Serious-Engine/Sources/EntitiesMP/ModelDestruction.cpp

457 lines
21 KiB
C++
Raw Normal View History

2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
#include "StdH.h"
#include <EntitiesMP/ModelDestruction.h>
#include <EntitiesMP/ModelDestruction_tables.h>
CEntityEvent *ERangeModelDestruction::MakeCopy(void) { CEntityEvent *peeCopy = new ERangeModelDestruction(*this); return peeCopy;}
ERangeModelDestruction::ERangeModelDestruction() : CEntityEvent(EVENTCODE_ERangeModelDestruction) {;
};
void CModelDestruction::SetDefaultProperties(void) {
m_strName = "ModelDestruction";
m_strDescription = "";
m_penModel0 = NULL;
m_penModel1 = NULL;
m_penModel2 = NULL;
m_penModel3 = NULL;
m_penModel4 = NULL;
m_fHealth = 50.0f;
m_ddtDebris = DDT_STONE ;
m_ctDebris = 3;
m_fDebrisSize = 1.0f;
m_eibtBodyType = EIBT_ROCK ;
m_sptType = SPT_NONE ;
m_fParticleSize = 1.0f;
m_bRequireExplosion = FALSE ;
m_fDebrisLaunchPower = 1.0f;
m_dptParticles = DPT_NONE ;
m_betStain = BET_NONE ;
m_fLaunchCone = 45.0f;
m_fRndRotH = 720.0f;
m_fRndRotP = 720.0f;
m_fRndRotB = 720.0f;
m_fParticleLaunchPower = 1.0f;
m_colParticles = COLOR(C_WHITE | CT_OPAQUE );
m_iStartAnim = -1;
m_bDebrisImmaterialASAP = TRUE ;
m_ctDustFall = 1;
m_fMinDustFallHeightRatio = 0.1f;
m_fMaxDustFallHeightRatio = 0.6f;
m_fDustStretch = 1.0f;
m_fDebrisDustRandom = 0.25f;
m_fDebrisDustStretch = 1.0f;
m_penShake = NULL;
CEntity::SetDefaultProperties();
}
#line 87 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::Precache(void) {
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheClass (CLASS_BASIC_EFFECT , BET_EXPLOSIONSTAIN );
#line 89 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
switch(m_ddtDebris ){
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_STONE : {
#line 91 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheModel (MODEL_STONE );
#line 92 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheTexture (TEXTURE_STONE );
#line 93 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 94 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_WOOD : {
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheModel (MODEL_WOOD );
#line 96 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheTexture (TEXTURE_WOOD );
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_PALM : {
#line 99 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheModel (MODEL_WOOD );
#line 100 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheTexture (TEXTURE_WOOD );
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 103 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 106 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CAnimData * CModelDestruction::GetAnimData(SLONG slPropertyOffset)
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 108 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(slPropertyOffset == offsetof (CModelDestruction , m_iStartAnim ))
#line 109 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 110 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CModelHolder2 * pmh = GetModel (0);
#line 111 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(pmh != NULL )
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 113 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return pmh -> GetModelObject () -> GetData ();
#line 114 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 116 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return CEntity :: GetAnimData (slPropertyOffset );
#line 117 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
const CTString & CModelDestruction::GetDescription(void)const {
#line 120 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
INDEX ct = GetModelsCount ();
#line 121 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(ct == 0){
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
((CTString &) m_strDescription ) . PrintF ("(%g): no more" , m_fHealth );
#line 123 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}else if(ct == 1){
#line 124 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
((CTString &) m_strDescription ) . PrintF ("(%g): %s" , m_fHealth , m_penModel0 -> GetName ());
#line 125 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}else if(TRUE ){
#line 126 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
((CTString &) m_strDescription ) . PrintF ("(%g): %s,...(%d)" , m_fHealth , m_penModel0 -> GetName () , ct );
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return m_strDescription ;
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 132 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::CheckOneModelTarget(CEntityPointer & pen)
#line 133 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 134 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(pen != NULL && ! IsOfClass (pen , "ModelHolder2")){
#line 135 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
WarningMessage ("Model '%s' is not ModelHolder2!" , pen -> GetName ());
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
pen = NULL ;
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 138 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 141 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
class CModelHolder2 * CModelDestruction::GetNextPhase(void)
#line 142 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
INDEX ct = GetModelsCount ();
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(ct == 0){
#line 147 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return NULL ;
#line 149 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}else {
#line 151 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return GetModel (IRnd () % ct );
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 156 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
INDEX CModelDestruction::GetModelsCount(void)const
#line 157 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 159 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel0 == NULL ){return 0;};
#line 160 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel1 == NULL ){return 1;};
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel2 == NULL ){return 2;};
#line 162 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel3 == NULL ){return 3;};
#line 163 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel4 == NULL ){return 4;};
#line 164 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return 5;
#line 165 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 167 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
class CModelHolder2 * CModelDestruction::GetModel(INDEX iModel)
#line 168 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ASSERT (iModel <= GetModelsCount ());
#line 170 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
iModel = Clamp (iModel , INDEX (0) , GetModelsCount ());
#line 171 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return (CModelHolder2 *) & * (& m_penModel0 ) [ iModel ];
#line 172 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 174 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::SpawnDebris(CModelHolder2 * penmhDestroyed)
#line 175 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOATaabbox3D box ;
#line 177 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penmhDestroyed -> GetBoundingBox (box );
#line 178 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fEntitySize = box . Size () . MaxNorm ();
#line 179 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
switch(m_ddtDebris ){
#line 180 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_STONE : {
#line 181 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Begin (EIBT_ROCK , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
#line 182 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++){
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_STONE , TEXTURE_STONE , 0 , 0 , 0 , IRnd () % 4 , m_fDebrisSize ,
#line 184 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f));
#line 185 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 186 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 187 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_WOOD :
#line 188 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 189 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
#line 190 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++)
#line 191 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 192 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
#line 193 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.5f , 0.5f));
#line 194 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
break ;
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 197 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_CHILDREN_CUSTOM :
#line 198 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 199 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , FLOAT3D (10 , 10 , 10) , FLOAT3D (0 , 0 , 0) , 5.0f , 2.0f);
#line 201 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FOREACHINLIST (CEntity , en_lnInParent , en_lhChildren , iten )
#line 202 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 203 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(IsOfClass (& * iten , "ModelHolder2"))
#line 204 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 205 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CModelHolder2 & mhTemplate = (CModelHolder2 &) * iten ;
#line 206 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(mhTemplate . GetModelObject () == NULL || penmhDestroyed -> GetModelObject () == NULL )
#line 207 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 208 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
continue ;
#line 209 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 210 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CModelObject & moNew = * mhTemplate . GetModelObject ();
#line 211 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CModelObject & moOld = * penmhDestroyed -> GetModelObject ();
#line 212 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CPlacement3D plRel = mhTemplate . GetPlacement ();
#line 213 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plRel . AbsoluteToRelative (this -> GetPlacement ());
#line 214 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CPlacement3D plLaunch = plRel ;
#line 215 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D vStretch = moOld . mo_Stretch ;
#line 216 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plLaunch . pl_PositionVector (1) = plLaunch . pl_PositionVector (1) * vStretch (1);
#line 217 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plLaunch . pl_PositionVector (2) = plLaunch . pl_PositionVector (2) * vStretch (2);
#line 218 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plLaunch . pl_PositionVector (3) = plLaunch . pl_PositionVector (3) * vStretch (3);
#line 219 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plLaunch . RelativeToAbsolute (penmhDestroyed -> GetPlacement ());
#line 220 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ANGLE3D angLaunch = ANGLE3D (FRnd () * 360.0f , 90.0f + m_fLaunchCone * (FRnd () - 0.5f) , 0);
#line 221 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D vLaunchDir ;
#line 222 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D vStretchTemplate = FLOAT3D (
#line 223 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
moOld . mo_Stretch (1) * moNew . mo_Stretch (1) ,
#line 224 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
moOld . mo_Stretch (2) * moNew . mo_Stretch (2) ,
#line 225 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
moOld . mo_Stretch (3) * moNew . mo_Stretch (3));
#line 226 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
AnglesToDirectionVector (angLaunch , vLaunchDir );
#line 227 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
vLaunchDir . Normalize ();
#line 228 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
vLaunchDir = vLaunchDir * m_fDebrisLaunchPower ;
#line 229 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ANGLE3D angRotSpeed = ANGLE3D (m_fRndRotH * 2.0f * (FRnd () - 0.5f) , m_fRndRotP * (FRnd () - 0.5f) , m_fRndRotB * (FRnd () - 0.5f));
#line 231 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fDustSize = 0.0f;
#line 232 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(FRnd () < m_fDebrisDustRandom )
#line 233 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 234 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
fDustSize = m_fDebrisDustStretch ;
#line 235 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 237 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn_Template (m_eibtBodyType , m_dptParticles , m_betStain ,
#line 238 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penmhDestroyed , this , & mhTemplate , vStretchTemplate , mhTemplate . m_fStretchAll , plLaunch ,
#line 239 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
vLaunchDir , angRotSpeed , m_bDebrisImmaterialASAP , fDustSize , penmhDestroyed -> m_colBurning );
#line 240 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 241 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(IsOfClass (& * iten , "SoundHolder"))
#line 242 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 243 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CSoundHolder & ensh = (CSoundHolder &) * iten ;
#line 245 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CEntity * penNewSH = GetWorld () -> CopyEntityInWorld (ensh , penmhDestroyed -> GetPlacement ());
#line 246 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penNewSH -> SetParent (NULL );
#line 247 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penNewSH -> SendEvent (EStart ());
#line 248 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 249 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 250 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
break ;
#line 251 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 252 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_PALM : {
#line 253 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , penmhDestroyed -> m_vDamage * 0.3f , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
#line 254 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
#line 255 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.2f , 0.5f));
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
#line 257 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.3f , 0.5f));
#line 258 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
#line 259 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.4f , 0.5f));
#line 260 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 3 , m_fDebrisSize ,
#line 261 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.5f , 0.5f));
#line 262 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
#line 263 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.6f , 0.5f));
#line 264 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.8f , 0.5f));
#line 266 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
#line 267 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT3D (0.5f , 0.9f , 0.5f));
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 269 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
default :{}break ;
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
};
#line 272 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_ctDustFall > 0)
#line 273 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 274 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fHeight = box . Size () (2);
#line 275 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fMinHeight = fHeight * m_fMinDustFallHeightRatio ;
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fMaxHeight = fHeight * m_fMaxDustFallHeightRatio ;
#line 277 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fHeightSteep = (fMaxHeight - fMinHeight ) / m_ctDustFall ;
#line 278 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
for(INDEX iDust = 0;iDust < m_ctDustFall ;iDust ++)
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
#line 280 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fY = fMinHeight + iDust * fHeightSteep ;
#line 281 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CPlacement3D plDust = penmhDestroyed -> GetPlacement ();
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
plDust . pl_PositionVector = plDust . pl_PositionVector + FLOAT3D (0 , fY , 0);
#line 284 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ESpawnEffect ese ;
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ese . colMuliplier = C_WHITE | CT_OPAQUE ;
#line 286 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ese . vStretch = FLOAT3D (m_fDustStretch , m_fDustStretch , m_fDustStretch );
#line 287 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ese . vNormal = FLOAT3D (0 , 1 , 0);
#line 288 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ese . betType = BET_DUST_FALL ;
#line 289 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CEntityPointer penFX = CreateEntity (plDust , CLASS_BASIC_EFFECT );
#line 290 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penFX -> Initialize (ese );
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 292 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
BOOL CModelDestruction::
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CModelDestruction_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CModelDestruction::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 299 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel0 );
#line 300 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel1 );
#line 301 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel2 );
#line 302 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel3 );
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel4 );
#line 305 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
InitAsEditorModel ();
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
SetCollisionFlags (ECF_IMMATERIAL );
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
SetModel (MODEL_MODELDESTRUCTION );
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
SetModelMainTexture (TEXTURE_MODELDESTRUCTION );
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Return(STATE_CURRENT,EVoid());
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return TRUE; ASSERT(FALSE); return TRUE;};