Serious-Engine/Sources/SeriousSam/MSinglePlayer.cpp
zcaliptium 189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00

145 lines
5.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MSinglePlayer.h"
void CSinglePlayerMenu::Initialize_t(void)
{
// intialize single player menu
gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgPlayerLabel.mg_iCenterI = -1;
gm_mgPlayerLabel.mg_bEnabled = FALSE;
gm_mgPlayerLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode);
gm_mgNewGame.mg_strText = TRANS("NEW GAME");
gm_mgNewGame.mg_bfsFontSize = BFS_LARGE;
gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgNewGame.mg_strTip = TRANS("start new game with current player");
gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode);
gm_mgNewGame.mg_pmgUp = &gm_mgOptions;
gm_mgNewGame.mg_pmgDown = &gm_mgCustom;
gm_mgNewGame.mg_pActivatedFunction = NULL;
gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL");
gm_mgCustom.mg_bfsFontSize = BFS_LARGE;
gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgCustom.mg_strTip = TRANS("start new game on a custom level");
gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode);
gm_mgCustom.mg_pmgUp = &gm_mgNewGame;
gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad;
gm_mgCustom.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_strTip = TRANS("load a saved game of current player");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgLoad.mg_pActivatedFunction = NULL;
gm_mgTraining.mg_strText = TRANS("TRAINING");
gm_mgTraining.mg_bfsFontSize = BFS_LARGE;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo");
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTraining.mg_pActivatedFunction = NULL;
gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
gm_mgTechTest.mg_bfsFontSize = BFS_LARGE;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_strTip = TRANS("start technology testing level");
gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgTechTest.mg_pActivatedFunction = NULL;
gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest;
gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions;
gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode);
gm_mgPlayersAndControls.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("GAME OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls;
gm_mgOptions.mg_pmgDown = &gm_mgNewGame;
gm_mgOptions.mg_pActivatedFunction = NULL;
}
void CSinglePlayerMenu::StartMenu(void)
{
gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training");
gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
if (gm_mgTraining.mg_bEnabled) {
if (!gm_mgTraining.mg_lnNode.IsLinked()) {
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
}
else {
if (gm_mgTraining.mg_lnNode.IsLinked()) {
gm_mgTraining.mg_lnNode.Remove();
}
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgTechTest;
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgTechTest.mg_pmgUp = &gm_mgLoad;
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
}
CGameMenu::StartMenu();
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting());
}