mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
27 lines
881 B
C++
27 lines
881 B
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_SHADINGINFO_H
|
|
#define SE_INCL_SHADINGINFO_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
#include <Engine/Math/Vector.h>
|
|
|
|
// Used for caching shading info for models if they don't move
|
|
class ENGINE_API CShadingInfo {
|
|
public:
|
|
CListNode si_lnInPolygon; // for linking in the relevant polygon
|
|
CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above
|
|
CTerrain *si_ptrTerrain; // terrain that entity is above
|
|
FLOAT3D si_vNearPoint; // the relevant point in absolute space
|
|
PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map
|
|
FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels
|
|
CEntity *si_penEntity; // the entity which uses this shading info
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|