Serious-Engine/Sources/EntitiesMP/WatchPlayers.cpp
2016-03-11 15:57:17 +02:00

271 lines
13 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
#include "StdH.h"
#include <EntitiesMP/WatchPlayers.h>
#include <EntitiesMP/WatchPlayers_tables.h>
void CWatchPlayers::SetDefaultProperties(void) {
m_penOwner = NULL;
m_penFar = NULL;
m_fWaitTime = 0.1f;
m_fDistance = 100.0f;
m_bRangeWatcher = TRUE ;
m_eetEventClose = EET_TRIGGER ;
m_eetEventFar = EET_ENVIRONMENTSTOP ;
m_penCurrentWatch = NULL;
m_bActive = TRUE ;
m_strName = "";
CRationalEntity::SetDefaultProperties();
}
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BOOL CWatchPlayers::IsAnyPlayerClose(void) {
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FLOAT fClosest = 100000.0f;
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FLOAT fDistance ;
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m_penCurrentWatch = NULL ;
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for(INDEX iPlayer = 0;iPlayer < GetMaxPlayers ();iPlayer ++){
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CEntity * penPlayer = GetPlayerEntity (iPlayer );
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if(penPlayer != NULL && penPlayer -> GetFlags () & ENF_ALIVE && ! (penPlayer -> GetFlags () & ENF_INVISIBLE )){
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fDistance = 100000.0f;
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if(m_bRangeWatcher ){
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fDistance = (penPlayer -> GetPlacement () . pl_PositionVector -
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GetPlacement () . pl_PositionVector ) . Length ();
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}else {
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if(m_penOwner != NULL ){
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fDistance = (penPlayer -> GetPlacement () . pl_PositionVector -
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m_penOwner -> GetPlacement () . pl_PositionVector ) . Length ();
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}
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}
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if(fDistance < fClosest ){
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fClosest = fDistance ;
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m_penCurrentWatch = penPlayer ;
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}
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}
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}
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return (fClosest < m_fDistance );
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}
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void CWatchPlayers::SendCloseEvent(void) {
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if(m_bRangeWatcher && m_penOwner == NULL ){
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}else {
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SendToTarget (m_penOwner , m_eetEventClose , m_penCurrentWatch );
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}
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}
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void CWatchPlayers::SendFarEvent(void) {
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if(m_bRangeWatcher && m_penOwner == NULL ){
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}else {
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if(m_penFar != NULL ){
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SendToTarget (m_penFar , m_eetEventFar );
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}else {
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SendToTarget (m_penOwner , m_eetEventFar );
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}
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}
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}
BOOL CWatchPlayers::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_WATCHPLAYERS );
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SetModelMainTexture (TEXTURE_WATCHPLAYERS );
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if(m_fWaitTime < 0.1f){
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m_fWaitTime = 0.1f;
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}
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if(m_bActive ){
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE;
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}else {
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE;
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} ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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Active(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Active
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Active expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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STATE_CWatchPlayers_FarWatch, TRUE;
Jump(STATE_CURRENT, 0x02be0001, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0001_Active_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;case EVENTCODE_EDeactivate: Jump(STATE_CURRENT,0x02be0002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWatchPlayers::H0x02be0002_Active_02(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0002
const EDeactivate&__e= (EDeactivate&)__eeInput;
;
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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Inactive(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Inactive
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x02be0004, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0004_Inactive_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0004
switch(__eeInput.ee_slEvent){case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x02be0005, FALSE, EInternal());return TRUE;
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}ASSERT(FALSE);break;default:{
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return TRUE;
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}ASSERT(FALSE);break;
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}return TRUE;}BOOL CWatchPlayers::H0x02be0005_Inactive_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0005
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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CloseWatch(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_CloseWatch
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::CloseWatch expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be0009_CloseWatch_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0009
if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000a, FALSE, EInternal());return TRUE;}
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SetTimerAfter(m_fWaitTime );
Jump(STATE_CURRENT, 0x02be0007, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0007_CloseWatch_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0007
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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if(! IsAnyPlayerClose ()){
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SendFarEvent ();
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Jump(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;
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}
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x02be0008, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CWatchPlayers::H0x02be0008_CloseWatch_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0008
Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;
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}BOOL CWatchPlayers::H0x02be000a_CloseWatch_04(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000a
ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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FarWatch(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_FarWatch
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::FarWatch expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be000e_FarWatch_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000e
if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000f, FALSE, EInternal());return TRUE;}
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SetTimerAfter(m_fWaitTime );
Jump(STATE_CURRENT, 0x02be000c, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be000c_FarWatch_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000c
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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if(IsAnyPlayerClose ()){
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SendCloseEvent ();
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Jump(STATE_CURRENT, STATE_CWatchPlayers_CloseWatch, TRUE, EVoid());return TRUE;
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}
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x02be000d, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CWatchPlayers::H0x02be000d_FarWatch_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000d
Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;
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}BOOL CWatchPlayers::H0x02be000f_FarWatch_04(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000f
ASSERT(FALSE); return TRUE;};