/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" #include "StdH.h" #include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/EnemyBase.h" #include #include CEntityEvent *ESeriousBomb::MakeCopy(void) { CEntityEvent *peeCopy = new ESeriousBomb(*this); return peeCopy;} ESeriousBomb::ESeriousBomb() : CEntityEvent(EVENTCODE_ESeriousBomb) {; ClearToDefault(penOwner); }; #line 16 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" void CSeriousBomb_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) { pdec-> PrecacheSound(SOUND_BLOW); }; void CSeriousBomb::SetDefaultProperties(void) { m_penOwner = NULL; m_soBlow.SetOwner(this); m_soBlow.Stop_internal(); CRationalEntity::SetDefaultProperties(); } #line 44 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" void CSeriousBomb::ShakeItBaby(FLOAT tmShaketime,FLOAT fPower,FLOAT fFade,BOOL bFadeIn) #line 45 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" { #line 46 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" CWorldSettingsController * pwsc = GetWSC (this ); #line 47 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(pwsc != NULL ){ #line 48 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmShakeStarted = tmShaketime ; #line 49 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_vShakePos = GetPlacement () . pl_PositionVector ; #line 50 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fShakeFalloff = 450.0f; #line 51 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fShakeFade = fFade ; #line 53 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fShakeIntensityZ = 0; #line 54 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmShakeFrequencyZ = 5.0f; #line 55 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fShakeIntensityY = 0.1f * fPower ; #line 56 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmShakeFrequencyY = 5.0f; #line 57 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fShakeIntensityB = 2.5f * fPower ; #line 58 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmShakeFrequencyB = 7.2f; #line 60 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_bShakeFadeIn = bFadeIn ; #line 61 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 62 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 64 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" void CSeriousBomb::Glare(FLOAT fStart,FLOAT fEnd,FLOAT fFinR,FLOAT fFoutR) #line 65 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" { #line 66 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" CWorldSettingsController * pwsc = GetWSC (this ); #line 67 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(pwsc != NULL ) #line 68 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" { #line 69 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_colGlade = C_WHITE ; #line 70 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmGlaringStarted = _pTimer -> CurrentTick () + fStart ; #line 71 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_tmGlaringEnded = pwsc -> m_tmGlaringStarted + fEnd ; #line 72 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fGlaringFadeInRatio = fFinR ; #line 73 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" pwsc -> m_fGlaringFadeOutRatio = fFoutR ; #line 74 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 75 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 78 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" void CSeriousBomb::ExplodeBomb(void) #line 79 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" { #line 81 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" {FOREACHINDYNAMICCONTAINER (this -> GetWorld () -> wo_cenEntities , CEntity , iten ){ #line 82 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" CEntity * pen = iten ; #line 83 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(IsDerivedFromClass (pen , "Enemy Base")){ #line 84 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" CEnemyBase * penEnemy = (CEnemyBase *) pen ; #line 85 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(penEnemy -> m_bBoss == TRUE || DistanceTo (this , penEnemy ) > 250.0f){ #line 86 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" continue ; #line 87 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 88 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" this -> InflictDirectDamage (pen , this , DMT_EXPLOSION , penEnemy -> GetHealth () + 100.0f , pen -> GetPlacement () . pl_PositionVector , FLOAT3D (0 , 1 , 0)); #line 89 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } #line 90 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" }} #line 91 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" } BOOL CSeriousBomb:: #line 95 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CSeriousBomb_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_ESeriousBomb, "CSeriousBomb::Main expects 'ESeriousBomb' as input!"); const ESeriousBomb &esb = (const ESeriousBomb &)__eeInput; #line 97 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" InitAsVoid (); #line 99 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(!(esb . penOwner )){ Jump(STATE_CURRENT,0x01620007, FALSE, EInternal());return TRUE;} #line 100 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" m_penOwner = esb . penOwner ; #line 102 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" m_soBlow . Set3DParameters (500.0f , 250.0f , 3.0f , 1.0f); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" PlaySound (m_soBlow , SOUND_BLOW , SOF_3D ); #line 104 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" if(_pNetwork -> IsPlayerLocal (m_penOwner )){IFeel_PlayEffect ("SeriousBombBlow");} #line 107 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" Glare (1.0f , 2.8f , 0.3f , 0.3f); #line 109 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" ShakeItBaby (_pTimer -> CurrentTick () , 4.0f , 1.0f , TRUE ); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" SetTimerAfter(1.5f); Jump(STATE_CURRENT, 0x01620001, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620001_Main_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01620001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620002_Main_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01620002 ; #line 113 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" ShakeItBaby (_pTimer -> CurrentTick () , 8.0f , 2.0f , FALSE ); #line 116 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" ExplodeBomb (); #line 117 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" SetTimerAfter(0.25f); Jump(STATE_CURRENT, 0x01620003, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620003_Main_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01620003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620004_Main_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01620004 ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" ExplodeBomb (); #line 119 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" SetTimerAfter(1.75f); Jump(STATE_CURRENT, 0x01620005, FALSE, EBegin());return TRUE;}BOOL CSeriousBomb::H0x01620005_Main_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01620005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01620006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CSeriousBomb::H0x01620006_Main_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01620006 ;Jump(STATE_CURRENT,0x01620007, FALSE, EInternal());return TRUE;}BOOL CSeriousBomb::H0x01620007_Main_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01620007 #line 122 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" Destroy (); #line 123 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" Return(STATE_CURRENT,EVoid()); #line 123 "D:/SE1_GPL/Sources/EntitiesMP/SeriousBomb.es" return TRUE; ASSERT(FALSE); return TRUE;};