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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
31 lines
839 B
C++
31 lines
839 B
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Math/Projection.h>
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/////////////////////////////////////////////////////////////////////
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// CProjection3D
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/////////////////////////////////////////////////////////////////////
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// Construction / destruction
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/*
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* Default constructor.
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*/
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CProjection3D::CProjection3D(void) {
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pr_Prepared = FALSE;
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pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
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pr_bFaceForward = FALSE;
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pr_bHalfFaceForward = FALSE;
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pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f);
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pr_fDepthBufferNear = 0.0f;
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pr_fDepthBufferFar = 1.0f;
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pr_NearClipDistance = 0.25f;
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pr_FarClipDistance = -9999.0f; // never used by default
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pr_bMirror = FALSE;
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pr_bWarp = FALSE;
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pr_fViewStretch = 1.0f;
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}
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CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
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