mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
301
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%{
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#include "Entities/StdH/StdH.h"
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#include "Models/Enemies/Catman/CatMan.h"
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%}
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uses "Entities/EnemyBase";
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enum CatmanType {
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0 CMT_SOLDIER "Soldier",
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1 CMT_GENERAL "General",
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2 CMT_ROGUE "Rogue"
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};
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%{
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// info structure
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static EntityInfo eiCatman = {
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EIBT_FLESH, 140.0f,
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0.0f, 2.0f, 0.0f,
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0.0f, 1.5f, 0.0f,
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};
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%}
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class CCatman : CEnemyBase {
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name "Catman";
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thumbnail "Thumbnails\\Catman.tbn";
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properties:
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1 enum CatmanType m_cmtType "Type" 'T' = CMT_SOLDIER,
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components:
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0 class CLASS_BASE "Classes\\EnemyBase.ecl",
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1 model MODEL_CATMAN "Models\\Enemies\\Catman\\Catman.mdl",
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2 texture TEXTURE_SOLDIER "Models\\Enemies\\Catman\\Catman03.tex",
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// ************** SOUNDS **************
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50 sound SOUND_IDLE "Models\\Enemies\\Catman\\Sounds\\Idle.wav",
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51 sound SOUND_SIGHT "Models\\Enemies\\Catman\\Sounds\\Sight.wav",
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52 sound SOUND_WOUND "Models\\Enemies\\Catman\\Sounds\\Wound.wav",
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53 sound SOUND_FIRE "Models\\Enemies\\Catman\\Sounds\\Fire.wav",
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54 sound SOUND_KICK "Models\\Enemies\\Catman\\Sounds\\Kick.wav",
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55 sound SOUND_DEATH "Models\\Enemies\\Catman\\Sounds\\Death.wav",
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functions:
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/* Entity info */
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void *GetEntityInfo(void) {
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return &eiCatman;
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};
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/* Receive damage */
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void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
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FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
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{
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// catman can't harm catman
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if (!IsOfClass(penInflictor, "Catman")) {
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CEnemyBase::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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}
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};
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// damage anim
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INDEX AnimForDamage(FLOAT fDamage) {
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INDEX iAnim;
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switch (IRnd()%3) {
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case 0: iAnim = CATMAN_ANIM_WOUND01; break;
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case 1: iAnim = CATMAN_ANIM_WOUND02; break;
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case 2: iAnim = CATMAN_ANIM_WOUND03; break;
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default: ASSERTALWAYS("Catman unknown damage");
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}
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StartModelAnim(iAnim, 0);
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return iAnim;
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};
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// death
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INDEX AnimForDeath(void) {
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INDEX iAnim;
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switch (IRnd()%2) {
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case 0: iAnim = CATMAN_ANIM_DEATH01; break;
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case 1: iAnim = CATMAN_ANIM_DEATH02; break;
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default: ASSERTALWAYS("Catman unknown death");
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}
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StartModelAnim(iAnim, 0);
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return iAnim;
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};
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void DeathNotify(void) {
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ChangeCollisionBoxIndexWhenPossible(CATMAN_COLLISION_BOX_DEATH);
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en_fDensity = 500.0f;
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};
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// virtual anim functions
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void StandingAnim(void) {
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StartModelAnim(CATMAN_ANIM_STAND, AOF_LOOPING|AOF_NORESTART);
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};
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void WalkingAnim(void) {
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StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
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};
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void RunningAnim(void) {
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StartModelAnim(CATMAN_ANIM_RUN, AOF_LOOPING|AOF_NORESTART);
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};
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void RotatingAnim(void) {
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StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
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};
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// virtual sound functions
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void IdleSound(void) {
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PlaySound(m_soSound, SOUND_IDLE, SOF_3D);
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};
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void SightSound(void) {
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PlaySound(m_soSound, SOUND_SIGHT, SOF_3D);
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};
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void WoundSound(void) {
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PlaySound(m_soSound, SOUND_WOUND, SOF_3D);
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};
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void DeathSound(void) {
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PlaySound(m_soSound, SOUND_DEATH, SOF_3D);
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};
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procedures:
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/************************************************************
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* A T T A C K E N E M Y *
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************************************************************/
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Fire(EVoid) : CEnemyBase::Fire {
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// wait for a while
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StandingAnim();
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autowait(0.2f + FRnd()/4);
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// fire projectile
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StartModelAnim(CATMAN_ANIM_ATTACK02, 0);
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ShootProjectile(PRT_CATMAN_FIRE, FLOAT3D(0.0f, 1.5f, 0.5f), ANGLE3D(0, 0, 0));
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PlaySound(m_soSound, SOUND_FIRE, SOF_3D);
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autowait(FRnd()/3+0.6f);
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return EReturn();
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};
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/************************************************************
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* M A I N *
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************************************************************/
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Main(EVoid) {
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// declare yourself as a model
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InitAsModel();
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SetPhysicsFlags(EPF_MODEL_WALKING|EPF_HASLUNGS);
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SetCollisionFlags(ECF_MODEL);
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SetFlags(GetFlags()|ENF_ALIVE);
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SetHealth(15.0f);
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m_fMaxHealth = 15.0f;
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en_tmMaxHoldBreath = 5.0f;
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en_fDensity = 2000.0f;
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// set your appearance
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SetModel(MODEL_CATMAN);
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SetModelMainTexture(TEXTURE_SOLDIER);
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StandingAnim();
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// setup moving speed
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m_fWalkSpeed = FRnd() + 1.5f;
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m_aWalkRotateSpeed = AngleDeg(FRnd()*10.0f + 25.0f);
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m_fAttackRunSpeed = FRnd()*2.0f + 4.0f;
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m_aAttackRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
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m_fCloseRunSpeed = FRnd()*2.0f + 4.0f;
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m_aCloseRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
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// setup attack distances
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m_fAttackDistance = 40.0f;
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m_fCloseDistance = 0.0f;
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m_fStopDistance = 10.0f;
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m_fAttackFireTime = 3.0f;
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m_fCloseFireTime = 1.0f;
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m_fIgnoreRange = 200.0f;
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// damage/explode properties
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m_fBlowUpAmount = 35.0f;
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m_fBodyParts = 4;
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m_fDamageWounded = 0.0f;
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// continue behavior in base class
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jump CEnemyBase::MainLoop();
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};
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};
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