Serious-Engine/Sources/Engine/Math
2016-03-30 13:41:30 -04:00
..
AABBox.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Clipping.inl First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
FixInt.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Float.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Float.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Functions.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Functions.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Geometry_DOUBLE.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Geometry.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Geometry.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Geometry.inl First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Matrix.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
OBBox.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Object3D_CSG.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Object3D_IO.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Object3D.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Object3D.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
ObjectSector.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Placement.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Placement.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Plane.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection_DOUBLE.h Uploading full engine sources 2016-03-11 15:57:17 +02:00
Projection_Isometric.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection_Parallel.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection_Perspective.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection_Simple_DOUBLE.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection_Simple.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Projection.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Quaternion.h Bunch more work on getting this to compile. Down to Stream and Gfx_OpenGL now. 2016-03-30 13:41:30 -04:00
TextureMapping.cpp First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
TextureMapping.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00
Vector.h First attempt to hand-merge Ryan's Linux and Mac OS X port. 2016-03-28 23:46:13 -04:00