mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 12:15:53 +01:00
271 lines
13 KiB
C++
271 lines
13 KiB
C++
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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#include "StdH.h"
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#include <EntitiesMP/WatchPlayers.h>
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#include <EntitiesMP/WatchPlayers_tables.h>
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void CWatchPlayers::SetDefaultProperties(void) {
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m_penOwner = NULL;
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m_penFar = NULL;
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m_fWaitTime = 0.1f;
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m_fDistance = 100.0f;
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m_bRangeWatcher = TRUE ;
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m_eetEventClose = EET_TRIGGER ;
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m_eetEventFar = EET_ENVIRONMENTSTOP ;
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m_penCurrentWatch = NULL;
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m_bActive = TRUE ;
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m_strName = "";
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CRationalEntity::SetDefaultProperties();
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}
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#line 34 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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BOOL CWatchPlayers::IsAnyPlayerClose(void) {
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#line 36 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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FLOAT fClosest = 100000.0f;
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#line 37 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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FLOAT fDistance ;
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#line 39 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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m_penCurrentWatch = NULL ;
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#line 41 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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for(INDEX iPlayer = 0;iPlayer < GetMaxPlayers ();iPlayer ++){
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#line 42 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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CEntity * penPlayer = GetPlayerEntity (iPlayer );
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#line 44 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(penPlayer != NULL && penPlayer -> GetFlags () & ENF_ALIVE && ! (penPlayer -> GetFlags () & ENF_INVISIBLE )){
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#line 45 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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fDistance = 100000.0f;
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#line 46 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_bRangeWatcher ){
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#line 48 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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fDistance = (penPlayer -> GetPlacement () . pl_PositionVector -
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#line 49 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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GetPlacement () . pl_PositionVector ) . Length ();
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#line 50 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}else {
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#line 51 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_penOwner != NULL ){
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#line 53 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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fDistance = (penPlayer -> GetPlacement () . pl_PositionVector -
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#line 54 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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m_penOwner -> GetPlacement () . pl_PositionVector ) . Length ();
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(fDistance < fClosest ){
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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fClosest = fDistance ;
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#line 59 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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m_penCurrentWatch = penPlayer ;
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 61 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 62 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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return (fClosest < m_fDistance );
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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void CWatchPlayers::SendCloseEvent(void) {
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_bRangeWatcher && m_penOwner == NULL ){
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}else {
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SendToTarget (m_penOwner , m_eetEventClose , m_penCurrentWatch );
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 76 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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void CWatchPlayers::SendFarEvent(void) {
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_bRangeWatcher && m_penOwner == NULL ){
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}else {
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#line 85 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_penFar != NULL ){
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SendToTarget (m_penFar , m_eetEventFar );
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}else {
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SendToTarget (m_penOwner , m_eetEventFar );
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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BOOL CWatchPlayers::
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWatchPlayers_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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InitAsEditorModel ();
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetModel (MODEL_WATCHPLAYERS );
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetModelMainTexture (TEXTURE_WATCHPLAYERS );
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_fWaitTime < 0.1f){
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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m_fWaitTime = 0.1f;
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(m_bActive ){
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE;
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}else {
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE;
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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} ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Active(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWatchPlayers_Active
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Active expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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STATE_CWatchPlayers_FarWatch, TRUE;
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Jump(STATE_CURRENT, 0x02be0001, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0001_Active_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0001
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switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;case EVENTCODE_EDeactivate: Jump(STATE_CURRENT,0x02be0002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWatchPlayers::H0x02be0002_Active_02(const CEntityEvent &__eeInput){
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0002
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const EDeactivate&__e= (EDeactivate&)__eeInput;
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;
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Inactive(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWatchPlayers_Inactive
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetTimerAt(THINKTIME_NEVER);
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Jump(STATE_CURRENT, 0x02be0004, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0004_Inactive_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0004
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput;
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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UnsetTimer();Jump(STATE_CURRENT,0x02be0005, FALSE, EInternal());return TRUE;
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}ASSERT(FALSE);break;default:{
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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return TRUE;
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}ASSERT(FALSE);break;
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}return TRUE;}BOOL CWatchPlayers::H0x02be0005_Inactive_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0005
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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CloseWatch(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWatchPlayers_CloseWatch
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::CloseWatch expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be0009_CloseWatch_03(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0009
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if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000a, FALSE, EInternal());return TRUE;}
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetTimerAfter(m_fWaitTime );
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Jump(STATE_CURRENT, 0x02be0007, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0007_CloseWatch_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0007
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(! IsAnyPlayerClose ()){
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SendFarEvent ();
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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return TRUE;
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x02be0008, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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#line 148 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}return TRUE;}BOOL CWatchPlayers::H0x02be0008_CloseWatch_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be0008
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Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}BOOL CWatchPlayers::H0x02be000a_CloseWatch_04(const CEntityEvent &__eeInput) {
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be000a
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ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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FarWatch(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CWatchPlayers_FarWatch
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::FarWatch expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be000e_FarWatch_03(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be000e
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if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000f, FALSE, EInternal());return TRUE;}
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SetTimerAfter(m_fWaitTime );
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Jump(STATE_CURRENT, 0x02be000c, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be000c_FarWatch_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be000c
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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#line 157 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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if(IsAnyPlayerClose ()){
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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SendCloseEvent ();
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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Jump(STATE_CURRENT, STATE_CWatchPlayers_CloseWatch, TRUE, EVoid());return TRUE;
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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return TRUE;
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x02be000d, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}return TRUE;}BOOL CWatchPlayers::H0x02be000d_FarWatch_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be000d
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Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
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}BOOL CWatchPlayers::H0x02be000f_FarWatch_04(const CEntityEvent &__eeInput) {
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x02be000f
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ASSERT(FALSE); return TRUE;};
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