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AABBox.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Clipping.inl
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
FixInt.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Float.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Float.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Functions.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Functions.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Geometry_DOUBLE.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Geometry.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Geometry.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Geometry.inl
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Matrix.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
OBBox.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Object3D_CSG.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Object3D_IO.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Object3D.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Object3D.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
ObjectSector.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Placement.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Placement.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Plane.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection_DOUBLE.h
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Uploading full engine sources
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2016-03-11 15:57:17 +02:00 |
Projection_Isometric.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection_Parallel.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection_Perspective.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection_Simple_DOUBLE.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection_Simple.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Projection.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Quaternion.h
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Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now.
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2016-03-30 13:41:30 -04:00 |
TextureMapping.cpp
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
TextureMapping.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |
Vector.h
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First attempt to hand-merge Ryan's Linux and Mac OS X port.
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2016-03-28 23:46:13 -04:00 |