Serious-Engine/Sources/EntitiesMP/PlayerWeaponsEffects_tables.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
EP_ENUMBEG(WeaponEffectType)
EP_ENUMVALUE(WET_SHOTGUNSHELL, ""),
EP_ENUMVALUE(WET_MACHINEGUNSHELL, ""),
EP_ENUMEND(WeaponEffectType);
#define ENTITYCLASS CPlayerWeaponsEffects
CEntityProperty CPlayerWeaponsEffects_properties[] = {
CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000195<<8)+1, offsetof(CPlayerWeaponsEffects, m_penOwner), "", 0, 0, 0),
CEntityProperty(CEntityProperty::EPT_ENUM, &WeaponEffectType_enum, (0x00000195<<8)+2, offsetof(CPlayerWeaponsEffects, m_EwetEffect), "", 0, 0, 0),
CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x00000195<<8)+255, offsetof(CPlayerWeaponsEffects, m_penPrediction), "", 0, 0, 0),
};
#define CPlayerWeaponsEffects_propertiesct ARRAYCOUNT(CPlayerWeaponsEffects_properties)
CEntityComponent CPlayerWeaponsEffects_components[] = {
#define MODEL_SG_SHELL ((0x00000195<<8)+1)
CEntityComponent(ECT_MODEL, MODEL_SG_SHELL, "EFNM" "Models\\Weapons\\SingleShotgun\\Shell\\Shell.mdl"),
#define TEXTURE_SG_SHELL ((0x00000195<<8)+2)
CEntityComponent(ECT_TEXTURE, TEXTURE_SG_SHELL, "EFNM" "Models\\Weapons\\SingleShotgun\\Shell\\Shell.tex"),
#define MODEL_MG_SHELL ((0x00000195<<8)+3)
CEntityComponent(ECT_MODEL, MODEL_MG_SHELL, "EFNM" "Models\\Weapons\\Minigun\\Shell\\Shell.mdl"),
#define TEXTURE_MG_SHELL ((0x00000195<<8)+4)
CEntityComponent(ECT_TEXTURE, TEXTURE_MG_SHELL, "EFNM" "Models\\Weapons\\Minigun\\Shell\\Shell.tex"),
};
#define CPlayerWeaponsEffects_componentsct ARRAYCOUNT(CPlayerWeaponsEffects_components)
CEventHandlerEntry CPlayerWeaponsEffects_handlers[] = {
{0x01950001, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
#line 55 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
ShotgunShell),DEBUGSTRING("CPlayerWeaponsEffects::ShotgunShell")},
{0x01950002, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950002_ShotgunShell_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950002_ShotgunShell_01")},
{0x01950003, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950003_ShotgunShell_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950003_ShotgunShell_02")},
{0x01950004, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
MachinegunShell),DEBUGSTRING("CPlayerWeaponsEffects::MachinegunShell")},
{0x01950005, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950005_MachinegunShell_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950005_MachinegunShell_01")},
{0x01950006, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950006_MachinegunShell_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950006_MachinegunShell_02")},
{1, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/PlayerWeaponsEffects.es"
Main),DEBUGSTRING("CPlayerWeaponsEffects::Main")},
{0x01950007, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950007_Main_01), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950007_Main_01")},
{0x01950008, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950008_Main_02), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950008_Main_02")},
{0x01950009, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x01950009_Main_03), DEBUGSTRING("CPlayerWeaponsEffects::H0x01950009_Main_03")},
{0x0195000a, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000a_Main_04), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000a_Main_04")},
{0x0195000b, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000b_Main_05), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000b_Main_05")},
{0x0195000c, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000c_Main_06), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000c_Main_06")},
{0x0195000d, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000d_Main_07), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000d_Main_07")},
{0x0195000e, -1, CEntity::pEventHandler(&CPlayerWeaponsEffects::H0x0195000e_Main_08), DEBUGSTRING("CPlayerWeaponsEffects::H0x0195000e_Main_08")},
};
#define CPlayerWeaponsEffects_handlersct ARRAYCOUNT(CPlayerWeaponsEffects_handlers)
CEntity *CPlayerWeaponsEffects_New(void) { return new CPlayerWeaponsEffects; };
void CPlayerWeaponsEffects_OnInitClass(void) {};
void CPlayerWeaponsEffects_OnEndClass(void) {};
void CPlayerWeaponsEffects_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {};
void CPlayerWeaponsEffects_OnWorldEnd(CWorld *pwo) {};
void CPlayerWeaponsEffects_OnWorldInit(CWorld *pwo) {};
void CPlayerWeaponsEffects_OnWorldTick(CWorld *pwo) {};
void CPlayerWeaponsEffects_OnWorldRender(CWorld *pwo) {};
ENTITY_CLASSDEFINITION(CPlayerWeaponsEffects, CMovableEntity, "Player Weapons Effects", "", 0x00000195);
DECLARE_CTFILENAME(_fnmCPlayerWeaponsEffects_tbn, "");