mirror of
https://github.com/ptitSeb/Serious-Engine
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220875d2de
Menu.cpp is so large(>6000 lines). I'll separate it!
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MSinglePlayerNew.h"
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void CSinglePlayerNewMenu::Initialize_t(void)
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{
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// intialize single player new menu
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gm_mgTitle.mg_strText = TRANS("NEW GAME");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgTourist.mg_strText = TRANS("TOURIST");
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gm_mgTourist.mg_bfsFontSize = BFS_LARGE;
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gm_mgTourist.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgTourist.mg_strTip = TRANS("for non-FPS players");
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gm_lhGadgets.AddTail(gm_mgTourist.mg_lnNode);
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gm_mgTourist.mg_pmgUp = &gm_mgSerious;
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gm_mgTourist.mg_pmgDown = &gm_mgEasy;
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gm_mgTourist.mg_pActivatedFunction = NULL;
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gm_mgEasy.mg_strText = TRANS("EASY");
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gm_mgEasy.mg_bfsFontSize = BFS_LARGE;
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gm_mgEasy.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgEasy.mg_strTip = TRANS("for unexperienced FPS players");
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gm_lhGadgets.AddTail(gm_mgEasy.mg_lnNode);
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gm_mgEasy.mg_pmgUp = &gm_mgTourist;
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gm_mgEasy.mg_pmgDown = &gm_mgMedium;
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gm_mgEasy.mg_pActivatedFunction = NULL;
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gm_mgMedium.mg_strText = TRANS("NORMAL");
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gm_mgMedium.mg_bfsFontSize = BFS_LARGE;
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gm_mgMedium.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgMedium.mg_strTip = TRANS("for experienced FPS players");
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gm_lhGadgets.AddTail(gm_mgMedium.mg_lnNode);
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gm_mgMedium.mg_pmgUp = &gm_mgEasy;
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gm_mgMedium.mg_pmgDown = &gm_mgHard;
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gm_mgMedium.mg_pActivatedFunction = NULL;
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gm_mgHard.mg_strText = TRANS("HARD");
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gm_mgHard.mg_bfsFontSize = BFS_LARGE;
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gm_mgHard.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgHard.mg_strTip = TRANS("for experienced Serious Sam players");
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gm_lhGadgets.AddTail(gm_mgHard.mg_lnNode);
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gm_mgHard.mg_pmgUp = &gm_mgMedium;
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gm_mgHard.mg_pmgDown = &gm_mgSerious;
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gm_mgHard.mg_pActivatedFunction = NULL;
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gm_mgSerious.mg_strText = TRANS("SERIOUS");
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gm_mgSerious.mg_bfsFontSize = BFS_LARGE;
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gm_mgSerious.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgSerious.mg_strTip = TRANS("are you serious?");
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gm_lhGadgets.AddTail(gm_mgSerious.mg_lnNode);
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gm_mgSerious.mg_pmgUp = &gm_mgHard;
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gm_mgSerious.mg_pmgDown = &gm_mgTourist;
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gm_mgSerious.mg_pActivatedFunction = NULL;
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gm_mgMental.mg_strText = TRANS("MENTAL");
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gm_mgMental.mg_bfsFontSize = BFS_LARGE;
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gm_mgMental.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgMental.mg_strTip = TRANS("you are not serious!");
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gm_lhGadgets.AddTail(gm_mgMental.mg_lnNode);
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gm_mgMental.mg_pmgUp = &gm_mgSerious;
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gm_mgMental.mg_pmgDown = &gm_mgTourist;
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gm_mgMental.mg_pActivatedFunction = NULL;
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gm_mgMental.mg_bMental = TRUE;
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}
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void CSinglePlayerNewMenu::StartMenu(void)
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{
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CGameMenu::StartMenu();
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extern INDEX sam_bMentalActivated;
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if (sam_bMentalActivated) {
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gm_mgMental.Appear();
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gm_mgSerious.mg_pmgDown = &gm_mgMental;
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gm_mgTourist.mg_pmgUp = &gm_mgMental;
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} else {
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gm_mgMental.Disappear();
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gm_mgSerious.mg_pmgDown = &gm_mgTourist;
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gm_mgTourist.mg_pmgUp = &gm_mgSerious;
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}
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}
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