mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
315 lines
8.1 KiB
C++
315 lines
8.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgGenerateFBM.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgGenerateFBM.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgGenerateFBM dialog
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INDEX _iFBMOctaves;
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FLOAT _fFBMHighFrequencyStep;
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FLOAT _fFBMStepFactor;
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FLOAT _fFBMMaxAmplitude;
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FLOAT _fFBMfAmplitudeDecreaser;
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BOOL _bFBMAddNegativeValues;
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BOOL _bFBMRandomOffset;
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CDlgGenerateFBM::CDlgGenerateFBM(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgGenerateFBM::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgGenerateFBM)
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m_fMaxAltitude = 0.0f;
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m_fOctaveAmplitudeDecreaser = 0.0f;
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m_fOctaveAmplitudeStep = 0.0f;
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m_fHighFrequencyStep = 0.0f;
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m_ctOctaves = 0;
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m_bAddNegativeValues = FALSE;
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m_bRandomOffset = FALSE;
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//}}AFX_DATA_INIT
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m_bCustomWindowCreated = FALSE;
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m_pdp=NULL;
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m_pvp=NULL;
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_iFBMOctaves=theApp.m_iFBMOctaves;
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_fFBMHighFrequencyStep=theApp.m_fFBMHighFrequencyStep;
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_fFBMStepFactor=theApp.m_fFBMStepFactor;
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_fFBMMaxAmplitude=theApp.m_fFBMMaxAmplitude;
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_fFBMfAmplitudeDecreaser=theApp.m_fFBMfAmplitudeDecreaser;
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_bFBMAddNegativeValues=theApp.m_bFBMAddNegativeValues;
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_bFBMRandomOffset=theApp.m_bFBMRandomOffset;
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}
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void CDlgGenerateFBM::DoDataExchange(CDataExchange* pDX)
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{
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// if dialog is recieving data
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if(pDX->m_bSaveAndValidate == FALSE)
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{
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m_ctOctaves=_iFBMOctaves;
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m_fHighFrequencyStep=_fFBMHighFrequencyStep;
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m_fOctaveAmplitudeStep=_fFBMStepFactor;
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m_fMaxAltitude=_fFBMMaxAmplitude;
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m_fOctaveAmplitudeDecreaser=_fFBMfAmplitudeDecreaser;
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m_bAddNegativeValues=_bFBMAddNegativeValues;
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m_bRandomOffset=_bFBMRandomOffset;
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}
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else if( !::IsWindow(m_ctrlCtOctavesSpin.m_hWnd)) return;
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgGenerateFBM)
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DDX_Control(pDX, IDC_CT_OCTAVES_SPIN, m_ctrlCtOctavesSpin);
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DDX_Text(pDX, IDC_FBM_MAX_ALTITUDE, m_fMaxAltitude);
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DDV_MinMaxFloat(pDX, m_fMaxAltitude, 0.f, 65535.f);
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DDX_Text(pDX, IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, m_fOctaveAmplitudeDecreaser);
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DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeDecreaser, 0.f, 16.f);
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DDX_Text(pDX, IDC_FBM_OCTAVE_STEP, m_fOctaveAmplitudeStep);
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DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeStep, 0.f, 128.f);
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DDX_Text(pDX, IDC_FBM_HIGH_FREQUENCY_STEP, m_fHighFrequencyStep);
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DDV_MinMaxFloat(pDX, m_fHighFrequencyStep, 0.f, 16.f);
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DDX_Text(pDX, IDC_FBM_OCTAVES, m_ctOctaves);
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DDV_MinMaxInt(pDX, m_ctOctaves, 0, 16);
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DDX_Check(pDX, IDC_ADD_NEGATIVE_VALUES, m_bAddNegativeValues);
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DDX_Check(pDX, IDC_RANDOM_OFFSET, m_bRandomOffset);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if(pDX->m_bSaveAndValidate != FALSE)
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{
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_iFBMOctaves=m_ctOctaves;
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_fFBMHighFrequencyStep=m_fHighFrequencyStep;
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_fFBMStepFactor=m_fOctaveAmplitudeStep;
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_fFBMMaxAmplitude=m_fMaxAltitude;
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_fFBMfAmplitudeDecreaser=m_fOctaveAmplitudeDecreaser;
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}
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}
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BEGIN_MESSAGE_MAP(CDlgGenerateFBM, CDialog)
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//{{AFX_MSG_MAP(CDlgGenerateFBM)
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ON_WM_PAINT()
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ON_BN_CLICKED(IDC_FBM_RANDOMIZE, OnFbmRandomize)
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ON_EN_CHANGE(IDC_FBM_HIGH_FREQUENCY_STEP, OnChangeFbmHighFrequencyStep)
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ON_EN_CHANGE(IDC_FBM_MAX_ALTITUDE, OnChangeFbmMaxAltitude)
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ON_EN_CHANGE(IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, OnChangeFbmOctaveAmplitudeDecrease)
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ON_EN_CHANGE(IDC_FBM_OCTAVE_STEP, OnChangeFbmOctaveStep)
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ON_EN_CHANGE(IDC_FBM_OCTAVES, OnChangeFbmOctaves)
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ON_BN_CLICKED(IDC_ADD_NEGATIVE_VALUES, OnAddNegativeValues)
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ON_BN_CLICKED(IDC_FBM_EXPORT, OnFbmExport)
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ON_BN_CLICKED(IDC_RANDOM_OFFSET, OnRandomOffset)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgGenerateFBM message handlers
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BOOL CreateFBMTexture(PIX pixW, PIX pixH, CTFileName fnFBMFile)
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{
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FLOAT fMin, fMax;
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FLOAT *pafFBM=GenerateTerrain_FBMBuffer( pixW, pixH, _iFBMOctaves,
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_fFBMHighFrequencyStep, _fFBMStepFactor, _fFBMMaxAmplitude,
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_fFBMfAmplitudeDecreaser, _bFBMAddNegativeValues, _bFBMRandomOffset, fMin, fMax);
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CImageInfo ii;
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ii.ii_Width=pixW;
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ii.ii_Height=pixH;
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ii.ii_BitsPerPixel=32;
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ii.ii_Picture=(UBYTE*) AllocMemory(ii.ii_Width*ii.ii_Height*sizeof(COLOR));
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COLOR *pcol=(COLOR *)ii.ii_Picture;
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// convert buffer to equalized color map
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FLOAT fConvertFactor=MAX_UBYTE/(fMax-fMin);
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// pixelate preview area
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for(INDEX y=0; y<pixH; y++)
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{
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for(INDEX x=0; x<pixW; x++)
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{
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INDEX iOffset=y*pixW+x;
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FLOAT fValue=pafFBM[iOffset];
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UBYTE ub=(fValue-fMin)*fConvertFactor;
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COLOR col=RGBToColor(ub,ub,ub)|CT_OPAQUE;
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*pcol=ByteSwap(col);
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pcol++;
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}
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}
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CTextureData tdFBM;
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try
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{
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tdFBM.Create_t( &ii, pixW, 16, TRUE);
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tdFBM.Save_t( fnFBMFile);
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}
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catch( char *strError)
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{
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(void) strError;
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WarningMessage("Unable to create FBM preview texture!");
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FreeMemory( pafFBM);
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return FALSE;
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}
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FreeMemory( pafFBM);
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return TRUE;
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}
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void CDlgGenerateFBM::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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if( !m_bCustomWindowCreated)
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{
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// obtain window position
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CWnd *pwndTexture = GetDlgItem(IDC_FBM_PREVIEW_FRAME);
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ASSERT(pwndTexture!= NULL);
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CRect rect;
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pwndTexture->GetWindowRect(&rect);
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ScreenToClient(&rect);
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m_wndTexture.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rect, this, IDW_FBM_PREVIEW);
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// mark that custom window is created
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m_bCustomWindowCreated = TRUE;
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}
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// ******** Render preview texture
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if (m_pdp==NULL)
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{
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_pGfx->CreateWindowCanvas( m_wndTexture.m_hWnd, &m_pvp, &m_pdp);
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}
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if( (m_pdp!=NULL) && (m_pdp->Lock()) )
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{
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PIX pixW=256;
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PIX pixH=256;
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CTFileName fnFBMFile=CTString("Textures\\Editor\\FMPPreview.tex");
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if(CreateFBMTexture(pixW, pixH, fnFBMFile))
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{
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try
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{
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CTextureObject to;
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to.SetData_t(fnFBMFile);
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CTextureData *ptd=(CTextureData *)to.GetData();
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ptd->Reload();
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m_pdp->PutTexture( &to, PIXaabbox2D(PIX2D(0,0),PIX2D(m_pdp->GetWidth(),m_pdp->GetHeight())));
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}
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catch( char *strError)
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{
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(void) strError;
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WarningMessage("Unable to create FBM preview texture!");
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}
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m_pdp->Unlock();
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}
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}
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if (m_pvp!=NULL)
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{
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m_pvp->SwapBuffers();
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}
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}
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void CDlgGenerateFBM::OnFbmRandomize()
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{
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RandomizeWhiteNoise();
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnChangeFbmHighFrequencyStep()
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{
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnChangeFbmMaxAltitude()
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{
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnChangeFbmOctaveAmplitudeDecrease()
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{
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnChangeFbmOctaveStep()
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{
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnChangeFbmOctaves()
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{
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnOK()
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{
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theApp.m_iFBMOctaves=_iFBMOctaves;
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theApp.m_fFBMHighFrequencyStep=_fFBMHighFrequencyStep;
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theApp.m_fFBMStepFactor=_fFBMStepFactor;
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theApp.m_fFBMMaxAmplitude=_fFBMMaxAmplitude;
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theApp.m_fFBMfAmplitudeDecreaser=_fFBMfAmplitudeDecreaser;
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theApp.m_bFBMAddNegativeValues=_bFBMAddNegativeValues;
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theApp.m_bFBMRandomOffset=_bFBMRandomOffset;
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CDialog::OnOK();
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}
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BOOL CDlgGenerateFBM::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_ctrlCtOctavesSpin.SetRange(0,16);
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m_ctrlCtOctavesSpin.SetPos(_iFBMOctaves);
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return TRUE;
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}
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void CDlgGenerateFBM::OnAddNegativeValues()
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{
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_bFBMAddNegativeValues=!_bFBMAddNegativeValues;
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnRandomOffset()
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{
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_bFBMRandomOffset=!_bFBMRandomOffset;
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UpdateData(TRUE);
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Invalidate(FALSE);
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}
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void CDlgGenerateFBM::OnFbmExport()
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{
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CTFileName fnFBM=_EngineGUI.FileRequester(
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"Export FBM texture", FILTER_TEX FILTER_PCX FILTER_ALL FILTER_END,
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"Layer mask directory", "Textures\\");
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if( fnFBM=="") return;
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CDlgEditFloat dlg;
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dlg.m_fEditFloat=256.0f;
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dlg.m_strVarName = "Width (pixels)";
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dlg.m_strTitle = "Texture size";
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if(dlg.DoModal()!=IDOK) return;
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PIX pixW=dlg.m_fEditFloat;
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if(pixW!=1<<((INDEX)Log2( (FLOAT)pixW)))
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{
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WarningMessage("Size must be power of 2!");
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}
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else
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{
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CreateFBMTexture(pixW, pixW, fnFBM);
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}
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}
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