Serious-Engine/Sources/GameGUIMP/PressKeyEditControl.cpp
2016-03-11 15:57:17 +02:00

63 lines
1.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// PressKeyEditControl.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPressKeyEditControl
CPressKeyEditControl::CPressKeyEditControl()
{
}
CPressKeyEditControl::~CPressKeyEditControl()
{
}
BEGIN_MESSAGE_MAP(CPressKeyEditControl, CEdit)
//{{AFX_MSG_MAP(CPressKeyEditControl)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPressKeyEditControl message handlers
BOOL CPressKeyEditControl::PreTranslateMessage(MSG* pMsg)
{
// if direct input is curently on
if( _pInput->IsInputEnabled())
{
// and if we caught alt key message
if( pMsg->message==WM_SYSKEYDOWN)
{
// get key data
int lKeyData = pMsg->lParam;
// test if it is ghost Alt-F4 situation
if( lKeyData & (1L<<29))
{
// don't continue translating the message
return TRUE;
}
}
// test if game is paused, stop messages otherwise let messages trough
if (pMsg->message==WM_KEYDOWN)
{
// direct input is enabled, so don't translate messages
return TRUE;
}
}
return CEdit::PreTranslateMessage(pMsg);
}