mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
|
301
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
#include "Models/Enemies/Catman/CatMan.h"
|
||
|
%}
|
||
|
|
||
|
uses "Entities/EnemyBase";
|
||
|
|
||
|
enum CatmanType {
|
||
|
0 CMT_SOLDIER "Soldier",
|
||
|
1 CMT_GENERAL "General",
|
||
|
2 CMT_ROGUE "Rogue"
|
||
|
};
|
||
|
|
||
|
|
||
|
%{
|
||
|
// info structure
|
||
|
static EntityInfo eiCatman = {
|
||
|
EIBT_FLESH, 140.0f,
|
||
|
0.0f, 2.0f, 0.0f,
|
||
|
0.0f, 1.5f, 0.0f,
|
||
|
};
|
||
|
%}
|
||
|
|
||
|
|
||
|
class CCatman : CEnemyBase {
|
||
|
name "Catman";
|
||
|
thumbnail "Thumbnails\\Catman.tbn";
|
||
|
|
||
|
properties:
|
||
|
1 enum CatmanType m_cmtType "Type" 'T' = CMT_SOLDIER,
|
||
|
|
||
|
components:
|
||
|
0 class CLASS_BASE "Classes\\EnemyBase.ecl",
|
||
|
1 model MODEL_CATMAN "Models\\Enemies\\Catman\\Catman.mdl",
|
||
|
2 texture TEXTURE_SOLDIER "Models\\Enemies\\Catman\\Catman03.tex",
|
||
|
|
||
|
// ************** SOUNDS **************
|
||
|
50 sound SOUND_IDLE "Models\\Enemies\\Catman\\Sounds\\Idle.wav",
|
||
|
51 sound SOUND_SIGHT "Models\\Enemies\\Catman\\Sounds\\Sight.wav",
|
||
|
52 sound SOUND_WOUND "Models\\Enemies\\Catman\\Sounds\\Wound.wav",
|
||
|
53 sound SOUND_FIRE "Models\\Enemies\\Catman\\Sounds\\Fire.wav",
|
||
|
54 sound SOUND_KICK "Models\\Enemies\\Catman\\Sounds\\Kick.wav",
|
||
|
55 sound SOUND_DEATH "Models\\Enemies\\Catman\\Sounds\\Death.wav",
|
||
|
|
||
|
functions:
|
||
|
/* Entity info */
|
||
|
void *GetEntityInfo(void) {
|
||
|
return &eiCatman;
|
||
|
};
|
||
|
|
||
|
/* Receive damage */
|
||
|
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
|
||
|
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
|
||
|
{
|
||
|
// catman can't harm catman
|
||
|
if (!IsOfClass(penInflictor, "Catman")) {
|
||
|
CEnemyBase::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
// damage anim
|
||
|
INDEX AnimForDamage(FLOAT fDamage) {
|
||
|
INDEX iAnim;
|
||
|
switch (IRnd()%3) {
|
||
|
case 0: iAnim = CATMAN_ANIM_WOUND01; break;
|
||
|
case 1: iAnim = CATMAN_ANIM_WOUND02; break;
|
||
|
case 2: iAnim = CATMAN_ANIM_WOUND03; break;
|
||
|
default: ASSERTALWAYS("Catman unknown damage");
|
||
|
}
|
||
|
StartModelAnim(iAnim, 0);
|
||
|
return iAnim;
|
||
|
};
|
||
|
|
||
|
// death
|
||
|
INDEX AnimForDeath(void) {
|
||
|
INDEX iAnim;
|
||
|
switch (IRnd()%2) {
|
||
|
case 0: iAnim = CATMAN_ANIM_DEATH01; break;
|
||
|
case 1: iAnim = CATMAN_ANIM_DEATH02; break;
|
||
|
default: ASSERTALWAYS("Catman unknown death");
|
||
|
}
|
||
|
StartModelAnim(iAnim, 0);
|
||
|
return iAnim;
|
||
|
};
|
||
|
|
||
|
void DeathNotify(void) {
|
||
|
ChangeCollisionBoxIndexWhenPossible(CATMAN_COLLISION_BOX_DEATH);
|
||
|
en_fDensity = 500.0f;
|
||
|
};
|
||
|
|
||
|
// virtual anim functions
|
||
|
void StandingAnim(void) {
|
||
|
StartModelAnim(CATMAN_ANIM_STAND, AOF_LOOPING|AOF_NORESTART);
|
||
|
};
|
||
|
void WalkingAnim(void) {
|
||
|
StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
|
||
|
};
|
||
|
void RunningAnim(void) {
|
||
|
StartModelAnim(CATMAN_ANIM_RUN, AOF_LOOPING|AOF_NORESTART);
|
||
|
};
|
||
|
void RotatingAnim(void) {
|
||
|
StartModelAnim(CATMAN_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
|
||
|
};
|
||
|
|
||
|
// virtual sound functions
|
||
|
void IdleSound(void) {
|
||
|
PlaySound(m_soSound, SOUND_IDLE, SOF_3D);
|
||
|
};
|
||
|
void SightSound(void) {
|
||
|
PlaySound(m_soSound, SOUND_SIGHT, SOF_3D);
|
||
|
};
|
||
|
void WoundSound(void) {
|
||
|
PlaySound(m_soSound, SOUND_WOUND, SOF_3D);
|
||
|
};
|
||
|
void DeathSound(void) {
|
||
|
PlaySound(m_soSound, SOUND_DEATH, SOF_3D);
|
||
|
};
|
||
|
|
||
|
|
||
|
procedures:
|
||
|
/************************************************************
|
||
|
* A T T A C K E N E M Y *
|
||
|
************************************************************/
|
||
|
Fire(EVoid) : CEnemyBase::Fire {
|
||
|
// wait for a while
|
||
|
StandingAnim();
|
||
|
autowait(0.2f + FRnd()/4);
|
||
|
|
||
|
// fire projectile
|
||
|
StartModelAnim(CATMAN_ANIM_ATTACK02, 0);
|
||
|
ShootProjectile(PRT_CATMAN_FIRE, FLOAT3D(0.0f, 1.5f, 0.5f), ANGLE3D(0, 0, 0));
|
||
|
PlaySound(m_soSound, SOUND_FIRE, SOF_3D);
|
||
|
autowait(FRnd()/3+0.6f);
|
||
|
|
||
|
return EReturn();
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
/************************************************************
|
||
|
* M A I N *
|
||
|
************************************************************/
|
||
|
Main(EVoid) {
|
||
|
// declare yourself as a model
|
||
|
InitAsModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_WALKING|EPF_HASLUNGS);
|
||
|
SetCollisionFlags(ECF_MODEL);
|
||
|
SetFlags(GetFlags()|ENF_ALIVE);
|
||
|
SetHealth(15.0f);
|
||
|
m_fMaxHealth = 15.0f;
|
||
|
en_tmMaxHoldBreath = 5.0f;
|
||
|
en_fDensity = 2000.0f;
|
||
|
|
||
|
// set your appearance
|
||
|
SetModel(MODEL_CATMAN);
|
||
|
SetModelMainTexture(TEXTURE_SOLDIER);
|
||
|
StandingAnim();
|
||
|
// setup moving speed
|
||
|
m_fWalkSpeed = FRnd() + 1.5f;
|
||
|
m_aWalkRotateSpeed = AngleDeg(FRnd()*10.0f + 25.0f);
|
||
|
m_fAttackRunSpeed = FRnd()*2.0f + 4.0f;
|
||
|
m_aAttackRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
|
||
|
m_fCloseRunSpeed = FRnd()*2.0f + 4.0f;
|
||
|
m_aCloseRotateSpeed = AngleDeg(FRnd()*50 + 245.0f);
|
||
|
// setup attack distances
|
||
|
m_fAttackDistance = 40.0f;
|
||
|
m_fCloseDistance = 0.0f;
|
||
|
m_fStopDistance = 10.0f;
|
||
|
m_fAttackFireTime = 3.0f;
|
||
|
m_fCloseFireTime = 1.0f;
|
||
|
m_fIgnoreRange = 200.0f;
|
||
|
// damage/explode properties
|
||
|
m_fBlowUpAmount = 35.0f;
|
||
|
m_fBodyParts = 4;
|
||
|
m_fDamageWounded = 0.0f;
|
||
|
|
||
|
// continue behavior in base class
|
||
|
jump CEnemyBase::MainLoop();
|
||
|
};
|
||
|
};
|