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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
36 lines
1.8 KiB
C++
36 lines
1.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Network/NetworkProfile.h>
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// profile form for profiling world editing
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CNetworkProfile npNetworkProfile;
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CProfileForm &_pfNetworkProfile = npNetworkProfile;
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CNetworkProfile::CNetworkProfile(void)
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: CProfileForm("Network", "ticks",
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CNetworkProfile::PCI_COUNT, CNetworkProfile::PTI_COUNT)
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{
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// initialize network profile form
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SETTIMERNAME(CNetworkProfile::PTI_MAINLOOP, "MainLoop()", "");
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SETTIMERNAME(CNetworkProfile::PTI_TIMERLOOP, "TimerLoop()", "");
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SETTIMERNAME(CNetworkProfile::PTI_SERVER_LOOP, "ServerLoop()", "");
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SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_LOOP, "SessionStateLoop()", "");
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SETTIMERNAME(CNetworkProfile::PTI_SESSIONSTATE_PROCESSGAMESTREAM, "CSessionState::ProcessGameStream()", "");
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SETTIMERNAME(CNetworkProfile::PTI_SENDMESSAGE, "Send()", "");
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SETTIMERNAME(CNetworkProfile::PTI_RECEIVEMESSAGE, "Receive()", "");
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SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAMRESENDS, "game stream resends");
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SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_SENT, "gamestream bytes sent");
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SETCOUNTERNAME(CNetworkProfile::PCI_GAMESTREAM_BYTES_RECEIVED, "gamestream bytes received");
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SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_SENT, "action bytes sent");
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SETCOUNTERNAME(CNetworkProfile::PCI_ACTION_BYTES_RECEIVED, "action bytes received");
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SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESSENT, "messages sent");
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SETCOUNTERNAME(CNetworkProfile::PCI_MESSAGESRECEIVED, "messages received");
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SETCOUNTERNAME(CNetworkProfile::PCI_BYTESSENT, "bytes sent");
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SETCOUNTERNAME(CNetworkProfile::PCI_BYTESRECEIVED, "bytes received");
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}
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