Serious-Engine/Sources/Shaders/InvisibleShader.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Shaders/StdH.h"
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#undef TEXTURE_COUNT
#undef UVMAPS_COUNT
#undef COLOR_COUNT
#undef FLOAT_COUNT
#undef FLAGS_COUNT
#define TEXTURE_COUNT 0
#define UVMAPS_COUNT 0
#define COLOR_COUNT 0
#define FLOAT_COUNT 0
SHADER_MAIN(Invisible)
{
}
SHADER_DESC(Invisible,ShaderDesc &shDesc)
{
shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
shDesc.sd_astrColorNames.New(COLOR_COUNT);
shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
}