/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgGenerateFBM.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "DlgGenerateFBM.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgGenerateFBM dialog INDEX _iFBMOctaves; FLOAT _fFBMHighFrequencyStep; FLOAT _fFBMStepFactor; FLOAT _fFBMMaxAmplitude; FLOAT _fFBMfAmplitudeDecreaser; BOOL _bFBMAddNegativeValues; BOOL _bFBMRandomOffset; CDlgGenerateFBM::CDlgGenerateFBM(CWnd* pParent /*=NULL*/) : CDialog(CDlgGenerateFBM::IDD, pParent) { //{{AFX_DATA_INIT(CDlgGenerateFBM) m_fMaxAltitude = 0.0f; m_fOctaveAmplitudeDecreaser = 0.0f; m_fOctaveAmplitudeStep = 0.0f; m_fHighFrequencyStep = 0.0f; m_ctOctaves = 0; m_bAddNegativeValues = FALSE; m_bRandomOffset = FALSE; //}}AFX_DATA_INIT m_bCustomWindowCreated = FALSE; m_pdp=NULL; m_pvp=NULL; _iFBMOctaves=theApp.m_iFBMOctaves; _fFBMHighFrequencyStep=theApp.m_fFBMHighFrequencyStep; _fFBMStepFactor=theApp.m_fFBMStepFactor; _fFBMMaxAmplitude=theApp.m_fFBMMaxAmplitude; _fFBMfAmplitudeDecreaser=theApp.m_fFBMfAmplitudeDecreaser; _bFBMAddNegativeValues=theApp.m_bFBMAddNegativeValues; _bFBMRandomOffset=theApp.m_bFBMRandomOffset; } void CDlgGenerateFBM::DoDataExchange(CDataExchange* pDX) { // if dialog is recieving data if(pDX->m_bSaveAndValidate == FALSE) { m_ctOctaves=_iFBMOctaves; m_fHighFrequencyStep=_fFBMHighFrequencyStep; m_fOctaveAmplitudeStep=_fFBMStepFactor; m_fMaxAltitude=_fFBMMaxAmplitude; m_fOctaveAmplitudeDecreaser=_fFBMfAmplitudeDecreaser; m_bAddNegativeValues=_bFBMAddNegativeValues; m_bRandomOffset=_bFBMRandomOffset; } else if( !::IsWindow(m_ctrlCtOctavesSpin.m_hWnd)) return; CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgGenerateFBM) DDX_Control(pDX, IDC_CT_OCTAVES_SPIN, m_ctrlCtOctavesSpin); DDX_Text(pDX, IDC_FBM_MAX_ALTITUDE, m_fMaxAltitude); DDV_MinMaxFloat(pDX, m_fMaxAltitude, 0.f, 65535.f); DDX_Text(pDX, IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, m_fOctaveAmplitudeDecreaser); DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeDecreaser, 0.f, 16.f); DDX_Text(pDX, IDC_FBM_OCTAVE_STEP, m_fOctaveAmplitudeStep); DDV_MinMaxFloat(pDX, m_fOctaveAmplitudeStep, 0.f, 128.f); DDX_Text(pDX, IDC_FBM_HIGH_FREQUENCY_STEP, m_fHighFrequencyStep); DDV_MinMaxFloat(pDX, m_fHighFrequencyStep, 0.f, 16.f); DDX_Text(pDX, IDC_FBM_OCTAVES, m_ctOctaves); DDV_MinMaxInt(pDX, m_ctOctaves, 0, 16); DDX_Check(pDX, IDC_ADD_NEGATIVE_VALUES, m_bAddNegativeValues); DDX_Check(pDX, IDC_RANDOM_OFFSET, m_bRandomOffset); //}}AFX_DATA_MAP // if dialog is giving data if(pDX->m_bSaveAndValidate != FALSE) { _iFBMOctaves=m_ctOctaves; _fFBMHighFrequencyStep=m_fHighFrequencyStep; _fFBMStepFactor=m_fOctaveAmplitudeStep; _fFBMMaxAmplitude=m_fMaxAltitude; _fFBMfAmplitudeDecreaser=m_fOctaveAmplitudeDecreaser; } } BEGIN_MESSAGE_MAP(CDlgGenerateFBM, CDialog) //{{AFX_MSG_MAP(CDlgGenerateFBM) ON_WM_PAINT() ON_BN_CLICKED(IDC_FBM_RANDOMIZE, OnFbmRandomize) ON_EN_CHANGE(IDC_FBM_HIGH_FREQUENCY_STEP, OnChangeFbmHighFrequencyStep) ON_EN_CHANGE(IDC_FBM_MAX_ALTITUDE, OnChangeFbmMaxAltitude) ON_EN_CHANGE(IDC_FBM_OCTAVE_AMPLITUDE_DECREASE, OnChangeFbmOctaveAmplitudeDecrease) ON_EN_CHANGE(IDC_FBM_OCTAVE_STEP, OnChangeFbmOctaveStep) ON_EN_CHANGE(IDC_FBM_OCTAVES, OnChangeFbmOctaves) ON_BN_CLICKED(IDC_ADD_NEGATIVE_VALUES, OnAddNegativeValues) ON_BN_CLICKED(IDC_FBM_EXPORT, OnFbmExport) ON_BN_CLICKED(IDC_RANDOM_OFFSET, OnRandomOffset) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgGenerateFBM message handlers BOOL CreateFBMTexture(PIX pixW, PIX pixH, CTFileName fnFBMFile) { FLOAT fMin, fMax; FLOAT *pafFBM=GenerateTerrain_FBMBuffer( pixW, pixH, _iFBMOctaves, _fFBMHighFrequencyStep, _fFBMStepFactor, _fFBMMaxAmplitude, _fFBMfAmplitudeDecreaser, _bFBMAddNegativeValues, _bFBMRandomOffset, fMin, fMax); CImageInfo ii; ii.ii_Width=pixW; ii.ii_Height=pixH; ii.ii_BitsPerPixel=32; ii.ii_Picture=(UBYTE*) AllocMemory(ii.ii_Width*ii.ii_Height*sizeof(COLOR)); COLOR *pcol=(COLOR *)ii.ii_Picture; // convert buffer to equalized color map FLOAT fConvertFactor=MAX_UBYTE/(fMax-fMin); // pixelate preview area for(INDEX y=0; yGetWindowRect(&rect); ScreenToClient(&rect); m_wndTexture.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rect, this, IDW_FBM_PREVIEW); // mark that custom window is created m_bCustomWindowCreated = TRUE; } // ******** Render preview texture if (m_pdp==NULL) { _pGfx->CreateWindowCanvas( m_wndTexture.m_hWnd, &m_pvp, &m_pdp); } if( (m_pdp!=NULL) && (m_pdp->Lock()) ) { PIX pixW=256; PIX pixH=256; CTFileName fnFBMFile=CTString("Textures\\Editor\\FMPPreview.tex"); if(CreateFBMTexture(pixW, pixH, fnFBMFile)) { try { CTextureObject to; to.SetData_t(fnFBMFile); CTextureData *ptd=(CTextureData *)to.GetData(); ptd->Reload(); m_pdp->PutTexture( &to, PIXaabbox2D(PIX2D(0,0),PIX2D(m_pdp->GetWidth(),m_pdp->GetHeight()))); } catch( char *strError) { (void) strError; WarningMessage("Unable to create FBM preview texture!"); } m_pdp->Unlock(); } } if (m_pvp!=NULL) { m_pvp->SwapBuffers(); } } void CDlgGenerateFBM::OnFbmRandomize() { RandomizeWhiteNoise(); Invalidate(FALSE); } void CDlgGenerateFBM::OnChangeFbmHighFrequencyStep() { UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnChangeFbmMaxAltitude() { UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnChangeFbmOctaveAmplitudeDecrease() { UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnChangeFbmOctaveStep() { UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnChangeFbmOctaves() { UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnOK() { theApp.m_iFBMOctaves=_iFBMOctaves; theApp.m_fFBMHighFrequencyStep=_fFBMHighFrequencyStep; theApp.m_fFBMStepFactor=_fFBMStepFactor; theApp.m_fFBMMaxAmplitude=_fFBMMaxAmplitude; theApp.m_fFBMfAmplitudeDecreaser=_fFBMfAmplitudeDecreaser; theApp.m_bFBMAddNegativeValues=_bFBMAddNegativeValues; theApp.m_bFBMRandomOffset=_bFBMRandomOffset; CDialog::OnOK(); } BOOL CDlgGenerateFBM::OnInitDialog() { CDialog::OnInitDialog(); m_ctrlCtOctavesSpin.SetRange(0,16); m_ctrlCtOctavesSpin.SetPos(_iFBMOctaves); return TRUE; } void CDlgGenerateFBM::OnAddNegativeValues() { _bFBMAddNegativeValues=!_bFBMAddNegativeValues; UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnRandomOffset() { _bFBMRandomOffset=!_bFBMRandomOffset; UpdateData(TRUE); Invalidate(FALSE); } void CDlgGenerateFBM::OnFbmExport() { CTFileName fnFBM=_EngineGUI.FileRequester( "Export FBM texture", FILTER_TEX FILTER_PCX FILTER_ALL FILTER_END, "Layer mask directory", "Textures\\"); if( fnFBM=="") return; CDlgEditFloat dlg; dlg.m_fEditFloat=256.0f; dlg.m_strVarName = "Width (pixels)"; dlg.m_strTitle = "Texture size"; if(dlg.DoModal()!=IDOK) return; PIX pixW=dlg.m_fEditFloat; if(pixW!=1<<((INDEX)Log2( (FLOAT)pixW))) { WarningMessage("Size must be power of 2!"); } else { CreateFBMTexture(pixW, pixW, fnFBM); } }