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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_VIEWPORT_H
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#define SE_INCL_VIEWPORT_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Graphics/Raster.h>
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#ifdef SE1_D3D
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#include <d3d8.h>
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#endif // SE1_D3D
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/*
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* ViewPort
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*/
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#ifdef PLATFORM_WIN32
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class CTempDC {
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public:
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HDC hdc;
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HWND hwnd;
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CTempDC(HWND hWnd);
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~CTempDC(void);
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};
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#endif
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// base abstract class for viewport
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class ENGINE_API CViewPort {
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public:
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// implementation
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HWND vp_hWnd; // canvas (child) window
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HWND vp_hWndParent; // window of the viewport
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CRaster vp_Raster; // the used Raster
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#ifdef SE1_D3D
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LPDIRECT3DSWAPCHAIN8 vp_pSwapChain; // swap chain for D3D
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LPDIRECT3DSURFACE8 vp_pSurfDepth; // z-buffer for D3D
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#endif // SE1_D3D
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INDEX vp_ctDisplayChanges; // number of display driver
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// open/close canvas window
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void OpenCanvas(void);
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void CloseCanvas(BOOL bRelease=FALSE);
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// interface
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/* Constructor for given window. */
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CViewPort(PIX pixWidth, PIX pixHeight, HWND hWnd);
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/* Destructor. */
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~CViewPort(void);
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/* Display the back buffer on screen. */
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void SwapBuffers(void);
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// change size of this viewport, it's raster and all it's drawports to fit it window
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void Resize(void);
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};
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#endif /* include-once check. */
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