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https://github.com/ptitSeb/Serious-Engine
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220875d2de
Menu.cpp is so large(>6000 lines). I'll separate it!
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "LevelInfo.h"
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#include "MLevels.h"
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void CLevelsMenu::Initialize_t(void)
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{
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("CHOOSE LEVEL");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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for (INDEX iLabel = 0; iLabel<LEVELS_ON_SCREEN; iLabel++)
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{
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INDEX iPrev = (LEVELS_ON_SCREEN + iLabel - 1) % LEVELS_ON_SCREEN;
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INDEX iNext = (iLabel + 1) % LEVELS_ON_SCREEN;
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// initialize label gadgets
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gm_mgManualLevel[iLabel].mg_pmgUp = &gm_mgManualLevel[iPrev];
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gm_mgManualLevel[iLabel].mg_pmgDown = &gm_mgManualLevel[iNext];
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gm_mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel);
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gm_mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
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gm_lhGadgets.AddTail(gm_mgManualLevel[iLabel].mg_lnNode);
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}
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
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&gm_mgManualLevel[0];
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
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&gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
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gm_ctListVisible = LEVELS_ON_SCREEN;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_mgManualLevel[0];
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gm_pmgListBottom = &gm_mgManualLevel[LEVELS_ON_SCREEN - 1];
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}
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void CLevelsMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<LEVELS_ON_SCREEN; i++) {
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gm_mgManualLevel[i].mg_bEnabled = FALSE;
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gm_mgManualLevel[i].mg_strText = TRANS("<empty>");
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gm_mgManualLevel[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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INDEX ctLabels = _lhFilteredLevels.Count();
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INDEX iLabel = 0;
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FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
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CLevelInfo &li = *itli;
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + LEVELS_ON_SCREEN)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_mgManualLevel[iInMenu].mg_strText = li.li_strName;
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gm_mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
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gm_mgManualLevel[iInMenu].mg_bEnabled = TRUE;
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gm_mgManualLevel[iInMenu].mg_iInList = iLabel;
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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void CLevelsMenu::StartMenu(void)
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{
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// set default parameters for the list
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gm_iListOffset = 0;
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gm_ctListTotal = _lhFilteredLevels.Count();
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gm_iListWantedItem = 0;
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// for each level
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INDEX i = 0;
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FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
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CLevelInfo &lid = *itlid;
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// if it is the chosen one
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if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
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// demand focus on it
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gm_iListWantedItem = i;
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break;
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}
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i++;
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}
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CGameMenu::StartMenu();
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} |