Serious-Engine/Sources/EntitiesMP/HealthItem.cpp
2016-03-11 15:57:17 +02:00

350 lines
16 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es"
#include "StdH.h"
#include "Models/Items/ItemHolder/ItemHolder.h"
#include <EntitiesMP/HealthItem.h>
#include <EntitiesMP/HealthItem_tables.h>
CEntityEvent *EHealth::MakeCopy(void) { CEntityEvent *peeCopy = new EHealth(*this); return peeCopy;}
EHealth::EHealth() : CEntityEvent(EVENTCODE_EHealth) {;
ClearToDefault(fHealth);
ClearToDefault(bOverTopHealth);
};
void CHealthItem::SetDefaultProperties(void) {
m_EhitType = HIT_SMALL ;
m_bOverTopHealth = FALSE ;
m_iSoundComponent = 0;
CItem::SetDefaultProperties();
}
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void CHealthItem::Precache(void) {
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switch(m_EhitType ){
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case HIT_PILL : PrecacheSound (SOUND_PILL );break ;
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case HIT_SMALL : PrecacheSound (SOUND_SMALL );break ;
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case HIT_MEDIUM : PrecacheSound (SOUND_MEDIUM );break ;
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case HIT_LARGE : PrecacheSound (SOUND_LARGE );break ;
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case HIT_SUPER : PrecacheSound (SOUND_SUPER );break ;
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}
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}
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BOOL CHealthItem::FillEntityStatistics(EntityStats * pes)
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{
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pes -> es_strName = "Health";
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pes -> es_ctCount = 1;
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pes -> es_ctAmmount = m_fValue ;
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pes -> es_fValue = m_fValue ;
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pes -> es_iScore = 0;
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switch(m_EhitType ){
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case HIT_PILL : pes -> es_strName += " pill";break ;
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case HIT_SMALL : pes -> es_strName += " small";break ;
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case HIT_MEDIUM : pes -> es_strName += " medium";break ;
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case HIT_LARGE : pes -> es_strName += " large";break ;
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case HIT_SUPER : pes -> es_strName += " super";break ;
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}
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return TRUE ;
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}
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void CHealthItem::RenderParticles(void) {
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if(GetRenderType () != CEntity :: RT_MODEL || GetSP () -> sp_gmGameMode > CSessionProperties :: GM_COOPERATIVE
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|| ! ShowItemParticles ())
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{
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return ;
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}
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switch(m_EhitType ){
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case HIT_PILL :
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Particles_Stardust (this , 0.9f * 0.75f , 0.70f * 0.75f , PT_STAR08 , 32);
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break ;
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case HIT_SMALL :
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Particles_Stardust (this , 1.0f * 0.75f , 0.75f * 0.75f , PT_STAR08 , 128);
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break ;
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case HIT_MEDIUM :
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Particles_Stardust (this , 1.0f * 0.75f , 0.75f * 0.75f , PT_STAR08 , 128);
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break ;
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case HIT_LARGE :
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Particles_Stardust (this , 2.0f * 0.75f , 1.0f * 0.75f , PT_STAR08 , 192);
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break ;
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case HIT_SUPER :
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Particles_Stardust (this , 2.3f * 0.75f , 1.5f * 0.75f , PT_STAR08 , 320);
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break ;
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}
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}
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void CHealthItem::SetProperties(void) {
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switch(m_EhitType ){
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case HIT_PILL :
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StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART );
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ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_SMALL );
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m_fValue = 1.0f;
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m_bOverTopHealth = TRUE ;
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m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f;
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m_strDescription . PrintF ("Pill - H:%g T:%g" , m_fValue , m_fRespawnTime );
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AddItem (MODEL_PILL , TEXTURE_PILL , 0 , TEXTURE_SPECULAR_STRONG , TEXTURE_PILL_BUMP );
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AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.2f , 0) , FLOAT3D (1 , 1 , 0.3f));
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StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75));
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m_iSoundComponent = SOUND_PILL ;
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break ;
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case HIT_SMALL :
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StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART );
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ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM );
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m_fValue = 10.0f;
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m_bOverTopHealth = FALSE ;
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m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f;
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m_strDescription . PrintF ("Small - H:%g T:%g" , m_fValue , m_fRespawnTime );
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AddItem (MODEL_SMALL , TEXTURE_SMALL , TEXTURE_REFLECTION_LIGHTMETAL01 , TEXTURE_SPECULAR_MEDIUM , 0);
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AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.4f , 0) , FLOAT3D (2 , 2 , 0.4f));
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StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75));
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m_iSoundComponent = SOUND_SMALL ;
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break ;
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case HIT_MEDIUM :
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StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART );
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ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM );
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m_fValue = 25.0f;
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m_bOverTopHealth = FALSE ;
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m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 25.0f;
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m_strDescription . PrintF ("Medium - H:%g T:%g" , m_fValue , m_fRespawnTime );
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AddItem (MODEL_MEDIUM , TEXTURE_MEDIUM , TEXTURE_REFLECTION_LIGHTMETAL01 , TEXTURE_SPECULAR_MEDIUM , 0);
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AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (2.5f , 2.5f , 0.5f));
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StretchItem (FLOAT3D (1.5f * 0.75f , 1.5f * 0.75f , 1.5f * 0.75));
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m_iSoundComponent = SOUND_MEDIUM ;
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break ;
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case HIT_LARGE :
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StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART );
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ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM );
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m_fValue = 50.0f;
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m_bOverTopHealth = FALSE ;
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m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 60.0f;
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m_strDescription . PrintF ("Large - H:%g T:%g" , m_fValue , m_fRespawnTime );
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AddItem (MODEL_LARGE , TEXTURE_LARGE , TEXTURE_REFLECTION_GOLD01 , TEXTURE_SPECULAR_STRONG , 0);
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AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.8f , 0) , FLOAT3D (2.8f , 2.8f , 1.0f));
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StretchItem (FLOAT3D (1.2f * 0.75f , 1.2f * 0.75f , 1.2f * 0.75));
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m_iSoundComponent = SOUND_LARGE ;
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break ;
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case HIT_SUPER :
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StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART );
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ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM );
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m_fValue = 100.0f;
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m_bOverTopHealth = TRUE ;
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m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 120.0f;
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m_strDescription . PrintF ("Super - H:%g T:%g" , m_fValue , m_fRespawnTime );
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AddItem (MODEL_SUPER , TEXTURE_SUPER , 0 , TEXTURE_SPECULAR_MEDIUM , 0);
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AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 1.0f , 0) , FLOAT3D (3 , 3 , 1.0f));
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StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75));
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CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ;
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mo . PlayAnim (0 , AOF_LOOPING );
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m_iSoundComponent = SOUND_SUPER ;
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break ;
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}
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}
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void CHealthItem::AdjustDifficulty(void)
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{
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if(! GetSP () -> sp_bAllowHealth && m_penTarget == NULL ){
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Destroy ();
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}
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}
BOOL CHealthItem::
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ItemCollected(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CHealthItem_ItemCollected
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CHealthItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput;
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ASSERT (epass . penOther != NULL );
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if(GetSP () -> sp_bHealthArmorStays && ! (m_bPickupOnce || m_bRespawn )){
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BOOL bWasPicked = MarkPickedBy (epass . penOther );
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if(bWasPicked ){
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Return(STATE_CURRENT,EVoid());
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return TRUE;
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}
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}
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EHealth eHealth ;
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eHealth . fHealth = m_fValue ;
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eHealth . bOverTopHealth = m_bOverTopHealth ;
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if(epass . penOther -> ReceiveItem (eHealth )){
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if(_pNetwork -> IsPlayerLocal (epass . penOther ))
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{
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switch(m_EhitType )
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{
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case HIT_PILL : IFeel_PlayEffect ("PU_HealthPill");break ;
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case HIT_SMALL : IFeel_PlayEffect ("PU_HealthSmall");break ;
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case HIT_MEDIUM : IFeel_PlayEffect ("PU_HealthMedium");break ;
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case HIT_LARGE : IFeel_PlayEffect ("PU_HealthLarge");break ;
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case HIT_SUPER : IFeel_PlayEffect ("PU_HealthSuper");break ;
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}
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}
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m_soPick . Set3DParameters (50.0f , 1.0f , 1.0f , 1.0f);
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PlaySound (m_soPick , m_iSoundComponent , SOF_3D );
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m_fPickSoundLen = GetSoundLength (m_iSoundComponent );
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if(! GetSP () -> sp_bHealthArmorStays || (m_bPickupOnce || m_bRespawn )){
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Jump(STATE_CURRENT, STATE_CItem_ItemReceived, FALSE, EVoid());return TRUE;
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}
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}
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHealthItem::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CHealthItem_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHealthItem::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Initialize ();
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SetProperties ();
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Jump(STATE_CURRENT, STATE_CItem_ItemLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};