Serious-Engine/Sources/EntitiesMP/Global.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

313 lines
8.8 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
0
%{
#include "EntitiesMP/StdH/StdH.h"
%}
/*
*
* --->>> DON'T INSTANTIATE THIS CLASS <<<---
*
*/
event EStop { // stop your actions
};
event EStart { // start your actions
CEntityPointer penCaused, // who caused the trigger (transitive)
};
event EActivate { // activate class (usually touch field)
};
event EDeactivate { // deactivate class (usually touch field)
};
event EEnvironmentStart { // activate environment classes
};
event EEnvironmentStop { // deactivate environment classes
};
event EEnd { // general purpose end of procedure event
};
event ETrigger { // sent by trigger class
CEntityPointer penCaused, // who caused the trigger (transitive)
};
event ETeleportMovingBrush { // teleport moving brush
};
event EReminder { // reminder event
INDEX iValue, // value for return
};
event EStartAttack { // OBSOLETE!
};
event EStopAttack { // OBSOLETE!
};
event EStopBlindness { // make enemy not blind any more
};
event EStopDeafness { // make enemy not blind any more
};
event EReceiveScore { // sent to player when enemy is killed
INDEX iPoints
};
event EKilledEnemy { // sent to player when enemy is killed
};
event ESecretFound { // sent to player secret is found
};
enum BoolEType {
0 BET_TRUE "True", // true
1 BET_FALSE "False", // false
2 BET_IGNORE "Ignore", // ignore
};
enum EventEType {
0 EET_START "Start event", // start event
1 EET_STOP "Stop event", // stop event
2 EET_TRIGGER "Trigger event", // trigger event
3 EET_IGNORE "Don't send event", // don't send event (ignore)
4 EET_ACTIVATE "Activate event", // activate event
5 EET_DEACTIVATE "Deactivate event", // deactivate event
6 EET_ENVIRONMENTSTART "Start environment event", // start environment event
7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event
8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy
9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy
10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind
11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf
12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event
};
// entity info structure enums
enum EntityInfoBodyType {
1 EIBT_FLESH "Flesh",
2 EIBT_WATER "Water",
3 EIBT_ROCK "Rock ",
4 EIBT_FIRE "Fire ",
5 EIBT_AIR "Air ",
6 EIBT_BONES "Bones",
7 EIBT_WOOD "Wood ",
8 EIBT_METAL "Metal",
9 EIBT_ROBOT "Robot",
10 EIBT_ICE "Ice",
};
enum MessageSound {
0 MSS_NONE "None", // no sound
1 MSS_INFO "Info", // just simple info
};
enum ParticleTexture {
1 PT_STAR01 "Star01",
2 PT_STAR02 "Star02",
3 PT_STAR03 "Star03",
4 PT_STAR04 "Star04",
5 PT_STAR05 "Star05",
6 PT_STAR06 "Star06",
7 PT_STAR07 "Star07",
8 PT_STAR08 "Star08",
9 PT_BOUBBLE01 "Boubble01",
10 PT_BOUBBLE02 "Boubble02",
11 PT_WATER01 "Water01",
12 PT_WATER02 "Water02",
13 PT_SANDFLOW "Sand flow",
14 PT_WATERFLOW "Water flow",
15 PT_LAVAFLOW "Lava flow",
};
enum SoundType {
0 SNDT_NONE "", // internal
1 SNDT_SHOUT "", // enemy shout when see player
2 SNDT_YELL "", // enemy is wounded (or death)
3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar)
4 SNDT_PLAYER "", // sound from player weapon or player is wounded
};
// hit enum
enum BulletHitType {
0 BHT_NONE "", // none
1 BHT_FLESH "", // flesh
2 BHT_BRUSH_STONE "", // brush stone
3 BHT_BRUSH_SAND "", // brush sand
4 BHT_BRUSH_WATER "", // brush water
5 BHT_BRUSH_UNDER_WATER "", // brush under water
6 BHT_ACID "", // acid
7 BHT_BRUSH_RED_SAND "", // brush red sand
8 BHT_BRUSH_GRASS "", // brush grass
9 BHT_BRUSH_WOOD "", // brush wood
10 BHT_BRUSH_SNOW "", // brush snow
};
enum EffectParticlesType {
0 EPT_NONE "", // no partcicles
1 EPT_BULLET_STONE "", // bullet particles on stone
2 EPT_BULLET_SAND "", // bullet particles on sand
3 EPT_BULLET_WATER "", // bullet particles on water
4 EPT_BULLET_UNDER_WATER "", // bullet particles underwater
5 EPT_BULLET_RED_SAND "", // bullet particles on red sand
6 EPT_BULLET_GRASS "", // bullet particles on sand
7 EPT_BULLET_WOOD "", // bullet particles on sand
8 EPT_BULLET_SNOW "", // bullet particles on snow
};
enum SprayParticlesType {
0 SPT_NONE "None", // no particles
1 SPT_BLOOD "Blood", // blood
2 SPT_BONES "Bones", // bones
3 SPT_FEATHER "Feather", // feather
4 SPT_STONES "Stones", // stones
5 SPT_WOOD "Wood", // wood
6 SPT_SLIME "Slime", // gizmo/beast slime
7 SPT_LAVA_STONES "Lava Stones", // lava stones
8 SPT_ELECTRICITY_SPARKS "Electricity sparks", // electricity sparks with blood
9 SPT_BEAST_PROJECTILE_SPRAY "Beast projectile spray", // beast projectile explosion sparks
10 SPT_SMALL_LAVA_STONES "Small Lava Stones", // small lava stones
11 SPT_AIRSPOUTS "Air", // air
12 SPT_ELECTRICITY_SPARKS_NO_BLOOD "Electricity w/o blood", // no blood electricity
13 SPT_PLASMA "Plasma", // plasma
14 SPT_GOO "Goo", // yellow bloodlike substance
15 SPT_TREE01 "Tree 01", // tree 01
16 SPT_COLOREDSTONE "Colored stone", // colored stone
};
// weapon bits
enum WeaponBits {
0 WB_00 "Knife",
1 WB_01 "Colt",
2 WB_02 "Double colt",
3 WB_03 "Single shotgun",
4 WB_04 "Double shotgun",
5 WB_05 "Tommygun",
6 WB_06 "Minigun",
7 WB_07 "Rocket launcher",
8 WB_08 "Grenade launcher",
9 WB_09 "Chainsaw",
10 WB_10 "Flamer",
11 WB_11 "Laser",
12 WB_12 "Sniper",
13 WB_13 "Ironcannon",
14 WB_14 "",
15 WB_15 "",
16 WB_16 "",
17 WB_17 "",
18 WB_18 "",
19 WB_19 "",
20 WB_20 "",
21 WB_21 "",
22 WB_22 "",
23 WB_23 "",
24 WB_24 "",
25 WB_25 "",
26 WB_26 "",
27 WB_27 "",
28 WB_28 "",
29 WB_29 "",
30 WB_30 "",
31 WB_31 "",
};
// clasification bits
enum ClasificationBits {
16 CB_00 "Bit 16",
17 CB_01 "Bit 17",
18 CB_02 "Bit 18",
19 CB_03 "Bit 19",
20 CB_04 "Bit 20",
21 CB_05 "Bit 21",
22 CB_06 "Bit 22",
23 CB_07 "Bit 23",
24 CB_08 "Bit 24",
25 CB_09 "Bit 25",
26 CB_10 "Bit 26",
27 CB_11 "Bit 27",
28 CB_12 "Bit 28",
29 CB_13 "Bit 29",
30 CB_14 "Bit 30",
31 CB_15 "Bit 31",
};
// visibility bits
enum VisibilityBits {
0 VB_00 "Bit 00",
1 VB_01 "Bit 01",
2 VB_02 "Bit 02",
3 VB_03 "Bit 03",
4 VB_04 "Bit 04",
5 VB_05 "Bit 05",
6 VB_06 "Bit 06",
7 VB_07 "Bit 07",
8 VB_08 "Bit 08",
9 VB_09 "Bit 09",
10 VB_10 "Bit 10",
11 VB_11 "Bit 11",
12 VB_12 "Bit 12",
13 VB_13 "Bit 13",
14 VB_14 "Bit 14",
15 VB_15 "Bit 15",
};
event ESound {
enum SoundType EsndtSound,
CEntityPointer penTarget,
};
event EScroll {
BOOL bStart,
CEntityPointer penSender,
};
event ETextFX {
BOOL bStart,
CEntityPointer penSender,
};
event EHudPicFX {
BOOL bStart,
CEntityPointer penSender,
};
event ECredits {
BOOL bStart,
CEntityPointer penSender,
};
// event for printing centered message
event ECenterMessage {
CTString strMessage, // the message
TIME tmLength, // how long to keep it
enum MessageSound mssSound, // sound to play
};
// event for sending computer message to a player
event EComputerMessage {
CTFileName fnmMessage, // the message file
};
// event for voice message to a player
event EVoiceMessage {
CTFileName fnmMessage, // the message file
};
event EHitBySpaceShipBeam {
};
class CGlobal : CEntity {
name "";
thumbnail "";
properties:
components:
functions:
procedures:
Main(EVoid) {
ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS");
}
};