mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 12:15:53 +01:00
d9cd480103
3700 lines! Yay!
222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MLoadSave.h"
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void CLoadSaveMenu::Initialize_t(void)
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{
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gm_pgmNextMenu = NULL;
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgNotes.mg_boxOnScreen = BoxMediumRow(10.0);
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gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNotes.mg_iCenterI = -1;
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gm_mgNotes.mg_bEnabled = FALSE;
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gm_mgNotes.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
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{
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INDEX iPrev = (SAVELOAD_BUTTONS_CT + iLabel - 1) % SAVELOAD_BUTTONS_CT;
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INDEX iNext = (iLabel + 1) % SAVELOAD_BUTTONS_CT;
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// initialize label gadgets
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gm_amgButton[iLabel].mg_pmgUp = &gm_amgButton[iPrev];
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gm_amgButton[iLabel].mg_pmgDown = &gm_amgButton[iNext];
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gm_amgButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel);
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gm_amgButton[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_amgButton[iLabel].mg_iCenterI = -1;
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gm_lhGadgets.AddTail(gm_amgButton[iLabel].mg_lnNode);
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}
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown = &gm_amgButton[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
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gm_ctListVisible = SAVELOAD_BUTTONS_CT;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_amgButton[0];
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gm_pmgListBottom = &gm_amgButton[SAVELOAD_BUTTONS_CT - 1];
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}
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void CLoadSaveMenu::StartMenu(void)
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{
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gm_bNoEscape = FALSE;
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// delete all file infos
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FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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delete &itfi.Current();
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}
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// list the directory
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CDynamicStackArray<CTFileName> afnmDir;
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MakeDirList(afnmDir, gm_fnmDirectory, "", 0);
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gm_iLastFile = -1;
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// for each file in the directory
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for (INDEX i = 0; i<afnmDir.Count(); i++) {
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CTFileName fnm = afnmDir[i];
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// if it can be parsed
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CTString strName;
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if (ParseFile(fnm, strName)) {
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// create new info for that file
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CFileInfo *pfi = new CFileInfo;
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pfi->fi_fnFile = fnm;
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pfi->fi_strName = strName;
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// add it to list
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gm_lhFileInfos.AddTail(pfi->fi_lnNode);
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}
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}
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// sort if needed
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switch (gm_iSortType) {
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default: ASSERT(FALSE);
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case LSSORT_NONE: break;
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case LSSORT_NAMEUP:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_NAMEDN:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_FILEUP:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, offsetof(CFileInfo, fi_lnNode));
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break;
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case LSSORT_FILEDN:
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gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, offsetof(CFileInfo, fi_lnNode));
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break;
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}
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// if saving
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if (gm_bSave) {
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// add one info as empty slot
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CFileInfo *pfi = new CFileInfo;
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CTString strNumber;
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strNumber.PrintF("%04d", gm_iLastFile + 1);
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pfi->fi_fnFile = gm_fnmDirectory + gm_fnmBaseName + strNumber + gm_fnmExt;
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pfi->fi_strName = EMPTYSLOTSTRING;
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// add it to beginning
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gm_lhFileInfos.AddHead(pfi->fi_lnNode);
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}
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = gm_lhFileInfos.Count();
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// find which one should be selected
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gm_iListWantedItem = 0;
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if (gm_fnmSelected != "") {
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INDEX i = 0;
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FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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CFileInfo &fi = *itfi;
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if (fi.fi_fnFile == gm_fnmSelected) {
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gm_iListWantedItem = i;
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break;
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}
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i++;
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}
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}
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CGameMenu::StartMenu();
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}
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void CLoadSaveMenu::EndMenu(void)
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{
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// delete all file infos
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FORDELETELIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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delete &itfi.Current();
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}
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gm_pgmNextMenu = NULL;
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CGameMenu::EndMenu();
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}
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void CLoadSaveMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<SAVELOAD_BUTTONS_CT; i++) {
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gm_amgButton[i].mg_bEnabled = FALSE;
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gm_amgButton[i].mg_strText = TRANS("<empty>");
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gm_amgButton[i].mg_strTip = "";
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gm_amgButton[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = gm_lhFileInfos.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
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CFileInfo &fi = *itfi;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + SAVELOAD_BUTTONS_CT)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_amgButton[iInMenu].mg_iInList = iLabel;
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gm_amgButton[iInMenu].mg_strDes = fi.fi_strName;
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gm_amgButton[iInMenu].mg_fnm = fi.fi_fnFile;
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gm_amgButton[iInMenu].mg_bEnabled = TRUE;
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gm_amgButton[iInMenu].RefreshText();
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if (gm_bSave) {
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if (!FileExistsForWriting(gm_amgButton[iInMenu].mg_fnm)) {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
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}
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else {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
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}
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}
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else if (gm_bManage) {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
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}
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else {
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gm_amgButton[iInMenu].mg_strTip = TRANS("Enter - load this");
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}
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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// called to get info of a file from directory, or to skip it
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BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
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{
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if (fnm.FileExt() != gm_fnmExt) {
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return FALSE;
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}
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CTFileName fnSaveGameDescription = fnm.NoExt() + ".des";
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try {
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strName.Load_t(fnSaveGameDescription);
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}
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catch (char *strError) {
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(void)strError;
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strName = fnm.FileName();
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if (fnm.FileExt() == ".ctl") {
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INDEX iCtl = -1;
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strName.ScanF("Controls%d", &iCtl);
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if (iCtl >= 0 && iCtl <= 7) {
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strName.PrintF(TRANS("From player: %s"), _pGame->gm_apcPlayers[iCtl].GetNameForPrinting());
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}
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}
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}
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INDEX iFile = -1;
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fnm.FileName().ScanF((const char*)(gm_fnmBaseName + "%d"), &iFile);
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gm_iLastFile = Max(gm_iLastFile, iFile);
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return TRUE;
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} |