mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
307 lines
7.1 KiB
C++
307 lines
7.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// set new thumbnail
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void SetThumbnail(CTFileName fn);
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// remove thumbnail
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void ClearThumbnail(void);
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void InitializeMenus( void);
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void DestroyMenus( void);
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void MenuOnKeyDown( int iVKey);
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void MenuOnChar(MSG msg);
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void MenuOnMouseMove(PIX pixI, PIX pixJ);
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void MenuOnLMBDown(void);
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BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit
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void StartMenus( const char *str="");
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void StopMenus(BOOL bGoToRoot =TRUE);
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BOOL IsMenusInRoot(void);
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void ChangeToMenu( class CGameMenu *pgmNew);
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extern void PlayMenuSound(CSoundData *psd);
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#define KEYS_ON_SCREEN 14
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#define LEVELS_ON_SCREEN 16
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#define SERVERS_ON_SCREEN 15
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#define VARS_ON_SCREEN 14
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extern CListHead _lhServers;
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extern class CPlayerProfileMenu gmPlayerProfile;
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extern class CSelectPlayersMenu gmSelectPlayersMenu;
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extern class CCustomizeAxisMenu gmCustomizeAxisMenu;
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extern INDEX _iLocalPlayer;
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enum GameMode {
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GM_NONE = 0,
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GM_SINGLE_PLAYER,
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GM_NETWORK,
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GM_SPLIT_SCREEN,
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GM_DEMO,
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GM_INTRO,
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};
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extern GameMode _gmMenuGameMode;
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extern GameMode _gmRunningGameMode;
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extern CGameMenu *pgmCurrentMenu;
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class CGameMenu {
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public:
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CListHead gm_lhGadgets;
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CGameMenu *gm_pgmParentMenu;
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BOOL gm_bPopup;
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const char *gm_strName; // menu name (for mod interface only)
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class CMenuGadget *gm_pmgSelectedByDefault;
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class CMenuGadget *gm_pmgArrowUp;
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class CMenuGadget *gm_pmgArrowDn;
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class CMenuGadget *gm_pmgListTop;
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class CMenuGadget *gm_pmgListBottom;
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INDEX gm_iListOffset;
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INDEX gm_iListWantedItem; // item you want to focus initially
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INDEX gm_ctListVisible;
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INDEX gm_ctListTotal;
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CGameMenu(void);
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void ScrollList(INDEX iDir);
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void KillAllFocuses(void);
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virtual void Initialize_t(void);
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virtual void Destroy(void);
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virtual void StartMenu(void);
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virtual void FillListItems(void);
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virtual void EndMenu(void);
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// return TRUE if handled
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virtual BOOL OnKeyDown( int iVKey);
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virtual BOOL OnChar(MSG msg);
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virtual void Think(void);
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};
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class CConfirmMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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// return TRUE if handled
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BOOL OnKeyDown( int iVKey);
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void BeLarge(void);
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void BeSmall(void);
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};
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class CMainMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CInGameMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CSinglePlayerMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CCreditsMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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};
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class CDisabledMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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};
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class CSinglePlayerNewMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CLevelsMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void FillListItems(void);
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void StartMenu(void);
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};
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class CVarMenu : public CGameMenu {
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public:
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CTFileName gm_fnmMenuCFG;
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void Initialize_t(void);
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void FillListItems(void);
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void StartMenu(void);
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void EndMenu(void);
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void Think(void);
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};
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class CServersMenu : public CGameMenu {
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public:
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BOOL m_bInternet;
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void Initialize_t(void);
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void StartMenu(void);
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void Think(void);
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};
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class CPlayerProfileMenu : public CGameMenu {
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public:
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INDEX *gm_piCurrentPlayer;
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void Initialize_t(void);
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INDEX ComboFromPlayer(INDEX iPlayer);
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INDEX PlayerFromCombo(INDEX iCombo);
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void SelectPlayer(INDEX iPlayer);
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void ApplyComboPlayer(INDEX iPlayer);
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void StartMenu(void);
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void EndMenu(void);
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};
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class CControlsMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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void ObtainActionSettings(void);
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void ApplyActionSettings(void);
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};
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class CFileInfo {
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public:
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CListNode fi_lnNode;
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CTFileName fi_fnFile;
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CTString fi_strName;
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};
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class CLoadSaveMenu : public CGameMenu {
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public:
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// settings adjusted before starting the menu
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CGameMenu *gm_pgmNextMenu; // menu to go to after selecting a file (if null, use parent menu)
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CTFileName gm_fnmSelected; // file that is selected initially
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CTFileName gm_fnmDirectory; // directory that should be read
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CTFileName gm_fnmBaseName; // base file name for saving (numbers are auto-added)
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CTFileName gm_fnmExt; // accepted file extension
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BOOL gm_bSave; // set when chosing file for saving
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BOOL gm_bManage; // set if managing (rename/delet is enabled)
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CTString gm_strSaveDes; // default description (if saving)
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BOOL gm_bAllowThumbnails; // set when chosing file for saving
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BOOL gm_bNoEscape; // forbid exiting with escape/rmb
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#define LSSORT_NONE 0
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#define LSSORT_NAMEUP 1
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#define LSSORT_NAMEDN 2
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#define LSSORT_FILEUP 3
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#define LSSORT_FILEDN 4
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INDEX gm_iSortType; // sort type
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// function to activate when file is chosen
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// return true if saving succeeded - description is saved automatically
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// always return true for loading
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BOOL (*gm_pAfterFileChosen)(const CTFileName &fnm);
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// internal properties
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CListHead gm_lhFileInfos; // all file infos to list
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INDEX gm_iLastFile; // index of last saved file in numbered format
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// called to get info of a file from directory, or to skip it
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BOOL ParseFile(const CTFileName &fnm, CTString &strName);
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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void FillListItems(void);
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};
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extern CLoadSaveMenu gmLoadSaveMenu;
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class CHighScoreMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CNetworkMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CNetworkStartMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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};
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class CNetworkOpenMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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};
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class CNetworkJoinMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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};
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class CSplitScreenMenu: public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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};
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class CSplitStartMenu: public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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};
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class CSelectPlayersMenu: public CGameMenu {
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public:
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BOOL gm_bAllowDedicated;
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BOOL gm_bAllowObserving;
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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};
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class COptionsMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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};
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class CVideoOptionsMenu : public CGameMenu {
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public:
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void StartMenu(void);
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void Initialize_t(void);
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};
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class CRenderingOptionsMenu : public CGameMenu {
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public:
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void StartMenu(void);
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void EndMenu(void);
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void Initialize_t(void);
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};
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class CAudioOptionsMenu : public CGameMenu {
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public:
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void StartMenu(void);
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void Initialize_t(void);
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};
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class CCustomizeKeyboardMenu : public CGameMenu {
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public:
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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void FillListItems(void);
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};
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class CCustomizeAxisMenu : public CGameMenu {
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public:
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~CCustomizeAxisMenu(void);
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void Initialize_t(void);
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void StartMenu(void);
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void EndMenu(void);
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void ObtainActionSettings(void);
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void ApplyActionSettings(void);
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};
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