVector = vPos ; #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 215 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 218 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" void CItem::StretchItem(const FLOAT3D & vStretch) { #line 219 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ; #line 220 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" mo . StretchModel (vStretch ); #line 221 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ModelChangeNotify (); #line 222 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 227 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SLONG CItem::GetUsedMemory(void) #line 228 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" { #line 230 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SLONG slUsedMemory = sizeof (CItem ) - sizeof (CMovableModelEntity ) + CMovableModelEntity :: GetUsedMemory (); #line 232 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" slUsedMemory += m_strDescription . Length (); #line 233 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" slUsedMemory += m_strName . Length (); #line 234 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" slUsedMemory += 1 * sizeof (CSoundObject); #line 235 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return slUsedMemory ; #line 236 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } BOOL CItem:: #line 245 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ItemCollected(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CItem_ItemCollected ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput;Return(STATE_CURRENT,EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CItem:: #line 253 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ItemLoop(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CItem_ItemLoop ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CItem::ItemLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 255 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" m_fCustomRespawnTime = ClampDn (m_fCustomRespawnTime , 0.0f); #line 256 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x03200002, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200002_ItemLoop_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x03200002 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x03200003, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CItem::H0x03200003_ItemLoop_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03200003 ; #line 258 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetPredictable (TRUE ); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" AdjustDifficulty (); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x03200004, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200004_ItemLoop_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x03200004 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EPass):{const EPass&epass= (EPass&)__eeInput; #line 264 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! IsOfClass (epass . penOther , "Player")){ #line 265 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return FALSE; #line 266 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 267 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(! (m_bPickupOnce || m_bRespawn )){ #line 268 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SendToTarget (m_penTarget , EET_TRIGGER , epass . penOther ); #line 269 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" m_penTarget = NULL ; #line 270 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 271 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" Call(STATE_CURRENT, STATE_CItem_ItemCollected, TRUE, epass );return TRUE; #line 272 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" }ASSERT(FALSE);break;case(EVENTCODE_EEnd):{const EEnd&e= (EEnd&)__eeInput; UnsetTimer();Jump(STATE_CURRENT,0x03200005, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break; #line 274 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" }return TRUE;}BOOL CItem::H0x03200005_ItemLoop_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03200005 #line 276 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetTimerAfter(m_fPickSoundLen + 0.5f); Jump(STATE_CURRENT, 0x03200006, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200006_ItemLoop_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x03200006 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x03200007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CItem::H0x03200007_ItemLoop_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03200007 ; #line 278 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" Destroy (); #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" Return(STATE_CURRENT,EVoid()); #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CItem:: #line 283 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ItemReceived(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CItem_ItemReceived ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CItem::ItemReceived expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 286 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SwitchToEditorModel (); #line 287 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if((m_bPickupOnce || m_bRespawn )){ #line 288 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SendToTarget (m_penTarget , EET_TRIGGER , NULL ); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" } #line 292 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" if(!(m_bRespawn )){ Jump(STATE_CURRENT,0x0320000c, FALSE, EInternal());return TRUE;} #line 293 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" ASSERT (m_fRespawnTime > 0.0f); #line 296 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SetTimerAfter(m_fRespawnTime ); Jump(STATE_CURRENT, 0x03200009, FALSE, EBegin());return TRUE;}BOOL CItem::H0x03200009_ItemReceived_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x03200009 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput; UnsetTimer();Jump(STATE_CURRENT,0x0320000a, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 300 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" }return TRUE;}BOOL CItem::H0x0320000a_ItemReceived_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0320000a #line 302 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" SwitchToModel ();Jump(STATE_CURRENT,0x0320000b, FALSE, EInternal());return TRUE;}BOOL CItem::H0x0320000c_ItemReceived_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0320000c { #line 306 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" Return(STATE_CURRENT,EEnd ()); #line 306 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return TRUE; #line 307 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" }Jump(STATE_CURRENT,0x0320000b, FALSE, EInternal());return TRUE;} BOOL CItem::H0x0320000b_ItemReceived_03(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0320000b #line 308 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" Return(STATE_CURRENT,EVoid()); #line 308 "D:/SE1_GPL/Sources/EntitiesMP/Item.es" return TRUE; ASSERT(FALSE); return TRUE;};