Serious-Engine/Sources/EntitiesMP/SeriousBomb.cpp
2016-03-11 15:57:17 +02:00

185 lines
8.5 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es"
#include "StdH.h"
#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"
#include "EntitiesMP/EnemyBase.h"
#include <EntitiesMP/SeriousBomb.h>
#include <EntitiesMP/SeriousBomb_tables.h>
CEntityEvent *ESeriousBomb::MakeCopy(void) { CEntityEvent *peeCopy = new ESeriousBomb(*this); return peeCopy;}
ESeriousBomb::ESeriousBomb() : CEntityEvent(EVENTCODE_ESeriousBomb) {;
ClearToDefault(penOwner);
};
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void CSeriousBomb_OnPrecache(CDLLEntityClass *pdec, INDEX iUser)
{
pdec-> PrecacheSound(SOUND_BLOW);
};
void CSeriousBomb::SetDefaultProperties(void) {
m_penOwner = NULL;
m_soBlow.SetOwner(this);
m_soBlow.Stop_internal();
CRationalEntity::SetDefaultProperties();
}
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void CSeriousBomb::ShakeItBaby(FLOAT tmShaketime,FLOAT fPower,FLOAT fFade,BOOL bFadeIn)
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{
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CWorldSettingsController * pwsc = GetWSC (this );
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if(pwsc != NULL ){
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pwsc -> m_tmShakeStarted = tmShaketime ;
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pwsc -> m_vShakePos = GetPlacement () . pl_PositionVector ;
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pwsc -> m_fShakeFalloff = 450.0f;
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pwsc -> m_fShakeFade = fFade ;
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pwsc -> m_fShakeIntensityZ = 0;
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pwsc -> m_tmShakeFrequencyZ = 5.0f;
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pwsc -> m_fShakeIntensityY = 0.1f * fPower ;
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pwsc -> m_tmShakeFrequencyY = 5.0f;
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pwsc -> m_fShakeIntensityB = 2.5f * fPower ;
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pwsc -> m_tmShakeFrequencyB = 7.2f;
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pwsc -> m_bShakeFadeIn = bFadeIn ;
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}
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}
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void CSeriousBomb::Glare(FLOAT fStart,FLOAT fEnd,FLOAT fFinR,FLOAT fFoutR)
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{
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CWorldSettingsController * pwsc = GetWSC (this );
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if(pwsc != NULL )
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{
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pwsc -> m_colGlade = C_WHITE ;
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pwsc -> m_tmGlaringStarted = _pTimer -> CurrentTick () + fStart ;
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pwsc -> m_tmGlaringEnded = pwsc -> m_tmGlaringStarted + fEnd ;
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pwsc -> m_fGlaringFadeInRatio = fFinR ;
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pwsc -> m_fGlaringFadeOutRatio = fFoutR ;
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}
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}
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void CSeriousBomb::ExplodeBomb(void)
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{
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{FOREACHINDYNAMICCONTAINER (this -> GetWorld () -> wo_cenEntities , CEntity , iten ){
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CEntity * pen = iten ;
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if(IsDerivedFromClass (pen , "Enemy Base")){
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CEnemyBase * penEnemy = (CEnemyBase *) pen ;
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if(penEnemy -> m_bBoss == TRUE || DistanceTo (this , penEnemy ) > 250.0f){
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continue ;
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}
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this -> InflictDirectDamage (pen , this , DMT_EXPLOSION , penEnemy -> GetHealth () + 100.0f , pen -> GetPlacement () . pl_PositionVector , FLOAT3D (0 , 1 , 0));
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}
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}}
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}
BOOL CSeriousBomb::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CSeriousBomb_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_ESeriousBomb, "CSeriousBomb::Main expects 'ESeriousBomb' as input!"); const ESeriousBomb &esb = (const ESeriousBomb &)__eeInput;
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InitAsVoid ();
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if(!(esb . penOwner )){ Jump(STATE_CURRENT,0x01620007, FALSE, EInternal());return TRUE;}
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m_penOwner = esb . penOwner ;
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m_soBlow . Set3DParameters (500.0f , 250.0f , 3.0f , 1.0f);
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PlaySound (m_soBlow , SOUND_BLOW , SOF_3D );
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if(_pNetwork -> IsPlayerLocal (m_penOwner )){IFeel_PlayEffect ("SeriousBombBlow");}
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Glare (1.0f , 2.8f , 0.3f , 0.3f);
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ShakeItBaby (_pTimer -> CurrentTick () , 4.0f , 1.0f , TRUE );
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SetTimerAfter(1.5f);
Jump(STATE_CURRENT, 0x01620001, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620001_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620002_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620002
;
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ShakeItBaby (_pTimer -> CurrentTick () , 8.0f , 2.0f , FALSE );
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ExplodeBomb ();
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SetTimerAfter(0.25f);
Jump(STATE_CURRENT, 0x01620003, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620003_Main_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620004_Main_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620004
;
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ExplodeBomb ();
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SetTimerAfter(1.75f);
Jump(STATE_CURRENT, 0x01620005, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620005_Main_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620005
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620006_Main_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620006
;Jump(STATE_CURRENT,0x01620007, FALSE, EInternal());return TRUE;}BOOL CSeriousBomb::H0x01620007_Main_07(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01620007
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Destroy ();
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};