mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 04:05:53 +01:00
532 lines
22 KiB
C++
532 lines
22 KiB
C++
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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#include "StdH.h"
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#include "ModelsMP/Enemies/Mental/Mental.h"
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#include <EntitiesMP/BigHead.h>
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#include <EntitiesMP/BigHead_tables.h>
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#line 18 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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// info structure
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static EntityInfo eiMental = {
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EIBT_FLESH, 200.0f,
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0.0f, 1.5f, 0.0f, // source (eyes)
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0.0f, 1.0f, 0.0f, // target (body)
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};
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#define GREET_SENSE_RANGE 10.0f
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#define GREET_SENSE_DELAY 30.0f
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void CBigHead::SetDefaultProperties(void) {
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m_fnmHeadTex = CTString("");
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m_fnmNameSnd = CTString("");
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m_tmLastGreetTime = -100.0f;
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m_bhtType = BHT_NORMAL ;
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m_bIgnorePlayer = FALSE ;
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m_bPlayingWalkSound = FALSE ;
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m_bSleeping = FALSE ;
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m_tmLastWalkingSoundTime = -100.0f;
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m_tmWalkingSound = 5.0f;
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CEnemyBase::SetDefaultProperties();
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}
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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BOOL CBigHead::HandleEvent(const CEntityEvent & ee)
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 76 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(m_bIgnorePlayer ){
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(ee . ee_slEvent == EVENTCODE_ETouch ){
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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ETouch & et = (ETouch &) ee ;
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(IsOfClass (et . penOther , "Player")){
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#line 80 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return TRUE ;
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return CEnemyBase :: HandleEvent (ee );
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#line 85 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void * CBigHead::GetEntityInfo(void)
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return & eiMental ;
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::Precache(void)
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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CEnemyBase :: Precache ();
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_SIGHT );
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_IDLE );
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_WOUND );
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_DEATH );
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_WALKZOMBIE );
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PrecacheSound (SOUND_WALKSAINT );
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_aps . Precache (m_fnmNameSnd );
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_apt . Precache (m_fnmHeadTex );
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#line 104 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX CBigHead::GetWalkAnim(void)
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 108 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(m_bhtType == BHT_ZOMBIE ){
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return MENTAL_ANIM_WALKZOMBIE ;
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}else if(m_bhtType == BHT_SAINT ){
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return MENTAL_ANIM_WALKANGEL ;
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}else {
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return MENTAL_ANIM_RUN ;
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX CBigHead::AnimForDamage(FLOAT fDamage) {
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX iAnim ;
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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iAnim = MENTAL_ANIM_PANIC ;
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (iAnim , 0);
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return iAnim ;
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX CBigHead::AnimForDeath(void) {
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX iAnim ;
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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iAnim = MENTAL_ANIM_DEATH ;
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (iAnim , 0);
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return iAnim ;
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::DeathNotify(void) {
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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en_fDensity = 500.0f;
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 139 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::StandingAnim(void) {
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (MENTAL_ANIM_GROUNDREST , AOF_LOOPING | AOF_NORESTART );
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::WalkingAnim(void) {
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlayWalkSound ();
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (GetWalkAnim () , AOF_LOOPING | AOF_NORESTART );
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(! m_bIgnorePlayer && _pTimer -> CurrentTick () > m_tmLastGreetTime + GREET_SENSE_DELAY ){
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_fSenseRange = GREET_SENSE_RANGE ;
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#line 148 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bDeaf = FALSE ;
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 151 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::RunningAnim(void)
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlayWalkSound ();
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (GetWalkAnim () , AOF_LOOPING | AOF_NORESTART );
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::RotatingAnim(void) {
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#line 157 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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RunningAnim ();
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::PlayWalkSound(void)
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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{
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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INDEX iSound = SOUND_WALKZOMBIE ;
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(m_bhtType == BHT_ZOMBIE ){
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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iSound = SOUND_WALKZOMBIE ;
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}else if(m_bhtType == BHT_SAINT ){
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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iSound = SOUND_WALKSAINT ;
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}else {
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return ;
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(! m_bPlayingWalkSound || _pTimer -> CurrentTick () - m_tmLastWalkingSoundTime > m_tmWalkingSound ){
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = TRUE ;
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_tmLastWalkingSoundTime = _pTimer -> CurrentTick ();
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#line 173 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , iSound , SOF_3D );
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::IdleSound(void) {
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#line 179 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(m_bIgnorePlayer ){
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return ;
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = FALSE ;
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::SightSound(void) {
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = FALSE ;
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::WoundSound(void) {
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = FALSE ;
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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void CBigHead::DeathSound(void) {
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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#line 196 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = FALSE ;
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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BOOL CBigHead::
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#line 200 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Fire(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CBigHead_Fire
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 202 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(!(CalcDist (m_penEnemy ) <= m_fStopDistance * 1.1f)){ Jump(STATE_CURRENT,0x01540003, FALSE, EInternal());return TRUE;}
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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if(m_fnmNameSnd != ""){
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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PlaySound (m_soSound , m_fnmNameSnd , SOF_3D );
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bPlayingWalkSound = FALSE ;
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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}
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#line 207 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bBlind = TRUE ;
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#line 208 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_bDeaf = TRUE ;
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_fSenseRange = 0.0f;
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#line 210 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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m_tmLastGreetTime = _pTimer -> CurrentTick ();
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#line 211 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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SetTargetNone ();
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#line 212 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StartModelAnim (MENTAL_ANIM_GREET , 0);
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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SetTimerAfter(GetModelObject () -> GetCurrentAnimLength ());
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Jump(STATE_CURRENT, 0x01540001, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540001_Fire_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01540001
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01540002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBigHead::H0x01540002_Fire_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01540002
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;
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#line 214 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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StandingAnim ();
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Return(STATE_CURRENT,EReconsiderBehavior ());
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return TRUE;Jump(STATE_CURRENT,0x01540003, FALSE, EInternal());return TRUE;}BOOL CBigHead::H0x01540003_Fire_03(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01540003
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Return(STATE_CURRENT,EReturn ());
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
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Sleep(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CBigHead_Sleep
|
||
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Sleep expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
||
|
#line 223 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
StartModelAnim (MENTAL_ANIM_SNORE , AOF_LOOPING );
|
||
|
#line 225 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetTimerAt(THINKTIME_NEVER);
|
||
|
Jump(STATE_CURRENT, 0x01540005, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540005_Sleep_01(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x01540005
|
||
|
switch(__eeInput.ee_slEvent){case(EVENTCODE_ETrigger):{const ETrigger&eTrigger= (ETrigger&)__eeInput;
|
||
|
|
||
|
#line 231 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Jump(STATE_CURRENT, STATE_CBigHead_WakeUp, TRUE, EVoid());return TRUE;
|
||
|
#line 232 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}ASSERT(FALSE);break;default:{
|
||
|
#line 240 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
return TRUE;
|
||
|
#line 241 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}ASSERT(FALSE);break;
|
||
|
#line 242 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}return TRUE;}BOOL CBigHead::H0x01540006_Sleep_02(const CEntityEvent &__eeInput){
|
||
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x01540006
|
||
|
ASSERT(FALSE); return TRUE;};BOOL CBigHead::
|
||
|
#line 245 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
WakeUp(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT STATE_CBigHead_WakeUp
|
||
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::WakeUp expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
||
|
#line 248 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SightSound ();
|
||
|
#line 249 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
StartModelAnim (MENTAL_ANIM_GETUP , 0);
|
||
|
#line 250 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetTimerAfter(GetModelObject () -> GetCurrentAnimLength ());
|
||
|
Jump(STATE_CURRENT, 0x01540008, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x01540008_WakeUp_01(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x01540008
|
||
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01540009, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBigHead::H0x01540009_WakeUp_02(const CEntityEvent &__eeInput){
|
||
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x01540009
|
||
|
;
|
||
|
#line 255 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Return(STATE_CURRENT,EReturn ());
|
||
|
#line 255 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
|
||
|
#line 259 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
PreMainLoop(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT STATE_CBigHead_PreMainLoop
|
||
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::PreMainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
||
|
#line 262 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
if(!(m_bSleeping )){ Jump(STATE_CURRENT,0x0154000d, FALSE, EInternal());return TRUE;}
|
||
|
#line 263 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_bSleeping = FALSE ;
|
||
|
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetTimerAt(THINKTIME_NEVER);
|
||
|
Jump(STATE_CURRENT, 0x0154000b, FALSE, EBegin());return TRUE;}BOOL CBigHead::H0x0154000b_PreMainLoop_01(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x0154000b
|
||
|
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
|
||
|
|
||
|
#line 267 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Call(STATE_CURRENT, STATE_CBigHead_Sleep, TRUE, EVoid());return TRUE;
|
||
|
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}ASSERT(FALSE);break;case(EVENTCODE_EReturn):{const EReturn&e= (EReturn&)__eeInput;
|
||
|
|
||
|
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
UnsetTimer();Jump(STATE_CURRENT,0x0154000c, FALSE, EInternal());return TRUE;
|
||
|
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput;
|
||
|
|
||
|
#line 275 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Jump(STATE_CURRENT, STATE_CEnemyBase_Die, FALSE, eDeath );return TRUE;
|
||
|
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}ASSERT(FALSE);break;default: return FALSE; break;
|
||
|
#line 277 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}return TRUE;}BOOL CBigHead::H0x0154000c_PreMainLoop_02(const CEntityEvent &__eeInput){
|
||
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x0154000c
|
||
|
Jump(STATE_CURRENT,0x0154000d, FALSE, EInternal());return TRUE;}BOOL CBigHead::H0x0154000d_PreMainLoop_03(const CEntityEvent &__eeInput){
|
||
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT 0x0154000d
|
||
|
|
||
|
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Return(STATE_CURRENT,EReturn ());
|
||
|
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBigHead::
|
||
|
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Main(const CEntityEvent &__eeInput) {
|
||
|
#undef STATE_CURRENT
|
||
|
#define STATE_CURRENT STATE_CBigHead_Main
|
||
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBigHead::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
||
|
#line 287 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
InitAsModel ();
|
||
|
#line 288 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
|
||
|
#line 289 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetCollisionFlags (ECF_MODEL );
|
||
|
#line 290 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetFlags (GetFlags () | ENF_ALIVE );
|
||
|
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetHealth (20.0f);
|
||
|
#line 292 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fMaxHealth = 20.0f;
|
||
|
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
en_tmMaxHoldBreath = 5.0f;
|
||
|
#line 294 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
en_fDensity = 2000.0f;
|
||
|
#line 295 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fBlowUpSize = 2.0f;
|
||
|
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetModel (MODEL_MENTAL );
|
||
|
#line 299 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
SetModelMainTexture (TEXTURE_MENTAL );
|
||
|
#line 300 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
AddAttachment (0 , MODEL_HEAD , TEXTURE_MENTAL );
|
||
|
#line 301 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
if(m_fnmHeadTex != ""){
|
||
|
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
try {
|
||
|
#line 304 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
CAttachmentModelObject * pamoHead = GetModelObject () -> GetAttachmentModel (0);
|
||
|
#line 305 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
if(pamoHead != NULL ){
|
||
|
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
pamoHead -> amo_moModelObject . mo_toTexture . SetData_t (m_fnmHeadTex );
|
||
|
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}
|
||
|
#line 309 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}catch (char * strError ){
|
||
|
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
CPrintF ("%s\n" , strError );
|
||
|
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
AddAttachment (0 , MODEL_HEAD , TEXTURE_MENTAL );
|
||
|
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}
|
||
|
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}
|
||
|
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
if(m_bhtType == BHT_ZOMBIE ){
|
||
|
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
AddAttachment (MENTAL_ATTACHMENT_HORNS , MODEL_HORNS , TEXTURE_HORNS );
|
||
|
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}else if(m_bhtType == BHT_SAINT ){
|
||
|
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
AddAttachment (MENTAL_ATTACHMENT_AURA , MODEL_AURA , TEXTURE_AURA );
|
||
|
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}
|
||
|
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fWalkSpeed = FRnd () + 1.5f;
|
||
|
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f);
|
||
|
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fAttackRunSpeed = FRnd () * 2.0f + 6.0f;
|
||
|
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
|
||
|
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fCloseRunSpeed = FRnd () * 2.0f + 6.0f;
|
||
|
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
|
||
|
#line 329 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fAttackDistance = 50.0f;
|
||
|
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fCloseDistance = 0.0f;
|
||
|
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fStopDistance = 5.0f;
|
||
|
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fAttackFireTime = 0.1f;
|
||
|
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fCloseFireTime = 0.1f;
|
||
|
#line 334 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fIgnoreRange = 200.0f;
|
||
|
#line 336 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fBlowUpAmount = 65.0f;
|
||
|
#line 337 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fBodyParts = 4;
|
||
|
#line 338 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fDamageWounded = 1.0f;
|
||
|
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_iScore = 0;
|
||
|
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
if(m_bIgnorePlayer ){
|
||
|
#line 341 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_bBlind = TRUE ;
|
||
|
#line 342 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_bDeaf = TRUE ;
|
||
|
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fSenseRange = 0;
|
||
|
#line 344 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}else {
|
||
|
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_bBlind = TRUE ;
|
||
|
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
m_fSenseRange = GREET_SENSE_RANGE ;
|
||
|
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
}
|
||
|
#line 350 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
const FLOAT fSize = 0.6f;
|
||
|
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
GetModelObject () -> StretchModel (FLOAT3D (fSize , fSize , fSize ));
|
||
|
#line 352 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
ModelChangeNotify ();
|
||
|
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
StandingAnim ();
|
||
|
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/BigHead.es"
|
||
|
Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};
|