mirror of
https://github.com/ptitSeb/Serious-Engine
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189c343368
Menu.cpp is so large(>6000 lines). I'll separate it!
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MSinglePlayer.h"
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void CSinglePlayerMenu::Initialize_t(void)
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{
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// intialize single player menu
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gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
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gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgPlayerLabel.mg_iCenterI = -1;
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gm_mgPlayerLabel.mg_bEnabled = FALSE;
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gm_mgPlayerLabel.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode);
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gm_mgNewGame.mg_strText = TRANS("NEW GAME");
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gm_mgNewGame.mg_bfsFontSize = BFS_LARGE;
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gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgNewGame.mg_strTip = TRANS("start new game with current player");
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gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode);
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gm_mgNewGame.mg_pmgUp = &gm_mgOptions;
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gm_mgNewGame.mg_pmgDown = &gm_mgCustom;
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gm_mgNewGame.mg_pActivatedFunction = NULL;
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gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL");
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gm_mgCustom.mg_bfsFontSize = BFS_LARGE;
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gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgCustom.mg_strTip = TRANS("start new game on a custom level");
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gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode);
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gm_mgCustom.mg_pmgUp = &gm_mgNewGame;
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gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad;
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gm_mgCustom.mg_pActivatedFunction = NULL;
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gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
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gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
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gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
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gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom;
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gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
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gm_mgQuickLoad.mg_pActivatedFunction = NULL;
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gm_mgLoad.mg_strText = TRANS("LOAD");
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gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgLoad.mg_strTip = TRANS("load a saved game of current player");
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gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgLoad.mg_pmgDown = &gm_mgTraining;
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gm_mgLoad.mg_pActivatedFunction = NULL;
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gm_mgTraining.mg_strText = TRANS("TRAINING");
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gm_mgTraining.mg_bfsFontSize = BFS_LARGE;
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gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo");
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gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
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gm_mgTraining.mg_pmgUp = &gm_mgLoad;
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gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
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gm_mgTraining.mg_pActivatedFunction = NULL;
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gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
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gm_mgTechTest.mg_bfsFontSize = BFS_LARGE;
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gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgTechTest.mg_strTip = TRANS("start technology testing level");
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gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode);
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gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
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gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
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gm_mgTechTest.mg_pActivatedFunction = NULL;
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gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE;
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gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
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gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest;
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gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions;
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gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
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gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
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gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode);
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gm_mgPlayersAndControls.mg_pActivatedFunction = NULL;
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gm_mgOptions.mg_strText = TRANS("GAME OPTIONS");
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gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
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gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options");
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gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
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gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls;
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gm_mgOptions.mg_pmgDown = &gm_mgNewGame;
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gm_mgOptions.mg_pActivatedFunction = NULL;
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}
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void CSinglePlayerMenu::StartMenu(void)
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{
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gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training");
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gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
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if (gm_mgTraining.mg_bEnabled) {
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if (!gm_mgTraining.mg_lnNode.IsLinked()) {
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gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
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}
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgLoad.mg_pmgDown = &gm_mgTraining;
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gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgTraining.mg_pmgUp = &gm_mgLoad;
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gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
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gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
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gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
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gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
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}
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else {
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if (gm_mgTraining.mg_lnNode.IsLinked()) {
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gm_mgTraining.mg_lnNode.Remove();
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}
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgLoad.mg_pmgDown = &gm_mgTechTest;
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gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgTechTest.mg_pmgUp = &gm_mgLoad;
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gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
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gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
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}
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CGameMenu::StartMenu();
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
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gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting());
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}
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