Serious-Engine/Sources/SeriousSam/MVar.cpp
zcaliptium 220875d2de GameExecutable: Move some stuff from Menu.cpp into files PART TWO
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 02:46:30 +03:00

121 lines
3.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "VarList.h"
#include "MVar.h"
extern BOOL _bVarChanged;
void CVarMenu::Initialize_t(void)
{
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = "";
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
for (INDEX iLabel = 0; iLabel<VARS_ON_SCREEN; iLabel++)
{
INDEX iPrev = (VARS_ON_SCREEN + iLabel - 1) % VARS_ON_SCREEN;
INDEX iNext = (iLabel + 1) % VARS_ON_SCREEN;
// initialize label gadgets
gm_mgVar[iLabel].mg_pmgUp = &gm_mgVar[iPrev];
gm_mgVar[iLabel].mg_pmgDown = &gm_mgVar[iNext];
gm_mgVar[iLabel].mg_pmgLeft = &gm_mgApply;
gm_mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
gm_mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
gm_lhGadgets.AddTail(gm_mgVar[iLabel].mg_lnNode);
}
gm_mgApply.mg_boxOnScreen = BoxMediumRow(16.5f);
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_iCenterI = 1;
gm_mgApply.mg_pmgLeft =
gm_mgApply.mg_pmgRight =
gm_mgApply.mg_pmgUp =
gm_mgApply.mg_pmgDown = &gm_mgVar[0];
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("apply changes");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
gm_mgArrowUp.mg_adDirection = AD_UP;
gm_mgArrowDn.mg_adDirection = AD_DOWN;
gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
&gm_mgVar[0];
gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
&gm_mgVar[VARS_ON_SCREEN - 1];
gm_ctListVisible = VARS_ON_SCREEN;
gm_pmgArrowUp = &gm_mgArrowUp;
gm_pmgArrowDn = &gm_mgArrowDn;
gm_pmgListTop = &gm_mgVar[0];
gm_pmgListBottom = &gm_mgVar[VARS_ON_SCREEN - 1];
}
void CVarMenu::FillListItems(void)
{
// disable all items first
for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
gm_mgVar[i].mg_bEnabled = FALSE;
gm_mgVar[i].mg_pvsVar = NULL;
gm_mgVar[i].mg_iInList = -2;
}
BOOL bHasFirst = FALSE;
BOOL bHasLast = FALSE;
INDEX ctLabels = _lhVarSettings.Count();
INDEX iLabel = 0;
FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
CVarSetting &vs = *itvs;
INDEX iInMenu = iLabel - gm_iListOffset;
if ((iLabel >= gm_iListOffset) &&
(iLabel<(gm_iListOffset + VARS_ON_SCREEN)))
{
bHasFirst |= (iLabel == 0);
bHasLast |= (iLabel == ctLabels - 1);
gm_mgVar[iInMenu].mg_pvsVar = &vs;
gm_mgVar[iInMenu].mg_strTip = vs.vs_strTip;
gm_mgVar[iInMenu].mg_bEnabled = gm_mgVar[iInMenu].IsEnabled();
gm_mgVar[iInMenu].mg_iInList = iLabel;
}
iLabel++;
}
// enable/disable up/down arrows
gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
}
void CVarMenu::StartMenu(void)
{
LoadVarSettings(gm_fnmMenuCFG);
// set default parameters for the list
gm_iListOffset = 0;
gm_ctListTotal = _lhVarSettings.Count();
gm_iListWantedItem = 0;
CGameMenu::StartMenu();
}
void CVarMenu::EndMenu(void)
{
// disable all items first
for (INDEX i = 0; i<VARS_ON_SCREEN; i++) {
gm_mgVar[i].mg_bEnabled = FALSE;
gm_mgVar[i].mg_pvsVar = NULL;
gm_mgVar[i].mg_iInList = -2;
}
FlushVarSettings(FALSE);
_bVarChanged = FALSE;
}
void CVarMenu::Think(void)
{
gm_mgApply.mg_bEnabled = _bVarChanged;
extern void FixupBackButton(CGameMenu *pgm);
FixupBackButton(this);
}