mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
457 lines
21 KiB
C++
457 lines
21 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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#include "StdH.h"
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#include <EntitiesMP/ModelDestruction.h>
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#include <EntitiesMP/ModelDestruction_tables.h>
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CEntityEvent *ERangeModelDestruction::MakeCopy(void) { CEntityEvent *peeCopy = new ERangeModelDestruction(*this); return peeCopy;}
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ERangeModelDestruction::ERangeModelDestruction() : CEntityEvent(EVENTCODE_ERangeModelDestruction) {;
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};
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void CModelDestruction::SetDefaultProperties(void) {
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m_strName = "ModelDestruction";
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m_strDescription = "";
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m_penModel0 = NULL;
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m_penModel1 = NULL;
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m_penModel2 = NULL;
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m_penModel3 = NULL;
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m_penModel4 = NULL;
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m_fHealth = 50.0f;
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m_ddtDebris = DDT_STONE ;
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m_ctDebris = 3;
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m_fDebrisSize = 1.0f;
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m_eibtBodyType = EIBT_ROCK ;
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m_sptType = SPT_NONE ;
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m_fParticleSize = 1.0f;
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m_bRequireExplosion = FALSE ;
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m_fDebrisLaunchPower = 1.0f;
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m_dptParticles = DPT_NONE ;
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m_betStain = BET_NONE ;
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m_fLaunchCone = 45.0f;
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m_fRndRotH = 720.0f;
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m_fRndRotP = 720.0f;
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m_fRndRotB = 720.0f;
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m_fParticleLaunchPower = 1.0f;
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m_colParticles = COLOR(C_WHITE | CT_OPAQUE );
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m_iStartAnim = -1;
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m_bDebrisImmaterialASAP = TRUE ;
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m_ctDustFall = 1;
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m_fMinDustFallHeightRatio = 0.1f;
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m_fMaxDustFallHeightRatio = 0.6f;
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m_fDustStretch = 1.0f;
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m_fDebrisDustRandom = 0.25f;
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m_fDebrisDustStretch = 1.0f;
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m_penShake = NULL;
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CEntity::SetDefaultProperties();
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}
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void CModelDestruction::Precache(void) {
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheClass (CLASS_BASIC_EFFECT , BET_EXPLOSIONSTAIN );
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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switch(m_ddtDebris ){
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_STONE : {
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheModel (MODEL_STONE );
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheTexture (TEXTURE_STONE );
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}break ;
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_WOOD : {
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheModel (MODEL_WOOD );
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheTexture (TEXTURE_WOOD );
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}break ;
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_PALM : {
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheModel (MODEL_WOOD );
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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PrecacheTexture (TEXTURE_WOOD );
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}break ;
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CAnimData * CModelDestruction::GetAnimData(SLONG slPropertyOffset)
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 108 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(slPropertyOffset == offsetof (CModelDestruction , m_iStartAnim ))
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CModelHolder2 * pmh = GetModel (0);
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(pmh != NULL )
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return pmh -> GetModelObject () -> GetData ();
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 116 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return CEntity :: GetAnimData (slPropertyOffset );
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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const CTString & CModelDestruction::GetDescription(void)const {
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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INDEX ct = GetModelsCount ();
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(ct == 0){
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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((CTString &) m_strDescription ) . PrintF ("(%g): no more" , m_fHealth );
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}else if(ct == 1){
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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((CTString &) m_strDescription ) . PrintF ("(%g): %s" , m_fHealth , m_penModel0 -> GetName ());
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}else if(TRUE ){
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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((CTString &) m_strDescription ) . PrintF ("(%g): %s,...(%d)" , m_fHealth , m_penModel0 -> GetName () , ct );
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return m_strDescription ;
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#line 129 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void CModelDestruction::CheckOneModelTarget(CEntityPointer & pen)
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#line 133 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(pen != NULL && ! IsOfClass (pen , "ModelHolder2")){
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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WarningMessage ("Model '%s' is not ModelHolder2!" , pen -> GetName ());
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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pen = NULL ;
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 138 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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class CModelHolder2 * CModelDestruction::GetNextPhase(void)
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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INDEX ct = GetModelsCount ();
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(ct == 0){
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return NULL ;
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}else {
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#line 151 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return GetModel (IRnd () % ct );
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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INDEX CModelDestruction::GetModelsCount(void)const
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#line 157 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(m_penModel0 == NULL ){return 0;};
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(m_penModel1 == NULL ){return 1;};
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(m_penModel2 == NULL ){return 2;};
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(m_penModel3 == NULL ){return 3;};
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(m_penModel4 == NULL ){return 4;};
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return 5;
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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class CModelHolder2 * CModelDestruction::GetModel(INDEX iModel)
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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ASSERT (iModel <= GetModelsCount ());
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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iModel = Clamp (iModel , INDEX (0) , GetModelsCount ());
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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return (CModelHolder2 *) & * (& m_penModel0 ) [ iModel ];
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void CModelDestruction::SpawnDebris(CModelHolder2 * penmhDestroyed)
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOATaabbox3D box ;
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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penmhDestroyed -> GetBoundingBox (box );
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT fEntitySize = box . Size () . MaxNorm ();
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#line 179 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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switch(m_ddtDebris ){
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_STONE : {
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Begin (EIBT_ROCK , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++){
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Spawn (penmhDestroyed , this , MODEL_STONE , TEXTURE_STONE , 0 , 0 , 0 , IRnd () % 4 , m_fDebrisSize ,
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT3D (FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f));
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#line 185 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}break ;
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_WOOD :
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++)
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT3D (0.5f , 0.5f , 0.5f));
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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break ;
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#line 196 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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case DDT_CHILDREN_CUSTOM :
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , FLOAT3D (10 , 10 , 10) , FLOAT3D (0 , 0 , 0) , 5.0f , 2.0f);
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#line 201 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FOREACHINLIST (CEntity , en_lnInParent , en_lhChildren , iten )
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#line 202 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(IsOfClass (& * iten , "ModelHolder2"))
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CModelHolder2 & mhTemplate = (CModelHolder2 &) * iten ;
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(mhTemplate . GetModelObject () == NULL || penmhDestroyed -> GetModelObject () == NULL )
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#line 207 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 208 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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continue ;
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 210 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CModelObject & moNew = * mhTemplate . GetModelObject ();
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#line 211 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CModelObject & moOld = * penmhDestroyed -> GetModelObject ();
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#line 212 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CPlacement3D plRel = mhTemplate . GetPlacement ();
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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plRel . AbsoluteToRelative (this -> GetPlacement ());
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#line 214 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CPlacement3D plLaunch = plRel ;
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT3D vStretch = moOld . mo_Stretch ;
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#line 216 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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plLaunch . pl_PositionVector (1) = plLaunch . pl_PositionVector (1) * vStretch (1);
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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plLaunch . pl_PositionVector (2) = plLaunch . pl_PositionVector (2) * vStretch (2);
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#line 218 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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plLaunch . pl_PositionVector (3) = plLaunch . pl_PositionVector (3) * vStretch (3);
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#line 219 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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plLaunch . RelativeToAbsolute (penmhDestroyed -> GetPlacement ());
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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ANGLE3D angLaunch = ANGLE3D (FRnd () * 360.0f , 90.0f + m_fLaunchCone * (FRnd () - 0.5f) , 0);
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#line 221 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT3D vLaunchDir ;
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#line 222 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT3D vStretchTemplate = FLOAT3D (
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#line 223 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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moOld . mo_Stretch (1) * moNew . mo_Stretch (1) ,
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#line 224 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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moOld . mo_Stretch (2) * moNew . mo_Stretch (2) ,
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#line 225 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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moOld . mo_Stretch (3) * moNew . mo_Stretch (3));
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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AnglesToDirectionVector (angLaunch , vLaunchDir );
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#line 227 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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vLaunchDir . Normalize ();
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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vLaunchDir = vLaunchDir * m_fDebrisLaunchPower ;
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#line 229 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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ANGLE3D angRotSpeed = ANGLE3D (m_fRndRotH * 2.0f * (FRnd () - 0.5f) , m_fRndRotP * (FRnd () - 0.5f) , m_fRndRotB * (FRnd () - 0.5f));
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#line 231 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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FLOAT fDustSize = 0.0f;
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#line 232 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(FRnd () < m_fDebrisDustRandom )
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#line 233 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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#line 234 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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fDustSize = m_fDebrisDustStretch ;
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#line 235 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 237 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Debris_Spawn_Template (m_eibtBodyType , m_dptParticles , m_betStain ,
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#line 238 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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penmhDestroyed , this , & mhTemplate , vStretchTemplate , mhTemplate . m_fStretchAll , plLaunch ,
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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vLaunchDir , angRotSpeed , m_bDebrisImmaterialASAP , fDustSize , penmhDestroyed -> m_colBurning );
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#line 240 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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}
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#line 241 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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if(IsOfClass (& * iten , "SoundHolder"))
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#line 242 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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{
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|
#line 243 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CSoundHolder & ensh = (CSoundHolder &) * iten ;
|
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#line 245 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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|
CEntity * penNewSH = GetWorld () -> CopyEntityInWorld (ensh , penmhDestroyed -> GetPlacement ());
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#line 246 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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penNewSH -> SetParent (NULL );
|
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#line 247 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
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penNewSH -> SendEvent (EStart ());
|
|
#line 248 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
#line 249 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
#line 250 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
break ;
|
|
#line 251 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
#line 252 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
case DDT_PALM : {
|
|
#line 253 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , penmhDestroyed -> m_vDamage * 0.3f , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
|
|
#line 254 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
|
|
#line 255 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.2f , 0.5f));
|
|
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
|
|
#line 257 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.3f , 0.5f));
|
|
#line 258 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
|
|
#line 259 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.4f , 0.5f));
|
|
#line 260 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 3 , m_fDebrisSize ,
|
|
#line 261 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.5f , 0.5f));
|
|
#line 262 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
|
|
#line 263 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.6f , 0.5f));
|
|
#line 264 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
|
|
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.8f , 0.5f));
|
|
#line 266 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
|
|
#line 267 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT3D (0.5f , 0.9f , 0.5f));
|
|
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}break ;
|
|
#line 269 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
default :{}break ;
|
|
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
};
|
|
#line 272 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
if(m_ctDustFall > 0)
|
|
#line 273 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
{
|
|
#line 274 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT fHeight = box . Size () (2);
|
|
#line 275 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT fMinHeight = fHeight * m_fMinDustFallHeightRatio ;
|
|
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT fMaxHeight = fHeight * m_fMaxDustFallHeightRatio ;
|
|
#line 277 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT fHeightSteep = (fMaxHeight - fMinHeight ) / m_ctDustFall ;
|
|
#line 278 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
for(INDEX iDust = 0;iDust < m_ctDustFall ;iDust ++)
|
|
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
{
|
|
#line 280 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
FLOAT fY = fMinHeight + iDust * fHeightSteep ;
|
|
#line 281 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CPlacement3D plDust = penmhDestroyed -> GetPlacement ();
|
|
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
plDust . pl_PositionVector = plDust . pl_PositionVector + FLOAT3D (0 , fY , 0);
|
|
#line 284 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
ESpawnEffect ese ;
|
|
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
ese . colMuliplier = C_WHITE | CT_OPAQUE ;
|
|
#line 286 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
ese . vStretch = FLOAT3D (m_fDustStretch , m_fDustStretch , m_fDustStretch );
|
|
#line 287 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
ese . vNormal = FLOAT3D (0 , 1 , 0);
|
|
#line 288 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
ese . betType = BET_DUST_FALL ;
|
|
#line 289 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CEntityPointer penFX = CreateEntity (plDust , CLASS_BASIC_EFFECT );
|
|
#line 290 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
penFX -> Initialize (ese );
|
|
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
#line 292 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
}
|
|
BOOL CModelDestruction::
|
|
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Main(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CModelDestruction_Main
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CModelDestruction::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 299 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CheckOneModelTarget (m_penModel0 );
|
|
#line 300 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CheckOneModelTarget (m_penModel1 );
|
|
#line 301 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CheckOneModelTarget (m_penModel2 );
|
|
#line 302 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CheckOneModelTarget (m_penModel3 );
|
|
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
CheckOneModelTarget (m_penModel4 );
|
|
#line 305 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
InitAsEditorModel ();
|
|
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
|
|
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
SetCollisionFlags (ECF_IMMATERIAL );
|
|
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
SetModel (MODEL_MODELDESTRUCTION );
|
|
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
SetModelMainTexture (TEXTURE_MODELDESTRUCTION );
|
|
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
Return(STATE_CURRENT,EVoid());
|
|
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;}; |