/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgEditTerrainBrush.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "DlgEditTerrainBrush.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgEditTerrainBrush dialog CDlgEditTerrainBrush::CDlgEditTerrainBrush(CWnd* pParent /*=NULL*/) : CDialog(CDlgEditTerrainBrush::IDD, pParent) { //{{AFX_DATA_INIT(CDlgEditTerrainBrush) m_fFallOff = 0.0f; m_fHotSpot = 0.0f; //}}AFX_DATA_INIT } void CDlgEditTerrainBrush::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); // if dialog is reciving data if( pDX->m_bSaveAndValidate == FALSE) { m_fHotSpot=atebCustomEditBrushes[m_iBrush].teb_fHotSpot; m_fFallOff=atebCustomEditBrushes[m_iBrush].teb_fFallOff; } //{{AFX_DATA_MAP(CDlgEditTerrainBrush) DDX_Text(pDX, IDC_FALLOFF, m_fFallOff); DDV_MinMaxFloat(pDX, m_fFallOff, 0.f, 1.e+008f); DDX_Text(pDX, IDC_HOTSPOT, m_fHotSpot); DDV_MinMaxFloat(pDX, m_fHotSpot, 0.f, 1.e+007f); //}}AFX_DATA_MAP // if dialog is giving data if( pDX->m_bSaveAndValidate != FALSE) { atebCustomEditBrushes[m_iBrush].teb_fHotSpot=m_fHotSpot; atebCustomEditBrushes[m_iBrush].teb_fFallOff=m_fFallOff; } } BEGIN_MESSAGE_MAP(CDlgEditTerrainBrush, CDialog) //{{AFX_MSG_MAP(CDlgEditTerrainBrush) ON_BN_CLICKED(ID_GENERATE_TERRAIN_BRUSH, OnGenerateTerrainBrush) ON_BN_CLICKED(IDC_IMPORT_TERRAIN_BRUSH, OnImportTerrainBrush) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgEditTerrainBrush message handlers void CDlgEditTerrainBrush::OnGenerateTerrainBrush() { UpdateData(TRUE); GenerateTerrainBrushTexture( m_iBrush, m_fHotSpot, m_fFallOff); } void CDlgEditTerrainBrush::OnImportTerrainBrush() { CTFileName fnBrush = _EngineGUI.FileRequester( "Choose picture for brush", FILTER_TGA FILTER_PCX FILTER_ALL FILTER_END, "Terrain brush directory", "Textures\\"); SetFocus(); SetActiveWindow(); if( fnBrush== "") return; CImageInfo ii; ii.LoadAnyGfxFormat_t( fnBrush); // both dimension must be potentions of 2 if( (ii.ii_Width == 1<<((int)Log2( (FLOAT)ii.ii_Width))) && (ii.ii_Height == 1<<((int)Log2( (FLOAT)ii.ii_Height))) ) { CTFileName fnTexture = GetBrushTextureName(m_iBrush); // creates new texture with one frame CTextureData tdPicture; tdPicture.Create_t( &ii, ii.ii_Width, 16, TRUE); tdPicture.Save_t( fnTexture); } }