mirror of
https://github.com/ptitSeb/Serious-Engine
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66 lines
4.7 KiB
C
66 lines
4.7 KiB
C
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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EP_ENUMBEG(WeaponEffectType)
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EP_ENUMVALUE(WET_SHOTGUNSHELL, ""),
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EP_ENUMVALUE(WET_MACHINEGUNSHELL, ""),
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EP_ENUMEND(WeaponEffectType);
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#define ENTITYCLASS CPlayerWeaponsEffects
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CEntityProperty CPlayerWeaponsEffects_properties[] = {
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CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000195<<8)+1, offsetof(CPlayerWeaponsEffects, m_penOwner), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_ENUM, &WeaponEffectType_enum, (0x00000195<<8)+2, offsetof(CPlayerWeaponsEffects, m_EwetEffect), "", 0, 0, 0),
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CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000195<<8)+255, offsetof(CPlayerWeaponsEffects, m_penPrediction), "", 0, 0, 0),
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};
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#define CPlayerWeaponsEffects_propertiesct ARRAYCOUNT(CPlayerWeaponsEffects_properties)
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CEntityComponent CPlayerWeaponsEffects_components[] = {
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#define MODEL_SG_SHELL ((0x00000195<<8)+1)
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CEntityComponent(ECT_MODEL, MODEL_SG_SHELL, "EFNM" "Models\\Weapons\\SingleShotgun\\Shell\\Shell.mdl"),
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#define TEXTURE_SG_SHELL ((0x00000195<<8)+2)
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CEntityComponent(ECT_TEXTURE, TEXTURE_SG_SHELL, "EFNM" "Models\\Weapons\\SingleShotgun\\Shell\\Shell.tex"),
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#define MODEL_MG_SHELL ((0x00000195<<8)+3)
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CEntityComponent(ECT_MODEL, MODEL_MG_SHELL, "EFNM" "Models\\Weapons\\Minigun\\Shell\\Shell.mdl"),
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#define TEXTURE_MG_SHELL ((0x00000195<<8)+4)
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CEntityComponent(ECT_TEXTURE, TEXTURE_MG_SHELL, "EFNM" "Models\\Weapons\\Minigun\\Shell\\Shell.tex"),
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};
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#define CPlayerWeaponsEffects_componentsct ARRAYCOUNT(CPlayerWeaponsEffects_components)
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CEventHandlerEntry CPlayerWeaponsEffects_handlers[] = {
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{0x01950001, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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ShotgunShell),DEBUGSTRING("CPlayerWeaponsEffects::ShotgunShell")},
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{0x01950002, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950002_ShotgunShell_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950002_ShotgunShell_01")},
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{0x01950003, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950003_ShotgunShell_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950003_ShotgunShell_02")},
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{0x01950004, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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MachinegunShell),DEBUGSTRING("CPlayerWeaponsEffects::MachinegunShell")},
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{0x01950005, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950005_MachinegunShell_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950005_MachinegunShell_01")},
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{0x01950006, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950006_MachinegunShell_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950006_MachinegunShell_02")},
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{1, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
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Main),DEBUGSTRING("CPlayerWeaponsEffects::Main")},
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{0x01950007, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950007_Main_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950007_Main_01")},
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{0x01950008, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950008_Main_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950008_Main_02")},
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{0x01950009, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950009_Main_03), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950009_Main_03")},
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{0x0195000a, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000a_Main_04), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000a_Main_04")},
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{0x0195000b, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000b_Main_05), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000b_Main_05")},
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{0x0195000c, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000c_Main_06), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000c_Main_06")},
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{0x0195000d, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000d_Main_07), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000d_Main_07")},
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{0x0195000e, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000e_Main_08), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000e_Main_08")},
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};
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#define CPlayerWeaponsEffects_handlersct ARRAYCOUNT(CPlayerWeaponsEffects_handlers)
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CEntity *CPlayerWeaponsEffects_New(void) { return new CPlayerWeaponsEffects; };
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void CPlayerWeaponsEffects_OnInitClass(void) {};
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void CPlayerWeaponsEffects_OnEndClass(void) {};
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void CPlayerWeaponsEffects_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
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void CPlayerWeaponsEffects_OnWorldEnd(CWorld *pwo) {};
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void CPlayerWeaponsEffects_OnWorldInit(CWorld *pwo) {};
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void CPlayerWeaponsEffects_OnWorldTick(CWorld *pwo) {};
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void CPlayerWeaponsEffects_OnWorldRender(CWorld *pwo) {};
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ENTITY_CLASSDEFINITION(CPlayerWeaponsEffects, CMovableEntity, "Player Weapons Effects", "", 0x00000195);
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DECLARE_CTFILENAME(_fnmCPlayerWeaponsEffects_tbn, "");
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