/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" #include "StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" #include #include CEntityEvent *EHealth::MakeCopy(void) { CEntityEvent *peeCopy = new EHealth(*this); return peeCopy;} EHealth::EHealth() : CEntityEvent(EVENTCODE_EHealth) {; ClearToDefault(fHealth); ClearToDefault(bOverTopHealth); }; void CHealthItem::SetDefaultProperties(void) { m_EhitType = HIT_SMALL ; m_bOverTopHealth = FALSE ; m_iSoundComponent = 0; CItem::SetDefaultProperties(); } #line 76 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" void CHealthItem::Precache(void) { #line 77 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" switch(m_EhitType ){ #line 78 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_PILL : PrecacheSound (SOUND_PILL );break ; #line 79 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SMALL : PrecacheSound (SOUND_SMALL );break ; #line 80 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_MEDIUM : PrecacheSound (SOUND_MEDIUM );break ; #line 81 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_LARGE : PrecacheSound (SOUND_LARGE );break ; #line 82 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SUPER : PrecacheSound (SOUND_SUPER );break ; #line 83 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 84 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 86 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" BOOL CHealthItem::FillEntityStatistics(EntityStats * pes) #line 87 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" { #line 88 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" pes -> es_strName = "Health"; #line 89 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" pes -> es_ctCount = 1; #line 90 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" pes -> es_ctAmmount = m_fValue ; #line 91 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" pes -> es_fValue = m_fValue ; #line 92 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" pes -> es_iScore = 0; #line 94 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" switch(m_EhitType ){ #line 95 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_PILL : pes -> es_strName += " pill";break ; #line 96 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SMALL : pes -> es_strName += " small";break ; #line 97 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_MEDIUM : pes -> es_strName += " medium";break ; #line 98 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_LARGE : pes -> es_strName += " large";break ; #line 99 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SUPER : pes -> es_strName += " super";break ; #line 100 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 102 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" return TRUE ; #line 103 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 106 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" void CHealthItem::RenderParticles(void) { #line 108 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(GetRenderType () != CEntity :: RT_MODEL || GetSP () -> sp_gmGameMode > CSessionProperties :: GM_COOPERATIVE #line 109 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" || ! ShowItemParticles ()) #line 110 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" { #line 111 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" return ; #line 112 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 113 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" switch(m_EhitType ){ #line 114 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_PILL : #line 115 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Particles_Stardust (this , 0.9f * 0.75f , 0.70f * 0.75f , PT_STAR08 , 32); #line 116 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 117 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SMALL : #line 118 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Particles_Stardust (this , 1.0f * 0.75f , 0.75f * 0.75f , PT_STAR08 , 128); #line 119 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 120 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_MEDIUM : #line 121 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Particles_Stardust (this , 1.0f * 0.75f , 0.75f * 0.75f , PT_STAR08 , 128); #line 122 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 123 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_LARGE : #line 124 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Particles_Stardust (this , 2.0f * 0.75f , 1.0f * 0.75f , PT_STAR08 , 192); #line 125 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 126 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SUPER : #line 127 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Particles_Stardust (this , 2.3f * 0.75f , 1.5f * 0.75f , PT_STAR08 , 320); #line 128 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 129 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 130 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 133 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" void CHealthItem::SetProperties(void) { #line 134 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" switch(m_EhitType ){ #line 135 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_PILL : #line 136 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_SMALL ); #line 138 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fValue = 1.0f; #line 139 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_bOverTopHealth = TRUE ; #line 140 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 141 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_strDescription . PrintF ("Pill - H:%g T:%g" , m_fValue , m_fRespawnTime ); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddItem (MODEL_PILL , TEXTURE_PILL , 0 , TEXTURE_SPECULAR_STRONG , TEXTURE_PILL_BUMP ); #line 145 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.2f , 0) , FLOAT3D (1 , 1 , 0.3f)); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75)); #line 147 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_iSoundComponent = SOUND_PILL ; #line 148 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 149 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SMALL : #line 150 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM ); #line 152 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fValue = 10.0f; #line 153 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_bOverTopHealth = FALSE ; #line 154 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 155 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_strDescription . PrintF ("Small - H:%g T:%g" , m_fValue , m_fRespawnTime ); #line 157 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddItem (MODEL_SMALL , TEXTURE_SMALL , TEXTURE_REFLECTION_LIGHTMETAL01 , TEXTURE_SPECULAR_MEDIUM , 0); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.4f , 0) , FLOAT3D (2 , 2 , 0.4f)); #line 159 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75)); #line 160 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_iSoundComponent = SOUND_SMALL ; #line 161 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 163 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_MEDIUM : #line 164 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 165 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM ); #line 166 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fValue = 25.0f; #line 167 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_bOverTopHealth = FALSE ; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 25.0f; #line 169 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_strDescription . PrintF ("Medium - H:%g T:%g" , m_fValue , m_fRespawnTime ); #line 171 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddItem (MODEL_MEDIUM , TEXTURE_MEDIUM , TEXTURE_REFLECTION_LIGHTMETAL01 , TEXTURE_SPECULAR_MEDIUM , 0); #line 172 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (2.5f , 2.5f , 0.5f)); #line 173 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StretchItem (FLOAT3D (1.5f * 0.75f , 1.5f * 0.75f , 1.5f * 0.75)); #line 174 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_iSoundComponent = SOUND_MEDIUM ; #line 175 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 176 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_LARGE : #line 177 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 178 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM ); #line 179 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fValue = 50.0f; #line 180 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_bOverTopHealth = FALSE ; #line 181 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 60.0f; #line 182 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_strDescription . PrintF ("Large - H:%g T:%g" , m_fValue , m_fRespawnTime ); #line 184 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddItem (MODEL_LARGE , TEXTURE_LARGE , TEXTURE_REFLECTION_GOLD01 , TEXTURE_SPECULAR_STRONG , 0); #line 185 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.8f , 0) , FLOAT3D (2.8f , 2.8f , 1.0f)); #line 186 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StretchItem (FLOAT3D (1.2f * 0.75f , 1.2f * 0.75f , 1.2f * 0.75)); #line 187 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_iSoundComponent = SOUND_LARGE ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 189 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SUPER : #line 190 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StartModelAnim (ITEMHOLDER_ANIM_SMALLOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 191 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM ); #line 192 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fValue = 100.0f; #line 193 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_bOverTopHealth = TRUE ; #line 194 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 120.0f; #line 195 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_strDescription . PrintF ("Super - H:%g T:%g" , m_fValue , m_fRespawnTime ); #line 197 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddItem (MODEL_SUPER , TEXTURE_SUPER , 0 , TEXTURE_SPECULAR_MEDIUM , 0); #line 198 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 1.0f , 0) , FLOAT3D (3 , 3 , 1.0f)); #line 199 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" StretchItem (FLOAT3D (1.0f * 0.75f , 1.0f * 0.75f , 1.0f * 0.75)); #line 200 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" CModelObject & mo = GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ; #line 201 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" mo . PlayAnim (0 , AOF_LOOPING ); #line 203 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_iSoundComponent = SOUND_SUPER ; #line 204 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" break ; #line 205 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 206 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 208 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" void CHealthItem::AdjustDifficulty(void) #line 209 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" { #line 210 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(! GetSP () -> sp_bAllowHealth && m_penTarget == NULL ){ #line 211 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Destroy (); #line 212 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 213 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } BOOL CHealthItem:: #line 215 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ItemCollected(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHealthItem_ItemCollected ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CHealthItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput; #line 216 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" ASSERT (epass . penOther != NULL ); #line 219 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(GetSP () -> sp_bHealthArmorStays && ! (m_bPickupOnce || m_bRespawn )){ #line 221 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" BOOL bWasPicked = MarkPickedBy (epass . penOther ); #line 222 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(bWasPicked ){ #line 224 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Return(STATE_CURRENT,EVoid()); #line 224 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" return TRUE; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 226 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 229 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" EHealth eHealth ; #line 230 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" eHealth . fHealth = m_fValue ; #line 231 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" eHealth . bOverTopHealth = m_bOverTopHealth ; #line 233 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(epass . penOther -> ReceiveItem (eHealth )){ #line 235 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(_pNetwork -> IsPlayerLocal (epass . penOther )) #line 236 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" { #line 237 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" switch(m_EhitType ) #line 238 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" { #line 239 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_PILL : IFeel_PlayEffect ("PU_HealthPill");break ; #line 240 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SMALL : IFeel_PlayEffect ("PU_HealthSmall");break ; #line 241 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_MEDIUM : IFeel_PlayEffect ("PU_HealthMedium");break ; #line 242 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_LARGE : IFeel_PlayEffect ("PU_HealthLarge");break ; #line 243 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" case HIT_SUPER : IFeel_PlayEffect ("PU_HealthSuper");break ; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 245 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 248 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_soPick . Set3DParameters (50.0f , 1.0f , 1.0f , 1.0f); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" PlaySound (m_soPick , m_iSoundComponent , SOF_3D ); #line 250 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" m_fPickSoundLen = GetSoundLength (m_iSoundComponent ); #line 251 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" if(! GetSP () -> sp_bHealthArmorStays || (m_bPickupOnce || m_bRespawn )){ #line 252 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemReceived, FALSE, EVoid());return TRUE; #line 253 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 254 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" } #line 255 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Return(STATE_CURRENT,EVoid()); #line 255 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHealthItem:: #line 258 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHealthItem_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHealthItem::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 259 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Initialize (); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" SetProperties (); #line 262 "D:/SE1_GPL/Sources/EntitiesMP/HealthItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};