Serious-Engine/Sources/EntitiesMP/BigHead.cpp
2016-03-11 15:57:17 +02:00

532 lines
22 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
#include "StdH.h"
#include "ModelsMP/Enemies/Mental/Mental.h"
#include <EntitiesMP/BigHead.h>
#include <EntitiesMP/BigHead_tables.h>
#line 18 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
// info structure
static EntityInfo eiMental = {
EIBT_FLESH, 200.0f,
0.0f, 1.5f, 0.0f, // source (eyes)
0.0f, 1.0f, 0.0f, // target (body)
};
#define GREET_SENSE_RANGE 10.0f
#define GREET_SENSE_DELAY 30.0f
void CBigHead::SetDefaultProperties(void) {
m_fnmHeadTex = CTString("");
m_fnmNameSnd = CTString("");
m_tmLastGreetTime = -100.0f;
m_bhtType = BHT_NORMAL ;
m_bIgnorePlayer = FALSE ;
m_bPlayingWalkSound = FALSE ;
m_bSleeping = FALSE ;
m_tmLastWalkingSoundTime = -100.0f;
m_tmWalkingSound = 5.0f;
CEnemyBase::SetDefaultProperties();
}
#line 74 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
BOOL CBigHead::HandleEvent(const CEntityEvent & ee)
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{
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if(m_bIgnorePlayer ){
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if(ee . ee_slEvent == EVENTCODE_ETouch ){
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ETouch & et = (ETouch &) ee ;
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if(IsOfClass (et . penOther , "Player")){
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return TRUE ;
#line 81 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
#line 82 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
#line 83 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
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return CEnemyBase :: HandleEvent (ee );
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}
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void * CBigHead::GetEntityInfo(void)
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{
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return & eiMental ;
#line 91 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
#line 93 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
void CBigHead::Precache(void)
#line 94 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
{
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
CEnemyBase :: Precache ();
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PrecacheSound (SOUND_SIGHT );
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PrecacheSound (SOUND_IDLE );
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PrecacheSound (SOUND_WOUND );
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PrecacheSound (SOUND_DEATH );
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PrecacheSound (SOUND_WALKZOMBIE );
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PrecacheSound (SOUND_WALKSAINT );
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m_aps . Precache (m_fnmNameSnd );
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m_apt . Precache (m_fnmHeadTex );
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}
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INDEX CBigHead::GetWalkAnim(void)
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{
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if(m_bhtType == BHT_ZOMBIE ){
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return MENTAL_ANIM_WALKZOMBIE ;
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}else if(m_bhtType == BHT_SAINT ){
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return MENTAL_ANIM_WALKANGEL ;
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}else {
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return MENTAL_ANIM_RUN ;
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}
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}
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INDEX CBigHead::AnimForDamage(FLOAT fDamage) {
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INDEX iAnim ;
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iAnim = MENTAL_ANIM_PANIC ;
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StartModelAnim (iAnim , 0);
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return iAnim ;
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}
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INDEX CBigHead::AnimForDeath(void) {
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INDEX iAnim ;
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iAnim = MENTAL_ANIM_DEATH ;
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StartModelAnim (iAnim , 0);
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return iAnim ;
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}
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void CBigHead::DeathNotify(void) {
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en_fDensity = 500.0f;
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}
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void CBigHead::StandingAnim(void) {
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StartModelAnim (MENTAL_ANIM_GROUNDREST , AOF_LOOPING | AOF_NORESTART );
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}
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void CBigHead::WalkingAnim(void) {
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PlayWalkSound ();
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StartModelAnim (GetWalkAnim () , AOF_LOOPING | AOF_NORESTART );
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if(! m_bIgnorePlayer && _pTimer -> CurrentTick () > m_tmLastGreetTime + GREET_SENSE_DELAY ){
#line 147 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fSenseRange = GREET_SENSE_RANGE ;
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m_bDeaf = FALSE ;
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}
#line 150 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
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void CBigHead::RunningAnim(void)
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{
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PlayWalkSound ();
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StartModelAnim (GetWalkAnim () , AOF_LOOPING | AOF_NORESTART );
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}
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void CBigHead::RotatingAnim(void) {
#line 157 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
RunningAnim ();
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}
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void CBigHead::PlayWalkSound(void)
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
{
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INDEX iSound = SOUND_WALKZOMBIE ;
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if(m_bhtType == BHT_ZOMBIE ){
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iSound = SOUND_WALKZOMBIE ;
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}else if(m_bhtType == BHT_SAINT ){
#line 166 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
iSound = SOUND_WALKSAINT ;
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}else {
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return ;
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}
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if(! m_bPlayingWalkSound || _pTimer -> CurrentTick () - m_tmLastWalkingSoundTime > m_tmWalkingSound ){
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m_bPlayingWalkSound = TRUE ;
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m_tmLastWalkingSoundTime = _pTimer -> CurrentTick ();
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PlaySound (m_soSound , iSound , SOF_3D );
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}
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}
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void CBigHead::IdleSound(void) {
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if(m_bIgnorePlayer ){
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return ;
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}
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PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
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m_bPlayingWalkSound = FALSE ;
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}
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void CBigHead::SightSound(void) {
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PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
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m_bPlayingWalkSound = FALSE ;
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}
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void CBigHead::WoundSound(void) {
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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m_bPlayingWalkSound = FALSE ;
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}
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void CBigHead::DeathSound(void) {
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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m_bPlayingWalkSound = FALSE ;
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}
BOOL CBigHead::
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Fire(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBigHead_Fire
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 202 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
if(!(CalcDist (m_penEnemy ) <= m_fStopDistance * 1.1f)){ Jump(STATE_CURRENT,0x01540003, FALSE, EInternal());return TRUE;}
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if(m_fnmNameSnd != ""){
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PlaySound (m_soSound , m_fnmNameSnd , SOF_3D );
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m_bPlayingWalkSound = FALSE ;
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}
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m_bBlind = TRUE ;
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m_bDeaf = TRUE ;
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m_fSenseRange = 0.0f;
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m_tmLastGreetTime = _pTimer -> CurrentTick ();
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SetTargetNone ();
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StartModelAnim (MENTAL_ANIM_GREET , 0);
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SetTimerAfter(GetModelObject () -> GetCurrentAnimLength ());
Jump(STATE_CURRENT, 0x01540001, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540001_Fire_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01540002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBigHead::H0x01540002_Fire_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540002
;
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StandingAnim ();
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Return(STATE_CURRENT,EReconsiderBehavior ());
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return TRUE;Jump(STATE_CURRENT,0x01540003, FALSE, EInternal());return TRUE;}BOOL CBigHead::H0x01540003_Fire_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540003
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
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Sleep(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBigHead_Sleep
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Sleep expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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StartModelAnim (MENTAL_ANIM_SNORE , AOF_LOOPING );
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x01540005, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540005_Sleep_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540005
switch(__eeInput.ee_slEvent){case(EVENTCODE_ETrigger):{const ETrigger&eTrigger= (ETrigger&)__eeInput;
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Jump(STATE_CURRENT, STATE_CBigHead_WakeUp, TRUE, EVoid());return TRUE;
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}ASSERT(FALSE);break;default:{
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return TRUE;
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}ASSERT(FALSE);break;
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}return TRUE;}BOOL CBigHead::H0x01540006_Sleep_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540006
ASSERT(FALSE); return TRUE;};BOOL CBigHead::
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WakeUp(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBigHead_WakeUp
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::WakeUp expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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SightSound ();
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StartModelAnim (MENTAL_ANIM_GETUP , 0);
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SetTimerAfter(GetModelObject () -> GetCurrentAnimLength ());
Jump(STATE_CURRENT, 0x01540008, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540008_WakeUp_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540008
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01540009, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBigHead::H0x01540009_WakeUp_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01540009
;
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
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PreMainLoop(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBigHead_PreMainLoop
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::PreMainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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if(!(m_bSleeping )){ Jump(STATE_CURRENT,0x0154000d, FALSE, EInternal());return TRUE;}
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m_bSleeping = FALSE ;
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x0154000b, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x0154000b_PreMainLoop_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0154000b
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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Call(STATE_CURRENT, STATE_CBigHead_Sleep, TRUE, EVoid());return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EReturn):{const EReturn&e= (EReturn&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x0154000c, FALSE, EInternal());return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput;
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Jump(STATE_CURRENT, STATE_CEnemyBase_Die, FALSE, eDeath );return TRUE;
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}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CBigHead::H0x0154000c_PreMainLoop_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0154000c
Jump(STATE_CURRENT,0x0154000d, FALSE, EInternal());return TRUE;}BOOL CBigHead::H0x0154000d_PreMainLoop_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0154000d
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBigHead_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsModel ();
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SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
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SetCollisionFlags (ECF_MODEL );
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SetFlags (GetFlags () | ENF_ALIVE );
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SetHealth (20.0f);
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m_fMaxHealth = 20.0f;
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en_tmMaxHoldBreath = 5.0f;
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en_fDensity = 2000.0f;
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m_fBlowUpSize = 2.0f;
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SetModel (MODEL_MENTAL );
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SetModelMainTexture (TEXTURE_MENTAL );
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AddAttachment (0 , MODEL_HEAD , TEXTURE_MENTAL );
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if(m_fnmHeadTex != ""){
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try {
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CAttachmentModelObject * pamoHead = GetModelObject () -> GetAttachmentModel (0);
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if(pamoHead != NULL ){
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pamoHead -> amo_moModelObject . mo_toTexture . SetData_t (m_fnmHeadTex );
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}
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}catch (char * strError ){
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CPrintF ("%s\n" , strError );
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AddAttachment (0 , MODEL_HEAD , TEXTURE_MENTAL );
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}
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}
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
if(m_bhtType == BHT_ZOMBIE ){
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
AddAttachment (MENTAL_ATTACHMENT_HORNS , MODEL_HORNS , TEXTURE_HORNS );
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}else if(m_bhtType == BHT_SAINT ){
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
AddAttachment (MENTAL_ATTACHMENT_AURA , MODEL_AURA , TEXTURE_AURA );
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fWalkSpeed = FRnd () + 1.5f;
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f);
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fAttackRunSpeed = FRnd () * 2.0f + 6.0f;
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fCloseRunSpeed = FRnd () * 2.0f + 6.0f;
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 329 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fAttackDistance = 50.0f;
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fCloseDistance = 0.0f;
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fStopDistance = 5.0f;
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fAttackFireTime = 0.1f;
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fCloseFireTime = 0.1f;
#line 334 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fIgnoreRange = 200.0f;
#line 336 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fBlowUpAmount = 65.0f;
#line 337 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fBodyParts = 4;
#line 338 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fDamageWounded = 1.0f;
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_iScore = 0;
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
if(m_bIgnorePlayer ){
#line 341 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_bBlind = TRUE ;
#line 342 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_bDeaf = TRUE ;
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fSenseRange = 0;
#line 344 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}else {
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_bBlind = TRUE ;
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
m_fSenseRange = GREET_SENSE_RANGE ;
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
}
#line 350 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
const FLOAT fSize = 0.6f;
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
GetModelObject () -> StretchModel (FLOAT3D (fSize , fSize , fSize ));
#line 352 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
ModelChangeNotify ();
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
StandingAnim ();
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};