/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // PressKeyEditControl.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPressKeyEditControl CPressKeyEditControl::CPressKeyEditControl() { } CPressKeyEditControl::~CPressKeyEditControl() { } BEGIN_MESSAGE_MAP(CPressKeyEditControl, CEdit) //{{AFX_MSG_MAP(CPressKeyEditControl) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPressKeyEditControl message handlers BOOL CPressKeyEditControl::PreTranslateMessage(MSG* pMsg) { // if direct input is curently on if( _pInput->IsInputEnabled()) { // and if we caught alt key message if( pMsg->message==WM_SYSKEYDOWN) { // get key data int lKeyData = pMsg->lParam; // test if it is ghost Alt-F4 situation if( lKeyData & (1L<<29)) { // don't continue translating the message return TRUE; } } // test if game is paused, stop messages otherwise let messages trough if (pMsg->message==WM_KEYDOWN) { // direct input is enabled, so don't translate messages return TRUE; } } return CEdit::PreTranslateMessage(pMsg); }