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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
26 lines
549 B
C++
26 lines
549 B
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Shaders/StdH.h"
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#undef TEXTURE_COUNT
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#undef UVMAPS_COUNT
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#undef COLOR_COUNT
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#undef FLOAT_COUNT
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#undef FLAGS_COUNT
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#define TEXTURE_COUNT 0
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#define UVMAPS_COUNT 0
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#define COLOR_COUNT 0
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#define FLOAT_COUNT 0
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SHADER_MAIN(Invisible)
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{
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}
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SHADER_DESC(Invisible,ShaderDesc &shDesc)
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{
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shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
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shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
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shDesc.sd_astrColorNames.New(COLOR_COUNT);
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shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
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} |