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https://github.com/ptitSeb/Serious-Engine
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220875d2de
Menu.cpp is so large(>6000 lines). I'll separate it!
121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "VarList.h"
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#include "MVar.h"
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extern BOOL _bVarChanged;
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void CVarMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = "";
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<VARS_ON_SCREEN; iLabel++)
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{
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INDEX iPrev = (VARS_ON_SCREEN + iLabel - 1) % VARS_ON_SCREEN;
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INDEX iNext = (iLabel + 1) % VARS_ON_SCREEN;
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// initialize label gadgets
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gm_mgVar[iLabel].mg_pmgUp = &gm_mgVar[iPrev];
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gm_mgVar[iLabel].mg_pmgDown = &gm_mgVar[iNext];
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gm_mgVar[iLabel].mg_pmgLeft = &gm_mgApply;
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gm_mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
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gm_mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_lhGadgets.AddTail(gm_mgVar[iLabel].mg_lnNode);
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}
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gm_mgApply.mg_boxOnScreen = BoxMediumRow(16.5f);
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gm_mgApply.mg_bfsFontSize = BFS_LARGE;
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gm_mgApply.mg_iCenterI = 1;
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gm_mgApply.mg_pmgLeft =
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gm_mgApply.mg_pmgRight =
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gm_mgApply.mg_pmgUp =
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gm_mgApply.mg_pmgDown = &gm_mgVar[0];
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gm_mgApply.mg_strText = TRANS("APPLY");
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gm_mgApply.mg_strTip = TRANS("apply changes");
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gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
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gm_mgApply.mg_pActivatedFunction = NULL;
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
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&gm_mgVar[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
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&gm_mgVar[VARS_ON_SCREEN - 1];
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gm_ctListVisible = VARS_ON_SCREEN;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_mgVar[0];
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gm_pmgListBottom = &gm_mgVar[VARS_ON_SCREEN - 1];
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}
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void CVarMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
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gm_mgVar[i].mg_bEnabled = FALSE;
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gm_mgVar[i].mg_pvsVar = NULL;
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gm_mgVar[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = _lhVarSettings.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
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CVarSetting &vs = *itvs;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + VARS_ON_SCREEN)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_mgVar[iInMenu].mg_pvsVar = &vs;
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gm_mgVar[iInMenu].mg_strTip = vs.vs_strTip;
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gm_mgVar[iInMenu].mg_bEnabled = gm_mgVar[iInMenu].IsEnabled();
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gm_mgVar[iInMenu].mg_iInList = iLabel;
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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void CVarMenu::StartMenu(void)
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{
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LoadVarSettings(gm_fnmMenuCFG);
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = _lhVarSettings.Count();
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gm_iListWantedItem = 0;
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CGameMenu::StartMenu();
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}
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void CVarMenu::EndMenu(void)
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{
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// disable all items first
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for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
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gm_mgVar[i].mg_bEnabled = FALSE;
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gm_mgVar[i].mg_pvsVar = NULL;
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gm_mgVar[i].mg_iInList = -2;
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}
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FlushVarSettings(FALSE);
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_bVarChanged = FALSE;
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}
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void CVarMenu::Think(void)
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{
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gm_mgApply.mg_bEnabled = _bVarChanged;
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extern void FixupBackButton(CGameMenu *pgm);
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FixupBackButton(this);
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} |