Serious-Engine/Sources/Shaders/InvisibleShader.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

26 lines
549 B
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Shaders/StdH.h"
#undef TEXTURE_COUNT
#undef UVMAPS_COUNT
#undef COLOR_COUNT
#undef FLOAT_COUNT
#undef FLAGS_COUNT
#define TEXTURE_COUNT 0
#define UVMAPS_COUNT 0
#define COLOR_COUNT 0
#define FLOAT_COUNT 0
SHADER_MAIN(Invisible)
{
}
SHADER_DESC(Invisible,ShaderDesc &shDesc)
{
shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
shDesc.sd_astrColorNames.New(COLOR_COUNT);
shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
}