mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_GAMEAGENT_H
|
|
#define SE_INCL_GAMEAGENT_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
extern CTString ga_strServer;
|
|
extern CTString ga_strMSLegacy;
|
|
extern BOOL ga_bMSLegacy;
|
|
|
|
/// Initialize GameAgent.
|
|
extern void GameAgent_ServerInit(void);
|
|
/// Let GameAgent know that the server has stopped.
|
|
extern void GameAgent_ServerEnd(void);
|
|
/// GameAgent server update call which responds to enumeration pings and sends pings to masterserver.
|
|
extern void GameAgent_ServerUpdate(void);
|
|
/// Notify GameAgent that the server state has changed.
|
|
extern void GameAgent_ServerStateChanged(void);
|
|
|
|
/// Request serverlist enumeration.
|
|
extern void GameAgent_EnumTrigger(BOOL bInternet);
|
|
/// GameAgent client update for enumeration.
|
|
extern void GameAgent_EnumUpdate(void);
|
|
/// Cancel the GameAgent serverlist enumeration.
|
|
extern void GameAgent_EnumCancel(void);
|
|
///
|
|
DWORD WINAPI _MS_Thread(LPVOID lpParam);
|
|
///
|
|
DWORD WINAPI _LocalNet_Thread(LPVOID lpParam);
|
|
|
|
/// Server request structure. Primarily used for getting server pings.
|
|
class CServerRequest {
|
|
public:
|
|
ULONG sr_ulAddress;
|
|
USHORT sr_iPort;
|
|
long long sr_tmRequestTime;
|
|
|
|
public:
|
|
CServerRequest(void);
|
|
~CServerRequest(void);
|
|
|
|
/* Destroy all objects, and reset the array to initial (empty) state. */
|
|
void Clear(void);
|
|
};
|
|
|
|
#endif // include once check
|