mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgEditTerrainBrush.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgEditTerrainBrush.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditTerrainBrush dialog
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CDlgEditTerrainBrush::CDlgEditTerrainBrush(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgEditTerrainBrush::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgEditTerrainBrush)
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m_fFallOff = 0.0f;
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m_fHotSpot = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CDlgEditTerrainBrush::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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// if dialog is reciving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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m_fHotSpot=atebCustomEditBrushes[m_iBrush].teb_fHotSpot;
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m_fFallOff=atebCustomEditBrushes[m_iBrush].teb_fFallOff;
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}
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//{{AFX_DATA_MAP(CDlgEditTerrainBrush)
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DDX_Text(pDX, IDC_FALLOFF, m_fFallOff);
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DDV_MinMaxFloat(pDX, m_fFallOff, 0.f, 1.e+008f);
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DDX_Text(pDX, IDC_HOTSPOT, m_fHotSpot);
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DDV_MinMaxFloat(pDX, m_fHotSpot, 0.f, 1.e+007f);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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atebCustomEditBrushes[m_iBrush].teb_fHotSpot=m_fHotSpot;
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atebCustomEditBrushes[m_iBrush].teb_fFallOff=m_fFallOff;
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}
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}
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BEGIN_MESSAGE_MAP(CDlgEditTerrainBrush, CDialog)
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//{{AFX_MSG_MAP(CDlgEditTerrainBrush)
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ON_BN_CLICKED(ID_GENERATE_TERRAIN_BRUSH, OnGenerateTerrainBrush)
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ON_BN_CLICKED(IDC_IMPORT_TERRAIN_BRUSH, OnImportTerrainBrush)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgEditTerrainBrush message handlers
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void CDlgEditTerrainBrush::OnGenerateTerrainBrush()
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{
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UpdateData(TRUE);
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GenerateTerrainBrushTexture( m_iBrush, m_fHotSpot, m_fFallOff);
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}
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void CDlgEditTerrainBrush::OnImportTerrainBrush()
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{
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CTFileName fnBrush = _EngineGUI.FileRequester(
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"Choose picture for brush", FILTER_TGA FILTER_PCX FILTER_ALL FILTER_END,
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"Terrain brush directory", "Textures\\");
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SetFocus();
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SetActiveWindow();
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if( fnBrush== "") return;
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CImageInfo ii;
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ii.LoadAnyGfxFormat_t( fnBrush);
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// both dimension must be potentions of 2
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if( (ii.ii_Width == 1<<((int)Log2( (FLOAT)ii.ii_Width))) &&
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(ii.ii_Height == 1<<((int)Log2( (FLOAT)ii.ii_Height))) )
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{
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CTFileName fnTexture = GetBrushTextureName(m_iBrush);
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// creates new texture with one frame
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CTextureData tdPicture;
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tdPicture.Create_t( &ii, ii.ii_Width, 16, TRUE);
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tdPicture.Save_t( fnTexture);
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}
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}
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