Serious-Engine/Sources/SeriousSam/MMain.cpp
zcaliptium 189c343368 GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
2016-03-14 00:52:32 +03:00

116 lines
4.3 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MMain.h"
void CMainMenu::Initialize_t(void)
{
// intialize main menu
/*
gm_mgTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_lhGadgets.AddTail( gm_mgTitle.mg_lnNode);
*/
extern CTString sam_strVersion;
gm_mgVersionLabel.mg_strText = sam_strVersion;
gm_mgVersionLabel.mg_boxOnScreen = BoxVersion();
gm_mgVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgVersionLabel.mg_iCenterI = +1;
gm_mgVersionLabel.mg_bEnabled = FALSE;
gm_mgVersionLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgVersionLabel.mg_lnNode);
extern CTString sam_strModName;
gm_mgModLabel.mg_strText = sam_strModName;
gm_mgModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
gm_mgModLabel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgModLabel.mg_iCenterI = 0;
gm_mgModLabel.mg_bEnabled = FALSE;
gm_mgModLabel.mg_bLabel = TRUE;
gm_lhGadgets.AddTail(gm_mgModLabel.mg_lnNode);
gm_mgSingle.mg_strText = TRANS("SINGLE PLAYER");
gm_mgSingle.mg_bfsFontSize = BFS_LARGE;
gm_mgSingle.mg_boxOnScreen = BoxBigRow(0.0f);
gm_mgSingle.mg_strTip = TRANS("single player game menus");
gm_lhGadgets.AddTail(gm_mgSingle.mg_lnNode);
gm_mgSingle.mg_pmgUp = &gm_mgQuit;
gm_mgSingle.mg_pmgDown = &gm_mgNetwork;
gm_mgSingle.mg_pActivatedFunction = NULL;
gm_mgNetwork.mg_strText = TRANS("NETWORK");
gm_mgNetwork.mg_bfsFontSize = BFS_LARGE;
gm_mgNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
gm_mgNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
gm_lhGadgets.AddTail(gm_mgNetwork.mg_lnNode);
gm_mgNetwork.mg_pmgUp = &gm_mgSingle;
gm_mgNetwork.mg_pmgDown = &gm_mgSplitScreen;
gm_mgNetwork.mg_pActivatedFunction = NULL;
gm_mgSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
gm_mgSplitScreen.mg_bfsFontSize = BFS_LARGE;
gm_mgSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
gm_mgSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
gm_lhGadgets.AddTail(gm_mgSplitScreen.mg_lnNode);
gm_mgSplitScreen.mg_pmgUp = &gm_mgNetwork;
gm_mgSplitScreen.mg_pmgDown = &gm_mgDemo;
gm_mgSplitScreen.mg_pActivatedFunction = NULL;
gm_mgDemo.mg_strText = TRANS("DEMO");
gm_mgDemo.mg_bfsFontSize = BFS_LARGE;
gm_mgDemo.mg_boxOnScreen = BoxBigRow(3.0f);
gm_mgDemo.mg_strTip = TRANS("play a game demo");
gm_lhGadgets.AddTail(gm_mgDemo.mg_lnNode);
gm_mgDemo.mg_pmgUp = &gm_mgSplitScreen;
gm_mgDemo.mg_pmgDown = &gm_mgMods;
gm_mgDemo.mg_pActivatedFunction = NULL;
gm_mgMods.mg_strText = TRANS("MODS");
gm_mgMods.mg_bfsFontSize = BFS_LARGE;
gm_mgMods.mg_boxOnScreen = BoxBigRow(4.0f);
gm_mgMods.mg_strTip = TRANS("run one of installed game modifications");
gm_lhGadgets.AddTail(gm_mgMods.mg_lnNode);
gm_mgMods.mg_pmgUp = &gm_mgDemo;
gm_mgMods.mg_pmgDown = &gm_mgHighScore;
gm_mgMods.mg_pActivatedFunction = NULL;
gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
gm_mgHighScore.mg_pmgUp = &gm_mgMods;
gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
gm_mgHighScore.mg_pActivatedFunction = NULL;
gm_mgOptions.mg_strText = TRANS("OPTIONS");
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
gm_mgOptions.mg_pmgDown = &gm_mgQuit;
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_mgQuit.mg_strText = TRANS("QUIT");
gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
gm_mgQuit.mg_boxOnScreen = BoxBigRow(7.0f);
gm_mgQuit.mg_strTip = TRANS("exit game immediately");
gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
gm_mgQuit.mg_pmgUp = &gm_mgOptions;
gm_mgQuit.mg_pmgDown = &gm_mgSingle;
gm_mgQuit.mg_pActivatedFunction = NULL;
}
void CMainMenu::StartMenu(void)
{
gm_mgSingle.mg_bEnabled = IsMenuEnabled("Single Player");
gm_mgNetwork.mg_bEnabled = IsMenuEnabled("Network");
gm_mgSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
gm_mgHighScore.mg_bEnabled = IsMenuEnabled("High Score");
CGameMenu::StartMenu();
}